Player Matchup

Danzaburou
Danzaburou
Acareless
Danzaburou
Level 153
God Stats
29W - 0L
2,200 SR
Queue Stats
1,575W - 184L
1,919 Elo+
Party 2
Ares
Ares
DeepSeaĐ
Ares
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,655 Elo+
Party 2
Odin
Odin
kite520
Odin
Level 121
God Stats
7W - 0L
1,927 SR
Queue Stats
750W - 164L
1,857 Elo+
Party 2
Baron Samedi
Baron Samedi
专业公猪产后护理师成哥
Baron Samedi
Level 130
God Stats
6W - 0L
1,894 SR
Queue Stats
304W - 41L
1,893 Elo+
Party 2
Geb
Geb
酒色掏空我的身体所以今日起戒酒
Geb
Level 168
God Stats
5W - 0L
2,165 SR
Queue Stats
617W - 43L
2,050 Elo+
Party 2
Team Averages
Level 136
1,937 SR
1,875 Elo+

VS

Team Averages
Level 113
1,609 SR
1,491 Elo+
Hercules
Hercules
Malizh
Hercules
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
230W - 219L
1,470 Elo+
Party 1
Maui
Maui
MrDoodleFarts
Maui
Level 28
God Stats
2W - 1L
1,806 SR
Queue Stats
61W - 74L
1,462 Elo+
Party 1
Achilles
Achilles
Tisnasty98
Achilles
Level 116
God Stats
5W - 4L
1,597 SR
Queue Stats
173W - 191L
1,432 Elo+
Party 1
Artio
Artio
X830XFleshBound
Artio
Level 147
God Stats
1W - 3L
1,411 SR
Queue Stats
148W - 146L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
vTaiko
Sun Wukong
Level 122
God Stats
1W - 1L
1,733 SR
Queue Stats
58W - 53L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Acareless
Danzaburou
15
10 / 0 / 9
8,925
1,275
17,551
7,065
4,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ares
11
1 / 2 / 14
6,750
964
2,918
7,983
7,374
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
kite520
Odin
13
3 / 1 / 16
7,673
1,096
8,022
7,202
8,144
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 0 / 16
8,298
1,185
5,422
4,973
3,836
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

12
3 / 1 / 14
7,353
1,050
6,421
7,585
7,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Malizh
Hercules
10
1 / 3 / 1
5,465
781
2,583
5,455
4,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 5 / 1
5,846
835
3,027
10,048
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Tisnasty98
Achilles
11
2 / 3 / 2
6,456
922
3,127
6,528
6,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 5 / 2
5,551
793
5,139
13,573
6,645
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
vTaiko
Sun Wukong
10
1 / 4 / 2
5,849
836
5,089
8,016
7,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
12
20
Kills
4
4
Deaths
20
69
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Acareless
Danzaburou
10
0
9
14.5
W
Ares
1
2
14
4
L
Hercules
Malizh
Hercules
1
3
1
0.5
L
0
5
1
0.1
L
Achilles
Tisnasty98
Achilles
2
3
2
1
L
0
5
2
0.2
W
Odin
kite520
Odin
3
1
16
11
L
Sun Wukong
vTaiko
Sun Wukong
1
4
2
0.5
W
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,334
Damage
18,965
34,808
Taken
43,620
31,302
Mitigated
32,821
13,589
Healing
9,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Acareless
Danzaburou
17,551
5,024
576
3,870
7,065
4,779
4,216
2,024
4,968
0
32,908
W
Ares
2,918
236
0
1,304
7,983
7,374
630
1,313
6,527
4,704
0
L
Hercules
Malizh
Hercules
2,583
472
69
1,169
5,455
4,913
0
2,345
2,925
0
7,427
L
3,027
142
0
331
10,048
7,107
0
2,540
6,894
4,600
0
L
Achilles
Tisnasty98
Achilles
3,127
421
482
1,388
6,528
6,727
0
2,241
4,044
0
6,637
L
5,139
188
1,181
4,239
13,573
6,645
0
4,200
8,813
9,936
0
W
Odin
kite520
Odin
8,022
2,342
0
1,134
7,202
8,144
621
2,042
5,076
0
11,064
L
Sun Wukong
vTaiko
Sun Wukong
5,089
280
160
675
8,016
7,429
0
3,287
4,323
0
10,089
W
5,422
403
3,483
1,939
4,973
3,836
686
1,019
3,917
13,733
0
W
6,421
606
482
801
7,585
7,169
376
1,768
5,710
12,315
268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,999
Gold Earned
29,167
73
Minions Killed
41
0
Camps Cleared
0
764,173
Distance Traveled
525,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,925
1,275
40
6
0
126,754
0
W
Ares
6,750
964
5
1
0
152,070
0
L
Hercules
5,465
781
9
1
0
76,261
0
L
Maui
5,846
835
6
1
0
128,368
0
L
Achilles
6,456
922
10
1
0
82,115
0
L
Artio
5,551
793
7
1
0
126,769
0
W
Odin
7,673
1,096
7
1
0
166,872
0
L
Sun Wukong
5,849
836
9
1
0
111,745
0
W
Baron Samedi
8,298
1,185
13
2
0
161,047
0
W
Geb
7,353
1,050
8
1
0
157,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role