Player Matchup

Charybdis
Charybdis
LUVTAZZ27
Charybdis
Level 125
God Stats
44W - 31L
1,594 SR
Queue Stats
608W - 622L
1,445 Elo+
Solo
Cabrakan
Cabrakan
SHOONY55
Cabrakan
Level 101
God Stats
5W - 4L
1,096 SR
Queue Stats
320W - 322L
1,409 Elo+
Solo
Tiamat
Tiamat
WarHistorian89
Tiamat
Level 123
God Stats
17W - 18L
1,398 SR
Queue Stats
206W - 220L
1,450 Elo+
Solo
Fenrir
Fenrir
Wpooh55
Fenrir
Level 67
God Stats
7W - 2L
1,645 SR
Queue Stats
47W - 42L
1,538 Elo+
Party 1
Ymir
Ymir
kungfu3322
Ymir
Level 28
God Stats
22W - 11L
1,701 SR
Queue Stats
26W - 19L
1,571 Elo+
Party 1
Team Averages
Level 89
1,487 SR
1,482 Elo+

VS

Team Averages
Level 81
1,493 SR
1,465 Elo+
Amaterasu
Amaterasu
Rozeblaxk
Amaterasu
Level 69
God Stats
67W - 59L
1,540 SR
Queue Stats
638W - 730L
1,418 Elo+
Party 2
Anubis
Anubis
blepugo9800
Anubis
Level 37
God Stats
28W - 19L
1,682 SR
Queue Stats
131W - 142L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
lljayl3nnll
Baron Samedi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,509 Elo+
Solo
Bakasura
Bakasura
silkacid01
Bakasura
Level 187
God Stats
1W - 7L
1,226 SR
Queue Stats
422W - 459L
1,442 Elo+
Party 2
Mercury
Mercury
zzz3ZZZZ
Mercury
Level 49
God Stats
24W - 33L
1,520 SR
Queue Stats
241W - 258L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LUVTAZZ27
Charybdis
15
2 / 2 / 12
9,396
1,175
12,912
5,269
2,333
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cabrakan
SHOONY55
Cabrakan
15
2 / 2 / 17
10,230
1,279
7,142
8,450
10,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
7 / 0 / 10
10,688
1,336
7,723
3,332
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Wpooh55
Fenrir
15
4 / 2 / 11
9,899
1,237
10,601
7,448
4,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

15
5 / 1 / 10
10,690
1,336
7,053
12,528
13,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

312

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Rozeblaxk
Amaterasu
14
0 / 3 / 5
8,296
1,037
3,077
12,400
10,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
13
1 / 0 / 1
7,909
989
381
153
37
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
lljayl3nnll
Baron Samedi
14
2 / 6 / 4
9,250
1,156
14,274
10,856
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
silkacid01
Bakasura
14
3 / 6 / 1
9,203
1,150
9,509
14,700
7,803
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mercury
zzz3ZZZZ
Mercury
13
1 / 5 / 4
8,478
1,060
5,846
13,962
11,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
20
Kills
7
7
Deaths
20
60
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
LUVTAZZ27
Charybdis
2
2
12
4
L
Amaterasu
Rozeblaxk
Amaterasu
0
3
5
0.83
W
Cabrakan
SHOONY55
Cabrakan
2
2
17
5.25
W
7
0
10
12
W
Fenrir
Wpooh55
Fenrir
4
2
11
4.75
L
Anubis
1
0
1
1.5
W
5
1
10
10
L
Baron Samedi
lljayl3nnll
Baron Samedi
2
6
4
0.67
L
Bakasura
silkacid01
Bakasura
3
6
1
0.58
L
Mercury
zzz3ZZZZ
Mercury
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,431
Damage
33,087
37,027
Taken
52,071
32,916
Mitigated
35,156
7,881
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
LUVTAZZ27
Charybdis
12,912
4,702
0
0
5,269
2,333
0
3,627
1,509
0
32,271
L
Amaterasu
Rozeblaxk
Amaterasu
3,077
1,537
0
597
12,400
10,850
0
5,717
6,522
0
8,916
W
Cabrakan
SHOONY55
Cabrakan
7,142
1,127
0
630
8,450
10,203
0
2,909
4,395
13,872
0
W
7,723
970
0
1,824
3,332
2,720
0
1,468
1,821
25,678
0
W
Fenrir
Wpooh55
Fenrir
10,601
3,774
0
1,282
7,448
4,507
0
2,809
4,001
0
17,028
L
Anubis
381
0
0
60
153
37
0
12
141
2,679
0
W
7,053
1,926
764
3,381
12,528
13,153
0
4,667
6,570
21,170
0
L
Baron Samedi
lljayl3nnll
Baron Samedi
14,274
1,101
2,563
2,579
10,856
5,003
0
5,166
5,434
40,895
0
L
Bakasura
silkacid01
Bakasura
9,509
5,310
0
1,760
14,700
7,803
0
3,556
11,079
0
17,619
L
Mercury
zzz3ZZZZ
Mercury
5,846
752
0
893
13,962
11,463
0
6,739
6,977
1,057
16,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,903
Gold Earned
43,136
168
Minions Killed
139
8
Camps Cleared
4
826,373
Distance Traveled
693,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,396
1,175
51
6
2
164,139
0
L
Amaterasu
8,296
1,037
9
1
1
191,566
0
W
Cabrakan
10,230
1,279
9
1
1
144,320
0
W
Tiamat
10,688
1,336
62
8
4
178,997
0
W
Fenrir
9,899
1,237
18
2
1
177,311
0
L
Anubis
7,909
989
2
0
1
28,554
0
W
Ymir
10,690
1,336
28
4
0
161,606
0
L
Baron Samedi
9,250
1,156
79
10
1
134,952
0
L
Bakasura
9,203
1,150
31
4
1
181,962
0
L
Mercury
8,478
1,060
18
2
0
156,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role