Player Matchup

Skadi
Skadi
MrWaffle13579
Skadi
Level 114
God Stats
3W - 2L
1,689 SR
Queue Stats
117W - 144L
1,471 Elo+
Party 1
Sun Wukong
Sun Wukong
SPONGEMONKEY10
Sun Wukong
Level 128
God Stats
2W - 6L
1,495 SR
Queue Stats
135W - 190L
1,426 Elo+
Party 1
Xing Tian
Xing Tian
Schwanee
Xing Tian
Level 78
God Stats
9W - 10L
1,548 SR
Queue Stats
29W - 49L
1,393 Elo+
Party 1
Janus
Janus
TheBoahWhoLived
Janus
Level 120
God Stats
14W - 16L
1,532 SR
Queue Stats
216W - 253L
1,445 Elo+
Party 1
Ao Kuang
Ao Kuang
WhyteBoyFresh00
Ao Kuang
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 194L
1,369 Elo+
Party 1
Team Averages
Level 118
1,553 SR
1,421 Elo+

VS

Team Averages
Level 94
1,603 SR
1,559 Elo+
Serqet
Serqet
DayCool J
Serqet
Level 66
God Stats
3W - 1L
1,839 SR
Queue Stats
33W - 26L
1,553 Elo+
Party 2
Chiron
Chiron
MR CUPPS 1
Chiron
Level 146
God Stats
1W - 0L
1,594 SR
Queue Stats
78W - 49L
1,649 Elo+
Party 2
Cthulhu
Cthulhu
Northwings33
Cthulhu
Level 86
God Stats
1W - 3L
1,306 SR
Queue Stats
51W - 41L
1,578 Elo+
Party 2
Izanami
Izanami
SheHatesSkyzz
Izanami
Level 92
God Stats
17W - 10L
1,569 SR
Queue Stats
104W - 103L
1,502 Elo+
Party 3
Geb
Geb
ShePlayedIon
Geb
Level 80
God Stats
3W - 2L
1,709 SR
Queue Stats
121W - 117L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
6,787
522
6,108
8,787
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
SPONGEMONKEY10
Sun Wukong
12
1 / 5 / 0
7,285
560
4,406
11,947
6,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Schwanee
Xing Tian
10
1 / 2 / 4
6,298
484
5,243
12,054
7,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 4 / 1
6,807
524
2,638
6,572
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
14
5 / 3 / 2
7,246
557
6,139
10,069
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DayCool J
Serqet
12
4 / 1 / 1
7,317
563
5,699
6,427
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
MR CUPPS 1
Chiron
16
8 / 0 / 1
9,449
727
7,648
7,234
2,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Northwings33
Cthulhu
13
2 / 3 / 3
8,248
634
7,696
9,228
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
12
0 / 1 / 2
6,866
528
6,956
8,395
2,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
1 / 4 / 4
6,883
529
5,361
10,631
7,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
9
Kills
15
15
Deaths
9
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Serqet
DayCool J
Serqet
4
1
1
4.5
W
Chiron
MR CUPPS 1
Chiron
8
0
1
8.5
L
1
1
5
3.5
W
Cthulhu
Northwings33
Cthulhu
2
3
3
1.17
L
Sun Wukong
SPONGEMONKEY10
Sun Wukong
1
5
0
0.2
L
Xing Tian
Schwanee
Xing Tian
1
2
4
1.5
W
Izanami
0
1
2
1
W
1
4
4
0.75
L
1
4
1
0.38
L
Ao Kuang
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,534
Damage
33,360
49,429
Taken
41,915
21,976
Mitigated
18,871
10,631
Healing
7,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
DayCool J
Serqet
5,699
1,703
0
390
6,427
2,073
0
2,428
3,942
0
40,282
W
Chiron
MR CUPPS 1
Chiron
7,648
3,320
233
3,278
7,234
2,446
159
1,882
5,180
0
77,892
L
6,108
1,252
0
1,567
8,787
2,530
51
1,578
7,209
0
49,930
W
Cthulhu
Northwings33
Cthulhu
7,696
568
0
1,195
9,228
4,819
0
2,084
7,144
52,477
930
L
Sun Wukong
SPONGEMONKEY10
Sun Wukong
4,406
328
0
2,150
11,947
6,550
0
5,716
5,405
0
51,070
L
Xing Tian
Schwanee
Xing Tian
5,243
590
2,040
2,530
12,054
7,164
0
2,892
9,162
13,931
1,575
W
Izanami
6,956
4,192
0
1,472
8,395
2,344
626
1,650
6,745
0
52,782
W
5,361
805
0
740
10,631
7,189
385
5,316
5,195
17,266
0
L
2,638
204
0
904
6,572
1,973
0
424
5,951
42,826
0
L
Ao Kuang
6,139
1,645
0
1,440
10,069
3,759
0
1,627
8,082
54,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,423
Gold Earned
38,763
395
Minions Killed
431
0
Camps Cleared
0
1,453,952
Distance Traveled
1,382,349
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,317
563
63
5
0
329,612
0
W
Chiron
9,449
727
134
10
0
256,997
2
L
Skadi
6,787
522
82
6
0
264,649
2
W
Cthulhu
8,248
634
112
9
0
234,578
0
L
Sun Wukong
7,285
560
105
8
0
270,707
1
L
Xing Tian
6,298
484
29
2
0
303,250
1
W
Izanami
6,866
528
105
8
0
251,892
5
W
Geb
6,883
529
17
1
0
309,270
0
L
Janus
6,807
524
91
7
0
295,562
0
L
Ao Kuang
7,246
557
88
7
0
319,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role