Player Matchup

Anubis
Anubis
 
Anubis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
NastyLu
Bacchus
Level 46
God Stats
62W - 51L
1,686 SR
Queue Stats
62W - 64L
1,465 Elo+
Party 2
Izanami
Izanami
Twisted_Tayy
Izanami
Level 122
God Stats
9W - 10L
1,713 SR
Queue Stats
115W - 88L
1,520 Elo+
Solo
Thor
Thor
itzveemo
Thor
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,435 Elo+
Solo
Surtr
Surtr
switch the 3rd
Surtr
Level 156
God Stats
321W - 321L
1,425 SR
Queue Stats
601W - 663L
1,406 Elo+
Solo
Team Averages
Level 97
1,565 SR
1,465 Elo+

VS

Team Averages
Level 90
1,505 SR
1,446 Elo+
Kukulkan
Kukulkan
Honeybadgermo
Kukulkan
Level 60
God Stats
34W - 38L
1,408 SR
Queue Stats
66W - 94L
1,325 Elo+
Party 1
Chaac
Chaac
IDGI T4LL K1D
Chaac
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 137L
1,475 Elo+
Solo
Cthulhu
Cthulhu
SoapyBasilisk
Cthulhu
Level 29
God Stats
42W - 71L
1,385 SR
Queue Stats
76W - 137L
1,431 Elo+
Party 1
Hachiman
Hachiman
Taggit
Hachiman
Level 125
God Stats
12W - 12L
1,490 SR
Queue Stats
237W - 311L
1,461 Elo+
Party 1
Nu Wa
Nu Wa
itsthecoziest
Nu Wa
Level 134
God Stats
11W - 7L
1,739 SR
Queue Stats
127W - 130L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 0 / 0
3,828
766
0
391
72
Bacchus
NastyLu
Bacchus
11
2 / 3 / 3
6,932
1,386
3,430
9,571
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Twisted_Tayy
Izanami
11
1 / 1 / 3
6,574
1,315
3,784
6,632
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
11
3 / 3 / 1
6,821
1,364
3,836
6,809
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 3 / 5
6,095
1,219
5,120
8,665
6,585
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Team 1 Tickets

335

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Honeybadgermo
Kukulkan
11
0 / 2 / 5
6,065
1,213
6,301
2,367
892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 2
6,013
1,203
2,085
5,483
4,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
12
3 / 0 / 5
7,840
1,568
6,452
4,900
3,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hachiman
Taggit
Hachiman
12
5 / 1 / 4
7,611
1,522
6,822
3,908
1,316
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
2 / 1 / 7
6,977
1,395
7,576
1,505
429
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
6
Kills
10
10
Deaths
6
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
0
0
0
W
Kukulkan
Honeybadgermo
Kukulkan
0
2
5
1.25
W
0
2
2
0.5
L
Bacchus
NastyLu
Bacchus
2
3
3
1.17
W
Cthulhu
3
0
5
5.5
W
Hachiman
Taggit
Hachiman
5
1
4
7
L
Izanami
Twisted_Tayy
Izanami
1
1
3
2.5
W
2
1
7
5.5
L
Thor
3
3
1
1.17
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,170
Damage
29,236
32,068
Taken
18,163
19,196
Mitigated
11,177
2,148
Healing
3,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
0
0
0
0
391
72
0
391
0
0
0
W
Kukulkan
Honeybadgermo
Kukulkan
6,301
814
0
0
2,367
892
0
507
1,860
10,713
109
W
2,085
225
214
1,730
5,483
4,654
0
1,125
4,358
0
8,166
L
Bacchus
NastyLu
Bacchus
3,430
173
0
824
9,571
8,652
0
5,423
4,050
6,895
0
W
Cthulhu
6,452
789
221
786
4,900
3,886
0
637
4,263
14,920
2,922
W
Hachiman
Taggit
Hachiman
6,822
3,603
0
250
3,908
1,316
0
1,014
2,894
0
22,800
L
Izanami
Twisted_Tayy
Izanami
3,784
2,486
0
555
6,632
1,840
0
3,264
3,288
0
28,305
W
7,576
2,452
0
0
1,505
429
0
436
1,069
17,079
0
L
Thor
3,836
1,359
0
310
6,809
2,047
0
5,019
1,751
0
12,701
L
5,120
1,469
0
459
8,665
6,585
0
5,273
3,352
438
10,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
34,506
97
Minions Killed
112
4
Camps Cleared
5
439,085
Distance Traveled
558,191
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,828
766
0
0
0
0
0
W
Kukulkan
6,065
1,213
15
3
2
112,011
0
W
Chaac
6,013
1,203
22
4
0
117,334
0
L
Bacchus
6,932
1,386
6
1
2
117,349
0
W
Cthulhu
7,840
1,568
29
6
0
114,882
0
W
Hachiman
7,611
1,522
23
5
2
106,721
0
L
Izanami
6,574
1,315
61
12
0
104,012
1
W
Nu Wa
6,977
1,395
23
5
1
107,243
0
L
Thor
6,821
1,364
23
5
2
108,965
0
L
Surtr
6,095
1,219
7
1
0
108,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role