Player Matchup

Chronos
Chronos
AIR_Legendxtz939
Chronos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 2
Chaac
Chaac
AIR_beastly46
Chaac
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 2
Hachiman
Hachiman
Ghost_Reborne790
Hachiman
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,360 Elo+
Party 3
Arachne
Arachne
Migraq2
Arachne
Level 46
God Stats
9W - 11L
1,417 SR
Queue Stats
193W - 213L
1,436 Elo+
Party 2
Athena
Athena
TooMuchADHD
Athena
Level 18
God Stats
10W - 12L
1,500 SR
Queue Stats
59W - 70L
1,082 Elo+
Party 3
Team Averages
Level 47
1,483 SR
1,278 Elo+

VS

Team Averages
Level 83
1,496 SR
1,508 Elo+
Olorun
Olorun
DANESJR_
Olorun
Level 69
God Stats
3W - 0L
1,799 SR
Queue Stats
7W - 3L
1,612 Elo+
Party 1
Anubis
Anubis
Ivan_Osito11
Anubis
Level 49
God Stats
2W - 0L
1,126 SR
Queue Stats
3W - 3L
1,548 Elo+
Party 1
Fenrir
Fenrir
LuckyLucius
Fenrir
Level 63
God Stats
17W - 12L
1,477 SR
Queue Stats
110W - 103L
1,481 Elo+
Solo
Horus
Horus
Versace_Dae
Horus
Level 126
God Stats
13W - 5L
1,610 SR
Queue Stats
279W - 281L
1,467 Elo+
Solo
Mulan
Mulan
xXSBC05Xx
Mulan
Level 108
God Stats
273W - 242L
1,467 SR
Queue Stats
279W - 253L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
3,700
370
1,435
5,098
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 4 / 1
4,770
477
2,681
6,926
2,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

6
0 / 5 / 1
3,942
394
3,404
7,705
1,836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Migraq2
Arachne
10
2 / 3 / 0
5,483
548
4,334
7,913
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
5
0 / 6 / 1
4,158
416
1,142
10,688
4,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DANESJR_
Olorun
10
4 / 0 / 5
6,340
634
7,552
4,075
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anubis
11
6 / 0 / 0
6,888
689
3,123
3,906
1,254
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
11
3 / 0 / 5
6,146
615
4,279
7,156
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
4 / 1 / 4
6,357
636
3,635
7,829
5,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mulan
xXSBC05Xx
Mulan
12
6 / 1 / 4
7,439
744
7,529
6,764
3,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
23
23
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
4
1
0.13
W
Olorun
DANESJR_
Olorun
4
0
5
6.5
L
0
5
1
0.1
W
Anubis
6
0
0
6
W
Fenrir
3
0
5
5.5
L
Arachne
Migraq2
Arachne
2
3
0
0.67
L
Athena
0
6
1
0.08
W
4
1
4
6
W
Mulan
xXSBC05Xx
Mulan
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,996
Damage
26,118
38,330
Taken
29,730
12,185
Mitigated
14,845
7,795
Healing
11,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,435
513
0
98
5,098
752
0
1,425
3,673
7,887
0
L
2,681
626
0
1,244
6,926
2,370
0
720
5,858
0
21,741
W
Olorun
DANESJR_
Olorun
7,552
2,934
300
969
4,075
1,598
2,391
186
3,889
40,854
0
L
3,404
1,356
0
2,299
7,705
1,836
0
2,966
4,697
0
14,746
W
Anubis
3,123
135
0
2,312
3,906
1,254
1,053
46
3,860
42,687
1,271
W
Fenrir
4,279
1,118
0
1,248
7,156
2,844
0
1,351
5,805
0
39,474
L
Arachne
Migraq2
Arachne
4,334
3,240
0
3,012
7,913
2,287
0
995
6,710
0
32,074
L
Athena
1,142
531
0
1,142
10,688
4,940
0
4,649
5,997
7,701
0
W
3,635
1,600
1,178
3,796
7,829
5,518
402
617
7,212
0
11,906
W
Mulan
xXSBC05Xx
Mulan
7,529
859
0
2,082
6,764
3,631
0
377
6,387
87
45,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,053
Gold Earned
33,170
142
Minions Killed
311
0
Camps Cleared
0
1,012,656
Distance Traveled
944,706
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,700
370
6
1
0
184,793
0
L
Chaac
4,770
477
38
4
0
208,133
1
W
Olorun
6,340
634
47
5
0
187,592
0
L
Hachiman
3,942
394
19
2
0
196,882
1
W
Anubis
6,888
689
91
9
0
177,224
0
W
Fenrir
6,146
615
65
7
0
216,839
0
L
Arachne
5,483
548
66
7
0
216,017
0
L
Athena
4,158
416
13
1
0
206,831
0
W
Horus
6,357
636
19
2
0
187,751
2
W
Mulan
7,439
744
89
9
0
175,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role