Player Matchup

Ishtar
Ishtar
COMMANDER OF N7
Ishtar
Level 166
God Stats
3W - 7L
1,200 SR
Queue Stats
396W - 374L
1,469 Elo+
Party 1
Osiris
Osiris
VillainInShades
Osiris
Level 179
God Stats
8W - 2L
1,765 SR
Queue Stats
100W - 60L
1,635 Elo+
Solo
He Bo
He Bo
WarnedV
He Bo
Level 103
God Stats
2W - 3L
1,366 SR
Queue Stats
220W - 196L
1,580 Elo+
Solo
Fenrir
Fenrir
XOceanSpiritX
Fenrir
Level 148
God Stats
8W - 8L
1,276 SR
Queue Stats
265W - 237L
1,480 Elo+
Party 1
Bacchus
Bacchus
XxELBOSSTExX
Bacchus
Level 129
God Stats
19W - 13L
1,648 SR
Queue Stats
329W - 323L
1,492 Elo+
Party 1
Team Averages
Level 145
1,451 SR
1,531 Elo+

VS

Team Averages
Level 138
1,483 SR
1,502 Elo+
Cthulhu
Cthulhu
AOMDforever
Cthulhu
Level 88
God Stats
5W - 8L
1,487 SR
Queue Stats
130W - 125L
1,438 Elo+
Solo
Erlang Shen
Erlang Shen
GhostNYaMachine
Erlang Shen
Level 194
God Stats
3W - 9L
1,418 SR
Queue Stats
420W - 398L
1,504 Elo+
Solo
Anhur
Anhur
MeatyChunks42
Anhur
Level 138
God Stats
5W - 2L
1,500 SR
Queue Stats
80W - 58L
1,538 Elo+
Party 2
Cabrakan
Cabrakan
OGBubbleBlower
Cabrakan
Level 113
God Stats
1W - 1L
1,715 SR
Queue Stats
14W - 13L
1,506 Elo+
Party 2
Yu Huang
Yu Huang
Reddy2bPetty
Yu Huang
Level 158
God Stats
0W - 4L
1,296 SR
Queue Stats
266W - 271L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,414
552
2,950
3,419
685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 2 / 0
5,398
675
5,237
5,932
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

He Bo
WarnedV
He Bo
9
2 / 2 / 1
5,327
666
2,183
4,277
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 2 / 2
4,951
619
3,787
6,036
2,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
XxELBOSSTExX
Bacchus
8
1 / 0 / 1
4,716
590
3,147
6,694
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AOMDforever
Cthulhu
6
1 / 3 / 0
3,914
489
2,996
5,658
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
GhostNYaMachine
Erlang Shen
10
4 / 1 / 1
5,356
670
3,925
7,249
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 1 / 0
4,295
537
4,910
4,680
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
8
0 / 1 / 1
4,396
550
2,538
6,939
5,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yu Huang
Reddy2bPetty
Yu Huang
8
1 / 3 / 2
4,740
593
2,014
4,332
1,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
9
Kills
7
7
Deaths
9
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AOMDforever
Cthulhu
1
3
0
0.33
W
1
1
1
1.5
L
Erlang Shen
GhostNYaMachine
Erlang Shen
4
1
1
4.5
L
1
1
0
1
L
Cabrakan
0
1
1
0.5
L
Yu Huang
Reddy2bPetty
Yu Huang
1
3
2
0.67
W
3
2
0
1.5
W
He Bo
WarnedV
He Bo
2
2
1
1.25
W
2
2
2
1.5
W
Bacchus
XxELBOSSTExX
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,304
Damage
16,383
26,358
Taken
28,858
10,601
Mitigated
14,436
8,338
Healing
9,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AOMDforever
Cthulhu
2,996
682
0
750
5,658
3,352
0
0
5,658
12,743
484
W
2,950
2,084
0
685
3,419
685
0
924
2,495
0
27,395
L
Erlang Shen
GhostNYaMachine
Erlang Shen
3,925
2,159
0
4,046
7,249
2,848
0
208
6,961
0
30,569
L
4,910
2,275
0
786
4,680
1,477
7
1,516
3,164
0
30,558
L
Cabrakan
2,538
752
1,288
2,560
6,939
5,512
0
1,231
5,708
10,295
723
L
Yu Huang
Reddy2bPetty
Yu Huang
2,014
384
0
313
4,332
1,247
0
1,694
2,437
24,104
4,202
W
5,237
2,230
0
2,142
5,932
2,513
81
2,295
3,637
0
32,786
W
He Bo
WarnedV
He Bo
2,183
127
0
1,423
4,277
1,022
0
1,704
2,573
26,159
0
W
3,787
1,282
0
1,511
6,036
2,107
0
855
5,181
0
30,256
W
Bacchus
XxELBOSSTExX
Bacchus
3,147
506
118
2,459
6,694
4,274
0
1,448
5,246
11,702
1,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,806
Gold Earned
22,701
243
Minions Killed
196
0
Camps Cleared
0
766,005
Distance Traveled
718,500
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,914
489
20
3
0
108,678
0
W
Ishtar
4,414
552
60
8
0
126,983
0
L
Erlang Shen
5,356
670
57
7
0
178,871
0
L
Anhur
4,295
537
57
7
0
138,300
0
L
Cabrakan
4,396
550
16
2
0
158,178
0
L
Yu Huang
4,740
593
46
6
0
134,473
0
W
Osiris
5,398
675
61
8
0
150,778
0
W
He Bo
5,327
666
63
8
0
154,611
0
W
Fenrir
4,951
619
48
6
0
176,605
0
W
Bacchus
4,716
590
11
1
0
157,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role