Player Matchup

Skadi
Skadi
Aizakk9
Skadi
Level 45
God Stats
1W - 2L
1,726 SR
Queue Stats
129W - 127L
1,435 Elo+
Solo
Chiron
Chiron
Chadbear101
Chiron
Level 89
God Stats
0W - 4L
1,204 SR
Queue Stats
156W - 198L
1,464 Elo+
Solo
Ymir
Ymir
SkillOn2808
Ymir
Level 69
God Stats
1W - 4L
1,118 SR
Queue Stats
152W - 138L
1,557 Elo+
Solo
Chronos
Chronos
WOOOOOAAAHHHH
Chronos
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
387W - 361L
1,507 Elo+
Solo
Khepri
Khepri
onaicarg
Khepri
Level 145
God Stats
2W - 4L
1,599 SR
Queue Stats
58W - 65L
1,450 Elo+
Solo
Team Averages
Level 101
1,429 SR
1,483 Elo+

VS

Team Averages
Level 124
1,565 SR
1,490 Elo+
Atlas
Atlas
 
Atlas
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
A573R
Sol
Level 124
God Stats
10W - 8L
1,423 SR
Queue Stats
757W - 768L
1,512 Elo+
Solo
Cerberus
Cerberus
Avenng12
Cerberus
Level 108
God Stats
4W - 0L
1,904 SR
Queue Stats
270W - 250L
1,432 Elo+
Party 1
Nike
Nike
Maximo172
Nike
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 66L
1,572 Elo+
Solo
Hun Batz
Hun Batz
useofalcohol
Hun Batz
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 58L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aizakk9
Skadi
14
2 / 6 / 3
7,701
856
10,773
9,806
3,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
11
2 / 7 / 6
7,167
796
4,984
10,108
3,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
2 / 4 / 7
8,339
927
6,410
13,900
13,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
13
1 / 6 / 5
7,606
845
9,689
10,568
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
onaicarg
Khepri
13
2 / 4 / 5
7,222
802
5,089
8,793
7,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
4 / 2 / 17
8,833
981
5,774
10,771
10,027
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
A573R
Sol
16
6 / 1 / 17
9,758
1,084
12,379
6,627
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Avenng12
Cerberus
15
8 / 4 / 16
9,963
1,107
8,218
14,881
18,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nike
15
5 / 2 / 15
9,418
1,046
12,274
16,248
11,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
useofalcohol
Hun Batz
14
4 / 1 / 13
8,710
968
10,107
7,126
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
105
9
Kills
27
27
Deaths
10
26
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
2
17
6.25
W
Sol
A573R
Sol
6
1
17
14.5
L
Skadi
Aizakk9
Skadi
2
6
3
0.58
W
Cerberus
Avenng12
Cerberus
8
4
16
4
L
Chiron
2
7
6
0.71
W
Nike
5
2
15
6.25
L
2
4
7
1.38
L
Chronos
1
6
5
0.58
L
Khepri
onaicarg
Khepri
2
4
5
1.13
W
Hun Batz
useofalcohol
Hun Batz
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,945
Damage
48,752
53,175
Taken
55,653
33,083
Mitigated
46,750
7,492
Healing
20,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,774
1,893
317
2,145
10,771
10,027
534
2,347
8,424
15,905
225
W
Sol
A573R
Sol
12,379
3,834
637
1,487
6,627
2,877
5,755
2,747
3,797
34,738
2,875
L
Skadi
Aizakk9
Skadi
10,773
3,138
333
143
9,806
3,815
0
3,776
6,030
0
21,957
W
Cerberus
Avenng12
Cerberus
8,218
647
1,395
4,604
14,881
18,550
521
4,692
9,945
15,813
0
L
Chiron
4,984
1,209
685
541
10,108
3,877
0
4,374
5,734
0
8,893
W
Nike
12,274
654
1,473
5,240
16,248
11,101
0
6,052
9,914
0
22,601
L
6,410
1,071
274
3,074
13,900
13,454
0
7,080
6,820
11,681
0
L
Chronos
9,689
4,317
693
959
10,568
4,315
0
4,632
5,936
21,855
0
L
Khepri
onaicarg
Khepri
5,089
313
220
570
8,793
7,622
0
5,949
2,844
10,262
599
W
Hun Batz
useofalcohol
Hun Batz
10,107
1,928
1,637
1,372
7,126
4,195
891
4,220
2,794
0
15,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,035
Gold Earned
46,682
80
Minions Killed
113
0
Camps Cleared
0
761,897
Distance Traveled
863,098
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,833
981
12
1
0
164,527
0
W
Sol
9,758
1,084
43
5
0
154,637
2
L
Skadi
7,701
856
18
2
0
135,880
0
W
Cerberus
9,963
1,107
17
2
0
153,244
0
L
Chiron
7,167
796
11
1
0
163,498
0
W
Nike
9,418
1,046
26
3
0
186,073
0
L
Ymir
8,339
927
10
1
0
150,050
0
L
Chronos
7,606
845
22
2
0
150,259
0
L
Khepri
7,222
802
19
2
0
162,210
0
W
Hun Batz
8,710
968
15
2
0
204,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role