Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
KunoichiAkki
Geb
Level 68
God Stats
2W - 2L
1,707 SR
Queue Stats
27W - 41L
1,411 Elo+
Solo
Hun Batz
Hun Batz
Nator053483
Hun Batz
Level 110
God Stats
15W - 8L
1,797 SR
Queue Stats
707W - 705L
1,485 Elo+
Solo
The Morrigan
The Morrigan
Ragnarwhite
The Morrigan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,353 Elo+
Solo
Izanami
Izanami
Willdcatt
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,378 Elo+
Solo
Team Averages
Level 70
1,601 SR
1,425 Elo+

VS

Team Averages
Level 154
1,607 SR
1,518 Elo+
Shiva
Shiva
 
Shiva
Level 339
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Chicharron568
Ganesha
Level 158
God Stats
12W - 4L
1,815 SR
Queue Stats
629W - 664L
1,518 Elo+
Solo
Baba Yaga
Baba Yaga
W0LLyWo0D
Baba Yaga
Level 102
God Stats
4W - 1L
1,477 SR
Queue Stats
89W - 83L
1,492 Elo+
Solo
Cabrakan
Cabrakan
manorik
Cabrakan
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 58L
1,571 Elo+
Solo
Tiamat
Tiamat
virgin-adept
Tiamat
Level 69
God Stats
8W - 3L
1,744 SR
Queue Stats
256W - 255L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
0 / 3 / 2
4,779
797
2,271
3,816
3,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 3 / 4
6,119
1,020
5,595
8,421
6,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Nator053483
Hun Batz
12
2 / 1 / 5
5,998
1,000
7,847
4,521
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
Ragnarwhite
The Morrigan
10
0 / 2 / 5
5,318
886
2,015
3,014
981
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Willdcatt
Izanami
12
4 / 3 / 1
6,108
1,018
5,309
5,742
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 1 / 9
6,388
1,065
6,201
8,573
4,394
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
12
0 / 1 / 12
6,588
1,098
2,141
6,659
5,476
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
W0LLyWo0D
Baba Yaga
13
5 / 0 / 5
7,067
1,178
5,674
3,323
1,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
manorik
Cabrakan
10
2 / 4 / 6
6,281
1,047
2,361
6,304
6,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
11
3 / 1 / 8
6,384
1,064
6,387
3,678
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
7
Kills
12
12
Deaths
7
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
2
0.33
W
Shiva
 
Shiva
2
1
9
6.5
W
Ganesha
0
1
12
6
L
1
3
4
1
L
Hun Batz
Nator053483
Hun Batz
2
1
5
4.5
L
The Morrigan
Ragnarwhite
The Morrigan
0
2
5
1.25
W
Baba Yaga
W0LLyWo0D
Baba Yaga
5
0
5
7.5
L
Izanami
Willdcatt
Izanami
4
3
1
1.5
W
Cabrakan
manorik
Cabrakan
2
4
6
1.25
W
Tiamat
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,037
Damage
22,764
25,514
Taken
28,537
15,454
Mitigated
20,360
5,108
Healing
10,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,271
556
0
147
3,816
3,702
0
2,242
1,574
5,304
64
W
Shiva
 
Shiva
6,201
424
1,705
3,011
8,573
4,394
0
2,331
6,209
902
9,748
W
Ganesha
2,141
62
1,083
1,762
6,659
5,476
0
2,238
4,320
7,759
113
L
5,595
578
415
1,244
8,421
6,974
0
5,198
3,223
12,038
0
L
Hun Batz
Nator053483
Hun Batz
7,847
92
406
986
4,521
1,923
0
2,947
1,574
0
15,629
L
The Morrigan
Ragnarwhite
The Morrigan
2,015
380
147
661
3,014
981
0
2,309
672
6,770
0
W
Baba Yaga
W0LLyWo0D
Baba Yaga
5,674
334
241
1,063
3,323
1,639
164
1,464
1,811
24,447
0
L
Izanami
Willdcatt
Izanami
5,309
3,218
0
1,102
5,742
1,874
0
4,356
1,386
0
9,747
W
Cabrakan
manorik
Cabrakan
2,361
265
567
276
6,304
6,232
0
2,250
3,992
3,952
0
W
Tiamat
6,387
218
0
1,239
3,678
2,619
0
1,286
2,381
9,773
458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,322
Gold Earned
32,708
57
Minions Killed
74
0
Camps Cleared
0
616,001
Distance Traveled
675,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,779
797
10
2
0
58,688
0
W
Shiva
6,388
1,065
16
3
0
126,590
0
W
Ganesha
6,588
1,098
1
0
0
129,662
0
L
Geb
6,119
1,020
9
2
0
141,183
0
L
Hun Batz
5,998
1,000
17
3
0
151,212
0
L
The Morrigan
5,318
886
9
2
0
135,636
0
W
Baba Yaga
7,067
1,178
38
6
0
146,393
0
L
Izanami
6,108
1,018
12
2
0
129,282
0
W
Cabrakan
6,281
1,047
6
1
0
129,670
0
W
Tiamat
6,384
1,064
13
2
0
143,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role