Player Matchup

Hercules
Hercules
Zenatos626
Hercules
Level 158
God Stats
2W - 2L
1,452 SR
Queue Stats
45W - 40L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
dragonblanc12
Baron Samedi
Level 163
God Stats
6W - 1L
1,663 SR
Queue Stats
66W - 66L
1,486 Elo+
Party 1
Fenrir
Fenrir
leo_gmnt
Fenrir
Level 12
God Stats
4W - 5L
1,290 SR
Queue Stats
5W - 8L
1,283 Elo+
Party 1
Team Averages
Level 111
1,468 SR
1,405 Elo+

VS

Team Averages
Level 72
1,294 SR
1,423 Elo+
Janus
Janus
Logicxl_0
Janus
Level 33
God Stats
0W - 1L
1,186 SR
Queue Stats
24W - 28L
1,389 Elo+
Solo
Cthulhu
Cthulhu
Zings m8
Cthulhu
Level 62
God Stats
52W - 55L
1,525 SR
Queue Stats
333W - 353L
1,459 Elo+
Solo
Bellona
Bellona
慈母守中xian
Bellona
Level 122
God Stats
0W - 3L
1,170 SR
Queue Stats
135W - 128L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Zenatos626
Hercules
13
2 / 2 / 6
7,711
771
6,785
13,491
4,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Baron Samedi
dragonblanc12
Baron Samedi
12
2 / 2 / 5
7,194
719
7,537
8,157
3,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
leo_gmnt
Fenrir
12
4 / 1 / 3
7,793
779
9,547
9,553
2,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Logicxl_0
Janus
12
3 / 3 / 2
7,445
745
10,385
7,308
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Zings m8
Cthulhu
11
0 / 2 / 1
6,573
657
9,930
12,097
10,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 2
7,229
723
5,034
11,412
5,130
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
5
5
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
Logicxl_0
Janus
3
3
2
1.33
W
Hercules
Zenatos626
Hercules
2
2
6
2.5
L
Cthulhu
Zings m8
Cthulhu
0
2
1
0.25
W
Baron Samedi
dragonblanc12
Baron Samedi
2
2
5
2.25
W
Fenrir
leo_gmnt
Fenrir
4
1
3
5.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,869
Damage
25,349
31,201
Taken
30,817
11,003
Mitigated
17,524
10,150
Healing
5,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Logicxl_0
Janus
10,385
1,221
0
1,015
7,308
2,243
0
2,532
4,473
30,371
0
W
Hercules
Zenatos626
Hercules
6,785
1,916
322
4,739
13,491
4,964
0
7,734
4,929
278
25,246
L
Cthulhu
Zings m8
Cthulhu
9,930
255
62
848
12,097
10,151
0
2,215
9,545
25,869
220
W
Baron Samedi
dragonblanc12
Baron Samedi
7,537
519
339
3,537
8,157
3,140
0
5,168
2,502
24,266
0
W
Fenrir
leo_gmnt
Fenrir
9,547
1,800
0
1,213
9,553
2,899
0
5,559
3,631
0
17,435
L
5,034
774
0
3,706
11,412
5,130
0
2,182
8,931
0
23,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,698
Gold Earned
21,247
113
Minions Killed
119
0
Camps Cleared
0
501,795
Distance Traveled
602,707
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,445
745
44
4
0
185,301
0
W
Hercules
7,711
771
41
4
0
178,618
0
L
Cthulhu
6,573
657
36
4
0
211,984
2
W
Baron Samedi
7,194
719
43
4
0
159,156
0
W
Fenrir
7,793
779
29
3
0
164,021
0
L
Bellona
7,229
723
39
4
0
205,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role