Player Matchup

Yemoja
Yemoja
Gold IV
Bhayne
Yemoja
Gold IV
Level 118
God Stats
13W - 13L
1,576 SR
Queue Stats
597W - 681L
1,404 MMR
Solo
Scylla
Scylla
Gold III
K42882
Scylla
Gold III
Level 121
God Stats
2W - 1L
1,205 SR
Queue Stats
309W - 336L
1,347 MMR
Solo
Cupid
Cupid
Gold V
hihobyeho
Cupid
Gold V
Level 98
God Stats
1W - 0L
1,726 SR
Queue Stats
59W - 66L
1,380 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,502 SR
1,377 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,498 SR
1,408 MMR
Medusa
Medusa
Gold IV
Veeloy
Medusa
Gold IV
Level 245
God Stats
17W - 8L
1,704 SR
Queue Stats
541W - 566L
1,245 MMR
Solo
Fenrir
Fenrir
Gold I
eenasni
Fenrir
Gold I
Level 88
God Stats
0W - 1L
1,513 SR
Queue Stats
101W - 78L
1,537 MMR
Party 1
Hades
Hades
Gold IV
striddle210
Hades
Gold IV
Level 108
God Stats
0W - 2L
1,277 SR
Queue Stats
95W - 74L
1,441 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bhayne
Yemoja
14
3 / 0 / 9
8,998
818
7,966
8,480
7,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Scylla
K42882
Scylla
16
6 / 2 / 6
9,912
901
7,500
6,645
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
hihobyeho
Cupid
14
5 / 1 / 9
9,331
848
10,616
7,518
2,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Ne ZhaMulanAchillesKuzenboThoth

VS

Bans
BacchusHou YiVulcanAgniNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Veeloy
Medusa
12
0 / 8 / 2
7,735
703
5,883
13,252
3,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
eenasni
Fenrir
11
2 / 2 / 1
8,087
735
4,114
7,954
4,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 4 / 0
8,158
742
6,645
12,179
8,000
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
3
3
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Bhayne
Yemoja
3
0
9
7.5
W
Scylla
K42882
Scylla
6
2
6
4.5
L
Medusa
Veeloy
Medusa
0
8
2
0.13
L
Fenrir
eenasni
Fenrir
2
2
1
1.25
W
Cupid
hihobyeho
Cupid
5
1
9
9.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,082
Damage
16,642
22,643
Taken
33,385
12,686
Mitigated
16,300
9,591
Healing
4,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Bhayne
Yemoja
7,966
1,855
1,613
3,841
8,480
7,654
541
2,717
5,538
24,965
1,468
W
Scylla
K42882
Scylla
7,500
574
0
862
6,645
2,294
855
2,231
4,353
41,691
688
L
Medusa
Veeloy
Medusa
5,883
1,688
0
1,702
13,252
3,970
0
5,241
7,660
0
45,241
L
Fenrir
eenasni
Fenrir
4,114
597
0
1,606
7,954
4,330
0
3,421
4,278
0
14,493
W
Cupid
hihobyeho
Cupid
10,616
5,191
492
2,783
7,518
2,738
1,545
1,751
5,727
0
26,638
L
6,645
719
24
1,460
12,179
8,000
0
5,175
6,681
27,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,241
Gold Earned
23,980
147
Minions Killed
123
0
Camps Cleared
0
611,747
Distance Traveled
494,032
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,998
818
36
3
0
212,400
3
W
Scylla
9,912
901
72
7
0
206,235
0
L
Medusa
7,735
703
62
6
0
168,525
2
L
Fenrir
8,087
735
25
2
0
142,765
0
W
Cupid
9,331
848
39
4
0
193,112
0
L
Hades
8,158
742
36
3
0
182,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role