Player Matchup

Cerberus
Cerberus
Bwmartin2811
Cerberus
Level 139
God Stats
44W - 35L
1,562 SR
Queue Stats
223W - 255L
1,324 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
S2 Smokin
Ah Muzen Cab
Level 130
God Stats
49W - 25L
1,628 SR
Queue Stats
128W - 126L
1,395 Elo+
Party 1
Bacchus
Bacchus
xxSuckonMaDicc
Bacchus
Level 60
God Stats
28W - 28L
1,478 SR
Queue Stats
233W - 248L
1,350 Elo+
Party 1
Team Averages
Level 110
1,556 SR
1,357 Elo+

VS

Team Averages
Level 113
1,473 SR
1,419 Elo+
Tiamat
Tiamat
Berree
Tiamat
Level 148
God Stats
4W - 6L
1,537 SR
Queue Stats
101W - 92L
1,480 Elo+
Solo
Awilix
Awilix
Sosuke aizen863
Awilix
Level 81
God Stats
87W - 82L
1,522 SR
Queue Stats
181W - 168L
1,367 Elo+
Solo
Erlang Shen
Erlang Shen
rub_dub02_
Erlang Shen
Level 109
God Stats
5W - 9L
1,361 SR
Queue Stats
94W - 100L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bwmartin2811
Cerberus
16
5 / 2 / 7
10,818
773
6,418
14,420
8,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
S2 Smokin
Ah Muzen Cab
17
3 / 1 / 10
11,294
807
15,339
9,408
4,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
6 / 4 / 8
10,983
785
8,497
13,908
15,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Berree
Tiamat
15
2 / 3 / 4
9,111
651
13,096
10,930
4,679
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 4 / 2
9,477
677
7,674
13,038
3,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
rub_dub02_
Erlang Shen
13
0 / 7 / 4
8,532
609
3,829
12,226
3,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
14
Kills
7
7
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Berree
Tiamat
2
3
4
1.33
W
Cerberus
Bwmartin2811
Cerberus
5
2
7
4.25
W
Ah Muzen Cab
S2 Smokin
Ah Muzen Cab
3
1
10
8
L
5
4
2
1.5
L
Erlang Shen
rub_dub02_
Erlang Shen
0
7
4
0.29
W
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,254
Damage
24,599
37,736
Taken
36,194
28,077
Mitigated
12,372
7,820
Healing
6,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Berree
Tiamat
13,096
802
108
2,549
10,930
4,679
0
4,175
5,808
40,546
0
W
Cerberus
Bwmartin2811
Cerberus
6,418
67
103
1,950
14,420
8,495
354
4,930
8,686
30,544
0
W
Ah Muzen Cab
S2 Smokin
Ah Muzen Cab
15,339
4,507
0
2,110
9,408
4,303
1,381
3,450
5,658
0
70,620
L
7,674
1,885
0
871
13,038
3,769
0
4,549
7,712
0
23,731
L
Erlang Shen
rub_dub02_
Erlang Shen
3,829
760
0
2,973
12,226
3,924
0
5,156
6,278
0
30,927
W
8,497
209
0
3,657
13,908
15,279
338
3,152
10,287
21,042
649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,095
Gold Earned
27,120
200
Minions Killed
163
0
Camps Cleared
0
844,798
Distance Traveled
666,908
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,111
651
77
6
0
218,976
0
W
Cerberus
10,818
773
48
3
0
284,714
0
W
Ah Muzen Cab
11,294
807
112
8
0
290,700
0
L
Awilix
9,477
677
28
2
0
220,192
0
L
Erlang Shen
8,532
609
58
4
0
227,740
0
W
Bacchus
10,983
785
40
3
0
269,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role