Player Matchup

Mulan
Mulan
Ashenloc
Mulan
Level 155
God Stats
42W - 33L
1,564 SR
Queue Stats
205W - 184L
1,502 Elo+
Solo
Sol
Sol
BilboFraggins9
Sol
Level 152
God Stats
0W - 1L
1,693 SR
Queue Stats
10W - 10L
1,457 Elo+
Party 2
Chronos
Chronos
JWSquigglyWorm
Chronos
Level 158
God Stats
5W - 5L
1,382 SR
Queue Stats
812W - 891L
1,478 Elo+
Party 3
Hercules
Hercules
Moar Death
Hercules
Level 154
God Stats
4W - 5L
1,205 SR
Queue Stats
350W - 398L
1,469 Elo+
Party 3
Fenrir
Fenrir
carterdog
Fenrir
Level 158
God Stats
1W - 1L
1,846 SR
Queue Stats
26W - 34L
1,431 Elo+
Party 2
Team Averages
Level 155
1,538 SR
1,468 Elo+

VS

Team Averages
Level 142
1,646 SR
1,514 Elo+
Poseidon
Poseidon
Catlovefoodyaya
Poseidon
Level 104
God Stats
64W - 62L
1,468 SR
Queue Stats
997W - 909L
1,460 Elo+
Solo
Pele
Pele
ElephantMeat
Pele
Level 158
God Stats
7W - 8L
1,778 SR
Queue Stats
157W - 151L
1,540 Elo+
Party 1
Chaac
Chaac
Motherfragerzz
Chaac
Level 126
God Stats
5W - 0L
1,891 SR
Queue Stats
113W - 104L
1,522 Elo+
Solo
Geb
Geb
Ukai Music
Geb
Level 167
God Stats
34W - 27L
1,595 SR
Queue Stats
137W - 136L
1,532 Elo+
Party 1
Hachiman
Hachiman
YAHlK0
Hachiman
Level 156
God Stats
4W - 9L
1,498 SR
Queue Stats
149W - 139L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ashenloc
Mulan
13
0 / 4 / 0
7,999
533
12,468
20,515
16,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 3 / 0
7,763
518
7,340
10,357
3,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 3
7,325
488
4,816
9,443
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Moar Death
Hercules
12
3 / 4 / 0
6,918
461
4,431
14,309
6,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
carterdog
Fenrir
11
1 / 7 / 2
7,100
473
6,533
16,972
11,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
6 / 4 / 7
8,814
588
8,879
7,035
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
4 / 0 / 7
8,494
566
10,643
13,422
5,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 0 / 3
8,973
598
13,413
16,433
18,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
4 / 1 / 11
8,016
534
8,705
12,160
9,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
YAHlK0
Hachiman
14
6 / 1 / 5
8,326
555
8,289
8,229
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
6
Kills
22
22
Deaths
6
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Mulan
Ashenloc
Mulan
0
4
0
0
L
1
3
0
0.33
W
Poseidon
6
4
7
2.38
W
4
0
7
7.5
L
1
4
3
0.63
L
Hercules
Moar Death
Hercules
3
4
0
0.75
W
2
0
3
3.5
W
4
1
11
9.5
W
Hachiman
YAHlK0
Hachiman
6
1
5
8.5
L
Fenrir
carterdog
Fenrir
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,588
Damage
49,929
71,596
Taken
57,279
40,152
Mitigated
38,110
23,824
Healing
23,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Ashenloc
Mulan
12,468
2,163
0
8,860
20,515
16,215
0
475
19,994
0
65,581
L
7,340
2,980
0
5,367
10,357
3,253
652
3,210
6,805
60,491
1,114
W
Poseidon
8,879
1,002
0
1,021
7,035
2,333
212
2,143
4,892
53,328
1,098
W
10,643
2,460
0
5,635
13,422
5,408
0
1,887
11,499
0
87,340
L
4,816
828
0
1,689
9,443
2,750
0
3,273
5,625
50,926
0
L
Hercules
Moar Death
Hercules
4,431
1,365
0
4,852
14,309
6,360
0
2,793
11,071
0
42,431
W
13,413
3,381
0
8,747
16,433
18,197
0
0
15,284
0
71,857
W
8,705
554
0
3,073
12,160
9,462
124
5,679
6,481
35,545
1,553
W
Hachiman
YAHlK0
Hachiman
8,289
2,849
0
4,771
8,229
2,710
1,146
2,408
5,821
0
47,097
L
Fenrir
carterdog
Fenrir
6,533
1,039
21
3,035
16,972
11,574
0
5,133
11,260
0
25,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,105
Gold Earned
42,623
424
Minions Killed
473
0
Camps Cleared
0
1,440,064
Distance Traveled
1,616,017
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,999
533
118
8
0
248,507
1
L
Sol
7,763
518
106
7
0
292,181
4
W
Poseidon
8,814
588
105
7
0
302,983
5
W
Pele
8,494
566
128
9
0
387,490
2
L
Chronos
7,325
488
94
6
0
289,209
1
L
Hercules
6,918
461
74
5
0
311,035
0
W
Chaac
8,973
598
114
8
0
306,446
1
W
Geb
8,016
534
36
2
0
317,643
0
W
Hachiman
8,326
555
90
6
0
301,455
1
L
Fenrir
7,100
473
32
2
0
299,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role