Player Matchup

Sylvanus
Sylvanus
BloodshotCurve
Sylvanus
Level 128
God Stats
9W - 4L
1,606 SR
Queue Stats
148W - 134L
1,509 Elo+
Party 3
Hercules
Hercules
BrokenShow131
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 118L
1,523 Elo+
Party 1
Danzaburou
Danzaburou
WHJ Donny
Danzaburou
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
231W - 206L
1,577 Elo+
Solo
Awilix
Awilix
dabdad666
Awilix
Level 128
God Stats
5W - 13L
1,211 SR
Queue Stats
469W - 415L
1,498 Elo+
Party 1
Olorun
Olorun
xScorchx
Olorun
Level 115
God Stats
2W - 0L
1,762 SR
Queue Stats
137W - 128L
1,509 Elo+
Party 3
Team Averages
Level 109
1,516 SR
1,523 Elo+

VS

Team Averages
Level 125
1,460 SR
1,541 Elo+
Bacchus
Bacchus
Cinnilyn
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 126L
1,499 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ConjurationNite
Cu Chulainn
Level 124
God Stats
5W - 3L
1,662 SR
Queue Stats
36W - 30L
1,581 Elo+
Party 2
Sol
Sol
Cthuwhu
Sol
Level 135
God Stats
0W - 3L
1,325 SR
Queue Stats
46W - 38L
1,604 Elo+
Party 2
Thanatos
Thanatos
SaionBEIBY
Thanatos
Level 84
God Stats
3W - 5L
1,546 SR
Queue Stats
339W - 309L
1,498 Elo+
Solo
The Morrigan
The Morrigan
oGoofie
The Morrigan
Level 152
God Stats
0W - 1L
1,265 SR
Queue Stats
133W - 162L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
1 / 0 / 3
6,445
537
5,242
10,379
8,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
BrokenShow131
Hercules
13
0 / 1 / 3
6,758
563
4,309
10,823
11,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
WHJ Donny
Danzaburou
14
5 / 1 / 1
8,392
699
5,701
4,798
1,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Awilix
dabdad666
Awilix
12
3 / 1 / 2
6,722
560
6,011
9,495
3,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
xScorchx
Olorun
11
0 / 5 / 1
6,327
527
4,509
8,460
3,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cinnilyn
Bacchus
11
2 / 0 / 2
6,627
552
5,426
9,674
9,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
ConjurationNite
Cu Chulainn
12
0 / 1 / 0
7,075
590
8,476
9,778
6,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
13
3 / 2 / 1
7,156
596
6,541
6,573
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Thanatos
SaionBEIBY
Thanatos
11
2 / 5 / 1
6,253
521
3,004
10,221
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
oGoofie
The Morrigan
13
1 / 2 / 0
6,284
524
2,519
6,261
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
9
Kills
8
8
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
0
3
2.5
W
Hercules
BrokenShow131
Hercules
0
1
3
1.5
L
Bacchus
Cinnilyn
Bacchus
2
0
2
3
L
Cu Chulainn
ConjurationNite
Cu Chulainn
0
1
0
0
L
Sol
3
2
1
1.75
L
Thanatos
SaionBEIBY
Thanatos
2
5
1
0.5
W
Danzaburou
WHJ Donny
Danzaburou
5
1
1
5.5
W
Awilix
dabdad666
Awilix
3
1
2
4
L
The Morrigan
oGoofie
The Morrigan
1
2
0
0.5
W
Olorun
xScorchx
Olorun
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,772
Damage
25,966
43,955
Taken
42,507
28,126
Mitigated
22,911
19,464
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,242
1,337
1,651
4,455
10,379
8,336
0
3,230
7,149
23,306
1,809
W
Hercules
BrokenShow131
Hercules
4,309
1,258
0
5,517
10,823
11,802
0
93
10,730
0
42,120
L
Bacchus
Cinnilyn
Bacchus
5,426
826
0
2,818
9,674
9,222
0
3,966
5,669
20,556
0
L
Cu Chulainn
ConjurationNite
Cu Chulainn
8,476
1,054
0
2,332
9,778
6,679
0
731
8,489
0
57,765
L
Sol
6,541
2,343
0
3,702
6,573
2,005
0
3,864
2,709
56,784
1,165
L
Thanatos
SaionBEIBY
Thanatos
3,004
655
0
6,546
10,221
2,912
0
663
9,558
0
31,669
W
Danzaburou
WHJ Donny
Danzaburou
5,701
1,674
0
1,695
4,798
1,806
741
1,230
3,568
0
62,988
W
Awilix
dabdad666
Awilix
6,011
2,453
0
4,276
9,495
3,146
0
2,552
6,943
0
47,289
L
The Morrigan
oGoofie
The Morrigan
2,519
431
0
1,091
6,261
2,093
0
236
5,870
50,386
737
W
Olorun
xScorchx
Olorun
4,509
2,110
240
1,630
8,460
3,036
0
6,897
1,563
42,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,644
Gold Earned
33,395
388
Minions Killed
381
0
Camps Cleared
0
1,263,487
Distance Traveled
1,309,646
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,445
537
27
2
0
246,782
3
W
Hercules
6,758
563
91
8
0
254,121
2
L
Bacchus
6,627
552
33
3
0
286,671
4
L
Cu Chulainn
7,075
590
94
8
0
257,263
2
L
Sol
7,156
596
102
9
0
260,314
4
L
Thanatos
6,253
521
66
6
0
261,682
0
W
Danzaburou
8,392
699
115
10
0
250,163
0
W
Awilix
6,722
560
77
6
0
305,409
2
L
The Morrigan
6,284
524
86
7
0
243,716
0
W
Olorun
6,327
527
78
7
0
207,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role