Player Matchup

Geb
Geb
 
Geb
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Aether08
Zeus
Level 43
God Stats
7W - 7L
1,506 SR
Queue Stats
69W - 81L
1,490 Elo+
Party 1
Mulan
Mulan
BlooDCentINel080
Mulan
Level 119
God Stats
10W - 8L
1,615 SR
Queue Stats
69W - 92L
1,483 Elo+
Party 1
Gilgamesh
Gilgamesh
Ernleo123
Gilgamesh
Level 175
God Stats
3W - 1L
1,454 SR
Queue Stats
100W - 102L
1,548 Elo+
Party 1
Medusa
Medusa
Kein2552
Medusa
Level 103
God Stats
5W - 3L
1,563 SR
Queue Stats
53W - 61L
1,489 Elo+
Party 1
Team Averages
Level 130
1,528 SR
1,502 Elo+

VS

Team Averages
Level 134
1,368 SR
1,485 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
J0LLY FAWN
He Bo
Level 171
God Stats
0W - 2L
1,316 SR
Queue Stats
152W - 141L
1,485 Elo+
Solo
Anhur
Anhur
MorbidCommander
Anhur
Level 157
God Stats
3W - 7L
1,289 SR
Queue Stats
340W - 341L
1,501 Elo+
Solo
Cu Chulainn
Cu Chulainn
NARZNAR
Cu Chulainn
Level 127
God Stats
5W - 10L
1,428 SR
Queue Stats
100W - 108L
1,464 Elo+
Party 2
Bacchus
Bacchus
kawitty
Bacchus
Level 69
God Stats
0W - 1L
1,305 SR
Queue Stats
148W - 164L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 3 / 4
6,736
518
3,104
10,877
7,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
11
2 / 8 / 4
6,565
505
7,571
8,228
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 0
8,286
637
5,327
12,899
6,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gilgamesh
Ernleo123
Gilgamesh
13
5 / 6 / 5
7,706
593
7,658
15,995
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Kein2552
Medusa
15
6 / 1 / 2
8,809
678
8,209
8,577
3,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
8 / 5 / 5
8,591
661
16,062
10,941
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

He Bo
14
8 / 4 / 5
8,118
624
6,872
8,697
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

3
0 / 0 / 0
4,350
335
309
1,071
198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cu Chulainn
NARZNAR
Cu Chulainn
13
3 / 3 / 1
8,002
616
8,715
12,266
9,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
kawitty
Bacchus
11
1 / 4 / 2
6,321
486
3,580
13,401
12,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
16
Kills
20
21
Deaths
16
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
3
4
0.67
L
Medusa
 
Medusa
8
5
5
2.1
W
Zeus
2
8
4
0.5
W
3
3
0
1
W
Gilgamesh
Ernleo123
Gilgamesh
5
6
5
1.25
L
He Bo
8
4
5
2.63
W
Medusa
Kein2552
Medusa
6
1
2
7
L
0
0
0
0
L
Cu Chulainn
NARZNAR
Cu Chulainn
3
3
1
1.17
L
Bacchus
kawitty
Bacchus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,869
Damage
35,538
56,576
Taken
46,376
25,682
Mitigated
28,773
11,123
Healing
6,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,104
239
0
2,443
10,877
7,892
0
1,766
9,111
22,379
2,406
L
Medusa
 
Medusa
16,062
6,460
0
1,511
10,941
3,817
213
4,112
6,829
0
64,973
W
Zeus
7,571
1,217
0
690
8,228
1,955
0
3,291
4,937
30,106
0
W
5,327
1,442
0
4,144
12,899
6,832
2,337
702
12,197
0
59,147
W
Gilgamesh
Ernleo123
Gilgamesh
7,658
2,562
0
3,333
15,995
5,431
0
2,069
13,926
0
41,912
L
He Bo
6,872
225
0
813
8,697
2,656
103
2,387
6,310
45,758
1,377
W
Medusa
Kein2552
Medusa
8,209
3,044
0
513
8,577
3,572
487
2,703
5,874
0
68,764
L
309
53
0
429
1,071
198
0
203
868
0
4,823
L
Cu Chulainn
NARZNAR
Cu Chulainn
8,715
1,860
0
1,025
12,266
9,976
34
1,675
10,591
894
49,210
L
Bacchus
kawitty
Bacchus
3,580
433
0
2,875
13,401
12,126
0
2,225
11,176
29,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,102
Gold Earned
35,382
401
Minions Killed
321
0
Camps Cleared
0
1,241,009
Distance Traveled
1,086,331
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,736
518
41
3
0
233,040
1
L
Medusa
8,591
661
91
7
0
254,615
2
W
Zeus
6,565
505
52
4
0
230,353
0
W
Mulan
8,286
637
116
9
0
228,374
6
W
Gilgamesh
7,706
593
72
6
0
300,736
0
L
He Bo
8,118
624
87
7
0
282,572
0
W
Medusa
8,809
678
120
9
0
248,506
0
L
Anhur
4,350
335
12
1
0
29,799
0
L
Cu Chulainn
8,002
616
88
7
0
258,044
1
L
Bacchus
6,321
486
43
3
0
261,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role