Player Matchup

Ix Chel
Ix Chel
Silver I
 
Ix Chel
Silver I
Level 302
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
Flank_Butcher
Pele
Silver II
Level 142
God Stats
1W - 3L
1,576 SR
Queue Stats
94W - 113L
1,108 MMR
Solo
Achilles
Achilles
Silver V
That Ashy Guy
Achilles
Silver V
Level 106
God Stats
1W - 4L
1,228 SR
Queue Stats
59W - 86L
624 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
dantyn2018
Sun Wukong
Bronze I
Level 71
God Stats
1W - 2L
1,282 SR
Queue Stats
11W - 34L
1,003 MMR
Solo
Danzaburou
Danzaburou
Bronze I
superdrew777
Danzaburou
Bronze I
Level 144
God Stats
19W - 23L
1,465 SR
Queue Stats
364W - 389L
484 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 153
1,410 SR
944 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,462 SR
862 MMR
Thanatos
Thanatos
Silver III
Bakla5
Thanatos
Silver III
Level 64
God Stats
12W - 12L
1,572 SR
Queue Stats
334W - 327L
877 MMR
Solo
Vulcan
Vulcan
Silver I
GBproDa
Vulcan
Silver I
Level 67
God Stats
2W - 2L
1,515 SR
Queue Stats
173W - 185L
1,239 MMR
Party 1
Skadi
Skadi
Silver II
TheRealMava
Skadi
Silver II
Level 100
God Stats
3W - 4L
1,220 SR
Queue Stats
444W - 467L
955 MMR
Solo
Cupid
Cupid
Bronze I
cskaan
Cupid
Bronze I
Level 106
God Stats
32W - 46L
1,265 SR
Queue Stats
646W - 749L
194 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
ПитьХочухМ
Cu Chulainn
Silver I
Level 126
God Stats
6W - 8L
1,738 SR
Queue Stats
188W - 200L
1,048 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 5 / 1
8,108
541
4,709
10,602
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
7 / 4 / 2
8,865
591
12,111
15,722
5,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
That Ashy Guy
Achilles
15
3 / 2 / 2
9,313
621
7,397
14,096
11,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sun Wukong
dantyn2018
Sun Wukong
13
0 / 0 / 3
8,197
546
2,742
8,255
8,377
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
superdrew777
Danzaburou
6
1 / 0 / 1
5,673
378
1,659
1,276
330
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
MedusaKuzenboThothAthenaCthulhu

VS

Bans
ArachneThorBastetMulanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bakla5
Thanatos
15
4 / 3 / 1
8,213
548
8,457
13,593
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
GBproDa
Vulcan
16
2 / 1 / 2
9,190
613
8,125
5,781
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 4 / 2
7,948
530
5,214
10,893
2,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
cskaan
Cupid
13
0 / 1 / 4
7,494
500
1,860
8,138
3,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
3 / 3 / 0
7,996
533
8,213
11,909
10,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
12
Kills
11
11
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
5
1
0.3
W
Thanatos
Bakla5
Thanatos
4
3
1
1.5
L
7
4
2
2
W
Vulcan
GBproDa
Vulcan
2
1
2
3
L
Achilles
That Ashy Guy
Achilles
3
2
2
2
W
2
4
2
0.75
W
Cupid
cskaan
Cupid
0
1
4
2
L
Sun Wukong
dantyn2018
Sun Wukong
0
0
3
1.5
L
Danzaburou
superdrew777
Danzaburou
1
0
1
1.5
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,618
Damage
31,869
49,951
Taken
50,314
29,040
Mitigated
22,905
11,949
Healing
21,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,709
403
465
2,762
10,602
3,229
0
6,029
4,573
51,392
673
W
Thanatos
Bakla5
Thanatos
8,457
2,411
0
11,127
13,593
4,604
0
885
12,560
0
60,099
L
12,111
2,764
0
6,024
15,722
5,744
0
1,046
14,676
0
75,569
W
Vulcan
GBproDa
Vulcan
8,125
172
0
521
5,781
2,050
411
2,395
3,096
73,841
599
L
Achilles
That Ashy Guy
Achilles
7,397
2,201
0
918
14,096
11,360
0
2,190
11,906
41
63,484
W
5,214
1,627
0
2,150
10,893
2,689
1,085
1,094
9,765
0
57,133
W
Cupid
cskaan
Cupid
1,860
602
1,333
4,689
8,138
3,149
0
0
8,138
0
19,652
L
Sun Wukong
dantyn2018
Sun Wukong
2,742
470
0
1,390
8,255
8,377
95
175
8,080
0
41,865
L
Danzaburou
superdrew777
Danzaburou
1,659
1,242
0
390
1,276
330
0
0
1,276
0
16,544
W
8,213
1,555
0
2,045
11,909
10,413
0
265
11,644
7,755
36,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,156
Gold Earned
40,841
449
Minions Killed
414
0
Camps Cleared
0
1,226,532
Distance Traveled
1,436,734
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,108
541
121
8
0
311,106
4
W
Thanatos
8,213
548
84
6
0
342,830
0
L
Pele
8,865
591
111
7
0
300,941
0
W
Vulcan
9,190
613
148
10
0
337,425
3
L
Achilles
9,313
621
113
8
0
242,852
0
W
Skadi
7,948
530
76
5
0
228,010
3
W
Cupid
7,494
500
44
3
0
290,486
14
L
Sun Wukong
8,197
546
73
5
0
300,909
0
L
Danzaburou
5,673
378
31
2
0
70,724
0
W
Cu Chulainn
7,996
533
62
4
0
237,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role