Player Matchup

Cthulhu
Cthulhu
Bronze III
Not_SinahTruh
Cthulhu
Bronze III
Level 75
God Stats
1W - 0L
1,683 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
fearedsoldier069
Gilgamesh
Bronze III
Level 158
God Stats
1W - 1L
1,470 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1
Artemis
Artemis
Bronze III
ovabakedpotato69
Artemis
Bronze III
Level 146
God Stats
1W - 0L
1,282 SR
Queue Stats
3W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,479 SR
1,500 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,640 SR
1,810 MMR
Chaac
Chaac
Gold I
Aphotic Fallacy
Chaac
Gold I
Level 128
God Stats
49W - 47L
1,595 SR
Queue Stats
125W - 155L
1,772 MMR
Solo
Cerberus
Cerberus
Gold V
IMrPerezoso
Cerberus
Gold V
Level 149
God Stats
111W - 103L
1,575 SR
Queue Stats
258W - 347L
1,158 MMR
Solo
Hera
Hera
Diamond I
UrNOTaTROLLurBAD
Hera
Diamond I
Level 64
God Stats
133W - 85L
1,749 SR
Queue Stats
187W - 138L
2,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 5 / 1
6,754
675
4,214
10,656
8,805
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
9
0 / 7 / 2
6,362
636
1,856
10,701
6,769
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 6 / 1
7,417
742
7,403
9,660
2,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
ZeusMulanChang'eThothPoseidon

VS

Bans
Ne ZhaApolloAgniLokiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 12
9,104
910
9,180
10,297
9,347
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
IMrPerezoso
Cerberus
13
4 / 2 / 14
8,619
862
5,964
8,802
6,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
8 / 0 / 10
9,527
953
12,075
4,426
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
3
Kills
18
18
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
6
1
12
12
L
Cerberus
IMrPerezoso
Cerberus
4
2
14
5.5
W
Cthulhu
1
5
1
0.3
L
8
0
10
13
W
Gilgamesh
0
7
2
0.14
W
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,473
Damage
27,219
31,017
Taken
23,525
18,188
Mitigated
17,773
1,541
Healing
5,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,180
1,342
0
3,300
10,297
9,347
551
1,456
8,841
0
28,997
L
Cerberus
IMrPerezoso
Cerberus
5,964
126
0
817
8,802
6,894
398
1,999
6,803
26,835
1,127
W
Cthulhu
4,214
141
275
356
10,656
8,805
0
6,445
3,572
20,530
0
L
12,075
3,947
0
1,510
4,426
1,532
1,033
805
3,621
40,752
198
W
Gilgamesh
1,856
91
0
533
10,701
6,769
0
5,940
4,092
0
15,439
W
7,403
2,671
0
377
9,660
2,614
0
4,398
4,746
0
30,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,533
Gold Earned
27,250
98
Minions Killed
174
0
Camps Cleared
0
444,790
Distance Traveled
629,596
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,104
910
39
4
0
206,949
0
L
Cerberus
8,619
862
71
7
0
213,665
2
W
Cthulhu
6,754
675
26
3
0
162,442
4
L
Hera
9,527
953
64
6
0
208,982
0
W
Gilgamesh
6,362
636
21
2
0
136,290
0
W
Artemis
7,417
742
51
5
0
146,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role