Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
LsFyre
Ix Chel
Gold IV
Level 143
God Stats
1W - 1L
1,658 SR
Queue Stats
29W - 28L
1,657 MMR
Solo
Jormungandr
Jormungandr
Silver III
NutToFast5034
Jormungandr
Silver III
Level 87
God Stats
3W - 2L
1,799 SR
Queue Stats
20W - 26L
1,459 MMR
Party 1
Thanatos
Thanatos
Gold III
Toon Matty G
Thanatos
Gold III
Level 163
God Stats
0W - 1L
1,548 SR
Queue Stats
36W - 40L
1,609 MMR
Party 1
Heimdallr
Heimdallr
Gold I
letskillaclown
Heimdallr
Gold I
Level 121
God Stats
1W - 1L
1,510 SR
Queue Stats
47W - 50L
1,549 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,603 SR
1,555 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 96
1,656 SR
1,581 MMR
Ne Zha
Ne Zha
Gold IV
Ahocarvarini
Ne Zha
Gold IV
Level 51
God Stats
2W - 0L
1,704 SR
Queue Stats
43W - 47L
1,653 MMR
Solo
Danzaburou
Danzaburou
Gold V
Bulbolt
Danzaburou
Gold V
Level 157
God Stats
4W - 1L
1,478 SR
Queue Stats
82W - 78L
1,371 MMR
Party 2
Horus
Horus
Gold II
Bulljinja390
Horus
Gold II
Level 54
God Stats
27W - 33L
1,490 SR
Queue Stats
186W - 186L
1,577 MMR
Solo
Cerberus
Cerberus
Gold II
Imortlmarshmalo
Cerberus
Gold II
Level 159
God Stats
9W - 6L
2,109 SR
Queue Stats
87W - 84L
1,609 MMR
Solo
Discordia
Discordia
Gold I
Obliterisk
Discordia
Gold I
Level 57
God Stats
5W - 6L
1,500 SR
Queue Stats
63W - 52L
1,696 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
2
0 / 2 / 0
2,654
531
65
2,058
748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
LsFyre
Ix Chel
7
0 / 0 / 0
3,606
721
1,334
3,173
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
NutToFast5034
Jormungandr
6
0 / 3 / 0
3,225
645
860
3,760
1,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Toon Matty G
Thanatos
5
0 / 1 / 0
3,170
634
634
3,750
831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
letskillaclown
Heimdallr
6
1 / 2 / 0
3,415
683
1,250
3,967
832
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
HachimanThothAgniBellona

VS

Bans
ThorAo KuangBacchusJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
7
2 / 0 / 0
3,574
715
1,649
4,383
964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Bulbolt
Danzaburou
6
4 / 1 / 0
3,996
799
4,444
3,626
807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 0 / 0
3,945
789
1,814
1,966
864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
6
0 / 0 / 2
3,735
747
1,005
2,972
1,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
Obliterisk
Discordia
7
0 / 0 / 0
3,481
696
2,096
1,211
289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
8
8
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Ne Zha
2
0
0
2
W
Danzaburou
Bulbolt
Danzaburou
4
1
0
4
W
2
0
0
2
W
Cerberus
0
0
2
1
L
Ix Chel
LsFyre
Ix Chel
0
0
0
0
L
Jormungandr
NutToFast5034
Jormungandr
0
3
0
0
W
Discordia
Obliterisk
Discordia
0
0
0
0
L
Thanatos
Toon Matty G
Thanatos
0
1
0
0
L
Heimdallr
letskillaclown
Heimdallr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,143
Damage
11,008
16,708
Taken
14,158
4,751
Mitigated
4,613
6,704
Healing
6,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
65
25
0
76
2,058
748
0
108
1,950
1,921
0
W
Ne Zha
1,649
420
0
2,618
4,383
964
0
301
4,050
0
17,434
W
Danzaburou
Bulbolt
Danzaburou
4,444
2,310
0
979
3,626
807
28
0
3,626
0
17,569
W
1,814
936
0
1,008
1,966
864
0
721
1,245
0
15,856
W
Cerberus
1,005
0
0
1,101
2,972
1,689
0
506
2,436
9,431
0
L
Ix Chel
LsFyre
Ix Chel
1,334
160
88
1,440
3,173
786
0
1,813
1,045
18,836
325
L
Jormungandr
NutToFast5034
Jormungandr
860
451
0
832
3,760
1,554
0
0
3,641
9,894
254
W
Discordia
Obliterisk
Discordia
2,096
0
0
482
1,211
289
0
532
589
16,568
0
L
Thanatos
Toon Matty G
Thanatos
634
142
0
3,058
3,750
831
0
348
3,308
0
13,174
L
Heimdallr
letskillaclown
Heimdallr
1,250
477
0
1,210
3,967
832
0
457
3,510
0
11,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,070
Gold Earned
18,731
118
Minions Killed
152
0
Camps Cleared
0
418,006
Distance Traveled
539,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,654
531
3
1
0
34,261
0
W
Ne Zha
3,574
715
42
8
0
121,546
0
W
Danzaburou
3,996
799
29
6
0
117,396
0
W
Horus
3,945
789
35
7
0
90,808
0
W
Cerberus
3,735
747
16
3
0
100,348
0
L
Ix Chel
3,606
721
43
9
0
102,695
0
L
Jormungandr
3,225
645
19
4
0
79,308
0
W
Discordia
3,481
696
30
6
0
109,179
0
L
Thanatos
3,170
634
29
6
0
107,070
0
L
Heimdallr
3,415
683
24
5
0
94,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role