Player Matchup

Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Akinwacho123
Merlin
Level 120
God Stats
1W - 4L
1,433 SR
Queue Stats
135W - 144L
1,523 Elo+
Party 3
Osiris
Osiris
EvilestSnow3
Osiris
Level 141
God Stats
34W - 31L
1,631 SR
Queue Stats
705W - 683L
1,499 Elo+
Solo
Lancelot
Lancelot
Kurokawa04
Lancelot
Level 82
God Stats
15W - 21L
1,626 SR
Queue Stats
151W - 167L
1,505 Elo+
Party 3
Ishtar
Ishtar
Nannosphere
Ishtar
Level 125
God Stats
0W - 1L
1,285 SR
Queue Stats
19W - 28L
1,464 Elo+
Solo
Team Averages
Level 125
1,495 SR
1,498 Elo+

VS

Team Averages
Level 140
1,644 SR
1,532 Elo+
Jormungandr
Jormungandr
BubbatheBlack65
Jormungandr
Level 138
God Stats
12W - 5L
1,744 SR
Queue Stats
71W - 70L
1,570 Elo+
Solo
Thanatos
Thanatos
Meamslayer
Thanatos
Level 109
God Stats
2W - 1L
1,816 SR
Queue Stats
116W - 119L
1,516 Elo+
Party 2
Tyr
Tyr
MouseCopp
Tyr
Level 185
God Stats
3W - 4L
1,423 SR
Queue Stats
333W - 362L
1,521 Elo+
Party 1
Martichoras
Martichoras
Obamna117
Martichoras
Level 147
God Stats
4W - 1L
1,588 SR
Queue Stats
108W - 110L
1,524 Elo+
Party 2
Danzaburou
Danzaburou
Turkeymaser9000
Danzaburou
Level 123
God Stats
21W - 13L
1,649 SR
Queue Stats
419W - 441L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
1 / 2 / 1
3,987
797
866
4,325
2,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
7
0 / 1 / 0
3,850
770
1,220
1,988
434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Osiris
6
0 / 2 / 1
3,752
750
2,337
4,111
1,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Lancelot
Kurokawa04
Lancelot
6
2 / 1 / 0
3,930
786
1,528
2,599
841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
1
0 / 0 / 0
2,559
512
0
0
0
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BubbatheBlack65
Jormungandr
7
2 / 1 / 0
4,044
809
2,354
3,893
1,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Meamslayer
Thanatos
7
0 / 0 / 1
3,543
709
387
4,008
1,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 1
4,310
862
1,846
2,875
1,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Martichoras
Obamna117
Martichoras
9
2 / 0 / 0
4,559
912
1,513
2,052
575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Turkeymaser9000
Danzaburou
7
1 / 1 / 1
3,821
764
740
2,116
411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
6
6
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
1
0.75
L
Merlin
0
1
0
0
W
Jormungandr
BubbatheBlack65
Jormungandr
2
1
0
2
L
Osiris
0
2
1
0.25
L
Lancelot
Kurokawa04
Lancelot
2
1
0
2
W
Thanatos
Meamslayer
Thanatos
0
0
1
0.5
W
1
1
1
1.5
L
Ishtar
0
0
0
0
W
Martichoras
Obamna117
Martichoras
2
0
0
2
W
Danzaburou
Turkeymaser9000
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,951
Damage
6,840
13,023
Taken
14,944
5,397
Mitigated
5,223
4,041
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
866
405
80
1,681
4,325
2,223
0
0
4,325
0
10,953
L
Merlin
1,220
0
0
483
1,988
434
0
0
1,988
18,504
0
W
Jormungandr
BubbatheBlack65
Jormungandr
2,354
404
0
1,585
3,893
1,952
0
0
3,646
18,975
0
L
Osiris
2,337
983
0
1,547
4,111
1,899
0
2,246
1,865
0
17,806
L
Lancelot
Kurokawa04
Lancelot
1,528
336
0
250
2,599
841
0
108
2,491
0
12,961
W
Thanatos
Meamslayer
Thanatos
387
49
0
3,728
4,008
1,034
0
375
3,501
0
24,122
W
1,846
117
0
1,060
2,875
1,251
0
0
2,875
0
12,243
L
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Martichoras
Obamna117
Martichoras
1,513
146
0
1,103
2,052
575
0
569
1,339
0
29,368
W
Danzaburou
Turkeymaser9000
Danzaburou
740
280
0
984
2,116
411
0
0
2,116
0
19,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,078
Gold Earned
20,277
120
Minions Killed
199
0
Camps Cleared
0
485,275
Distance Traveled
569,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,987
797
12
2
0
120,245
0
L
Merlin
3,850
770
52
10
0
115,952
0
W
Jormungandr
4,044
809
40
8
0
83,244
0
L
Osiris
3,752
750
32
6
0
111,617
0
L
Lancelot
3,930
786
24
5
0
120,214
0
W
Thanatos
3,543
709
52
10
0
145,159
0
W
Tyr
4,310
862
18
4
0
113,058
0
L
Ishtar
2,559
512
0
0
0
17,247
0
W
Martichoras
4,559
912
56
11
0
114,391
0
W
Danzaburou
3,821
764
33
7
0
113,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role