Player Matchup

Izanami
Izanami
Silver V
Grob22
Izanami
Silver V
Level 106
God Stats
6W - 4L
1,365 SR
Queue Stats
180W - 211L
688 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
Italian_KaTz
Tsukuyomi
Silver II
Level 140
God Stats
56W - 54L
1,606 SR
Queue Stats
293W - 304L
914 MMR
Solo
Janus
Janus
Bronze V
SquareLeaf14479
Janus
Bronze V
Level 105
God Stats
6W - 11L
1,563 SR
Queue Stats
9W - 25L
1,031 MMR
Solo
Achilles
Achilles
Silver III
joshvelra
Achilles
Silver III
Level 143
God Stats
21W - 23L
1,466 SR
Queue Stats
708W - 717L
904 MMR
Solo
Bacchus
Bacchus
Silver IV
runaff
Bacchus
Silver IV
Level 164
God Stats
16W - 10L
1,547 SR
Queue Stats
159W - 197L
675 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 132
1,509 SR
842 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,506 SR
1,012 MMR
Cerberus
Cerberus
Silver V
 
Cerberus
Silver V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver IV
AngelHeavens
Charybdis
Silver IV
Level 125
God Stats
53W - 45L
1,576 SR
Queue Stats
282W - 301L
703 MMR
Solo
Nemesis
Nemesis
Silver II
KI11ERFR0ST
Nemesis
Silver II
Level 69
God Stats
5W - 10L
1,452 SR
Queue Stats
16W - 28L
1,018 MMR
Solo
Thor
Thor
Silver IV
amtokrazy123
Thor
Silver IV
Level 161
God Stats
3W - 3L
1,505 SR
Queue Stats
96W - 128L
793 MMR
Solo
Ah Puch
Ah Puch
Silver III
legindary4
Ah Puch
Silver III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 86L
1,044 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Grob22
Izanami
12
4 / 4 / 2
7,455
621
8,403
8,756
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Italian_KaTz
Tsukuyomi
12
3 / 3 / 0
6,881
573
6,076
10,958
3,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 2 / 3
7,471
623
3,090
4,773
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
joshvelra
Achilles
13
3 / 1 / 4
7,086
591
8,796
12,586
8,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
runaff
Bacchus
12
2 / 0 / 1
7,179
598
5,116
4,306
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
AwilixAo KuangFenrir

VS

Bans
MedusaSusanoNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 1 / 3
7,290
608
6,390
14,491
10,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
AngelHeavens
Charybdis
11
2 / 5 / 1
6,671
556
5,706
9,935
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
KI11ERFR0ST
Nemesis
11
2 / 4 / 1
5,922
494
4,587
9,511
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 1 / 0
5,054
421
1,567
7,508
3,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
legindary4
Ah Puch
12
2 / 2 / 1
7,035
586
6,323
5,830
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
13
Kills
10
10
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
1
3
5.5
L
Charybdis
AngelHeavens
Charybdis
2
5
1
0.5
W
Izanami
Grob22
Izanami
4
4
2
1.25
W
Tsukuyomi
Italian_KaTz
Tsukuyomi
3
3
0
1
L
Nemesis
KI11ERFR0ST
Nemesis
2
4
1
0.63
W
1
2
3
1.25
L
0
1
0
0
W
Achilles
joshvelra
Achilles
3
1
4
5
L
Ah Puch
legindary4
Ah Puch
2
2
1
1.25
W
Bacchus
runaff
Bacchus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,481
Damage
24,573
41,379
Taken
47,275
18,889
Mitigated
22,683
10,904
Healing
13,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,390
499
168
5,166
14,491
10,866
0
499
13,992
34,108
1,727
L
Charybdis
AngelHeavens
Charybdis
5,706
2,552
0
2,607
9,935
2,852
0
0
9,935
0
50,571
W
Izanami
Grob22
Izanami
8,403
6,196
0
1,400
8,756
2,397
848
3,451
5,155
0
45,920
W
Tsukuyomi
Italian_KaTz
Tsukuyomi
6,076
1,165
0
3,546
10,958
3,220
0
3,917
6,721
0
53,526
L
Nemesis
KI11ERFR0ST
Nemesis
4,587
1,173
0
636
9,511
3,339
0
1,928
7,443
0
33,109
W
3,090
88
0
633
4,773
1,283
0
1,100
3,465
44,710
0
L
1,567
168
0
3,725
7,508
3,746
0
3,366
4,142
975
19,588
W
Achilles
joshvelra
Achilles
8,796
2,349
0
3,754
12,586
8,679
88
2,897
9,595
0
43,490
L
Ah Puch
legindary4
Ah Puch
6,323
132
0
1,102
5,830
1,880
0
2,046
3,678
42,695
0
W
Bacchus
runaff
Bacchus
5,116
512
0
1,571
4,306
3,310
269
678
3,333
35,278
1,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,072
Gold Earned
31,972
379
Minions Killed
396
0
Camps Cleared
0
1,277,434
Distance Traveled
1,150,738
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,290
608
121
10
0
256,995
0
L
Charybdis
6,671
556
85
7
0
222,869
2
W
Izanami
7,455
621
96
8
0
218,274
1
W
Tsukuyomi
6,881
573
83
7
0
286,531
3
L
Nemesis
5,922
494
55
5
0
283,318
0
W
Janus
7,471
623
104
9
0
265,306
0
L
Thor
5,054
421
40
3
0
138,960
0
W
Achilles
7,086
591
41
3
0
258,964
6
L
Ah Puch
7,035
586
95
8
0
248,596
3
W
Bacchus
7,179
598
55
5
0
248,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role