Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Dizzraption
Skadi
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 51L
1,532 Elo+
Solo
Sylvanus
Sylvanus
TigappySoA
Sylvanus
Level 143
God Stats
1W - 3L
1,313 SR
Queue Stats
149W - 176L
1,437 Elo+
Solo
He Bo
He Bo
Trollita
He Bo
Level 69
God Stats
1W - 1L
1,703 SR
Queue Stats
41W - 40L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
davidubi99
Cthulhu
Level 67
God Stats
0W - 2L
1,555 SR
Queue Stats
74W - 67L
1,523 Elo+
Party 1
Team Averages
Level 101
1,514 SR
1,498 Elo+

VS

Team Averages
Level 144
1,480 SR
1,494 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
EtePla
Jormungandr
Level 126
God Stats
1W - 0L
1,582 SR
Queue Stats
52W - 26L
1,580 Elo+
Solo
Nu Wa
Nu Wa
FritzLsCellar
Nu Wa
Level 48
God Stats
4W - 2L
1,462 SR
Queue Stats
205W - 209L
1,516 Elo+
Solo
Ah Puch
Ah Puch
SebachikoPL
Ah Puch
Level 242
God Stats
2W - 1L
1,496 SR
Queue Stats
116W - 135L
1,452 Elo+
Solo
Ra
Ra
Serayo010
Ra
Level 147
God Stats
4W - 5L
1,358 SR
Queue Stats
330W - 368L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 5 / 4
7,693
769
6,351
10,158
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 6 / 0
6,744
674
5,138
9,840
3,641
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
TigappySoA
Sylvanus
12
1 / 6 / 4
7,244
724
4,583
15,502
16,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

He Bo
Trollita
He Bo
11
0 / 5 / 1
6,545
655
3,225
7,945
2,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
davidubi99
Cthulhu
14
3 / 3 / 4
8,489
849
13,271
14,705
16,003
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 3 / 12
9,563
956
7,864
12,644
8,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
EtePla
Jormungandr
17
8 / 1 / 16
9,954
995
16,710
12,466
7,727
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 0 / 14
8,466
847
9,572
4,443
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
SebachikoPL
Ah Puch
15
5 / 2 / 15
9,191
919
15,080
7,708
3,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
3 / 1 / 9
8,799
880
6,004
7,679
2,909
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
91
7
Kills
25
25
Deaths
7
13
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
4
0.6
W
Fenrir
 
Fenrir
7
3
12
4.33
L
2
6
0
0.33
W
Jormungandr
EtePla
Jormungandr
8
1
16
16
W
2
0
14
9
W
Ah Puch
SebachikoPL
Ah Puch
5
2
15
6.25
W
3
1
9
7.5
L
Sylvanus
TigappySoA
Sylvanus
1
6
4
0.5
L
He Bo
Trollita
He Bo
0
5
1
0.1
L
Cthulhu
davidubi99
Cthulhu
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,568
Damage
55,230
58,150
Taken
44,940
43,391
Mitigated
23,665
15,520
Healing
23,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,351
947
411
1,318
10,158
4,236
0
7,788
2,145
23,959
449
W
Fenrir
 
Fenrir
7,864
1,974
875
2,588
12,644
8,577
0
5,658
6,632
0
12,860
L
5,138
737
1,074
686
9,840
3,641
0
7,939
1,797
0
13,607
W
Jormungandr
EtePla
Jormungandr
16,710
2,462
1,030
3,794
12,466
7,727
838
7,013
4,792
32,253
1,524
W
9,572
3,232
251
160
4,443
1,405
1,597
2,556
1,772
22,225
0
W
Ah Puch
SebachikoPL
Ah Puch
15,080
520
822
1,570
7,708
3,047
986
3,249
4,143
26,418
897
W
6,004
431
7,865
4,922
7,679
2,909
1,333
6,562
843
20,698
558
L
Sylvanus
TigappySoA
Sylvanus
4,583
1,148
3,026
3,123
15,502
16,752
0
12,663
2,511
9,609
878
L
He Bo
Trollita
He Bo
3,225
0
498
340
7,945
2,759
0
6,360
1,470
11,330
0
L
Cthulhu
davidubi99
Cthulhu
13,271
1,260
780
4,264
14,705
16,003
0
9,999
4,441
25,622
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,715
Gold Earned
45,973
140
Minions Killed
159
0
Camps Cleared
0
874,767
Distance Traveled
1,080,398
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,693
769
51
5
0
156,374
0
W
Fenrir
9,563
956
24
2
0
210,526
0
L
Skadi
6,744
674
20
2
0
178,651
0
W
Jormungandr
9,954
995
27
3
0
222,414
0
W
Nu Wa
8,466
847
23
2
0
232,204
0
W
Ah Puch
9,191
919
43
4
0
209,099
0
W
Ra
8,799
880
42
4
0
206,155
0
L
Sylvanus
7,244
724
21
2
0
144,664
0
L
He Bo
6,545
655
16
2
0
188,735
0
L
Cthulhu
8,489
849
32
3
0
206,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role