Player Matchup

Ishtar
Ishtar
Aeolusexee
Ishtar
Level 129
God Stats
0W - 3L
1,345 SR
Queue Stats
154W - 161L
1,510 Elo+
Solo
Poseidon
Poseidon
Catlovefoodyaya
Poseidon
Level 104
God Stats
64W - 62L
1,497 SR
Queue Stats
997W - 909L
1,447 Elo+
Solo
Jormungandr
Jormungandr
MischievousMrCat
Jormungandr
Level 146
God Stats
19W - 18L
1,550 SR
Queue Stats
295W - 300L
1,467 Elo+
Solo
Ix Chel
Ix Chel
RedCrown35
Ix Chel
Level 103
God Stats
5W - 3L
1,740 SR
Queue Stats
133W - 109L
1,608 Elo+
Solo
Arachne
Arachne
zay-gaymer
Arachne
Level 128
God Stats
7W - 11L
1,424 SR
Queue Stats
54W - 54L
1,501 Elo+
Solo
Team Averages
Level 122
1,511 SR
1,506 Elo+

VS

Team Averages
Level 95
1,512 SR
1,527 Elo+
Tsukuyomi
Tsukuyomi
Anxmvly
Tsukuyomi
Level 133
God Stats
8W - 2L
1,710 SR
Queue Stats
116W - 132L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
FantasticGrub
Cthulhu
Level 75
God Stats
21W - 16L
1,571 SR
Queue Stats
163W - 173L
1,495 Elo+
Party 1
Sol
Sol
Hungwy
Sol
Level 142
God Stats
2W - 1L
1,320 SR
Queue Stats
345W - 368L
1,566 Elo+
Party 1
Merlin
Merlin
JETSsince2009
Merlin
Level 81
God Stats
10W - 7L
1,530 SR
Queue Stats
16W - 20L
1,499 Elo+
Solo
Serqet
Serqet
Sylphiétte
Serqet
Level 46
God Stats
3W - 3L
1,430 SR
Queue Stats
70W - 57L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Aeolusexee
Ishtar
15
0 / 4 / 3
9,034
502
4,439
12,619
3,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
16
5 / 7 / 3
10,180
566
12,214
12,587
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
MischievousMrCat
Jormungandr
15
5 / 2 / 3
9,935
552
8,513
15,327
8,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
RedCrown35
Ix Chel
14
2 / 4 / 4
9,589
533
9,834
14,971
8,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
zay-gaymer
Arachne
12
1 / 7 / 3
7,775
432
6,636
14,015
4,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Anxmvly
Tsukuyomi
18
11 / 3 / 4
10,707
595
18,478
19,332
7,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
15
3 / 0 / 13
10,042
558
10,049
12,524
11,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sol
Hungwy
Sol
18
4 / 2 / 4
11,042
613
9,692
7,664
2,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 3 / 9
9,518
529
8,176
9,553
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
15
2 / 5 / 7
8,925
496
5,543
14,648
8,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
13
Kills
24
24
Deaths
13
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Aeolusexee
Ishtar
0
4
3
0.38
W
Tsukuyomi
Anxmvly
Tsukuyomi
11
3
4
4.33
L
Poseidon
5
7
3
0.93
W
Cthulhu
3
0
13
9.5
W
Sol
Hungwy
Sol
4
2
4
3
W
4
3
9
2.83
L
Jormungandr
MischievousMrCat
Jormungandr
5
2
3
3.25
L
Ix Chel
RedCrown35
Ix Chel
2
4
4
1
W
Serqet
2
5
7
1.1
L
Arachne
zay-gaymer
Arachne
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,636
Damage
51,938
69,519
Taken
63,721
28,805
Mitigated
33,978
15,706
Healing
24,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Aeolusexee
Ishtar
4,439
2,390
0
2,749
12,619
3,835
885
5,884
6,669
0
61,690
W
Tsukuyomi
Anxmvly
Tsukuyomi
18,478
5,177
0
9,640
19,332
7,752
0
7,338
11,274
0
84,931
L
Poseidon
12,214
1,091
0
689
12,587
3,479
0
5,392
6,676
75,725
917
W
Cthulhu
10,049
509
4,118
3,718
12,524
11,527
0
4,594
7,599
34,766
2,351
W
Sol
Hungwy
Sol
9,692
4,200
0
3,610
7,664
2,482
1,808
3,133
4,403
102,115
3,975
W
8,176
294
0
673
9,553
3,378
217
5,909
3,216
63,786
0
L
Jormungandr
MischievousMrCat
Jormungandr
8,513
1,788
0
4,099
15,327
8,411
0
6,335
8,868
45,101
2,313
L
Ix Chel
RedCrown35
Ix Chel
9,834
662
384
4,563
14,971
8,418
0
2,333
11,640
56,860
1,943
W
Serqet
5,543
661
0
3,069
14,648
8,839
0
7,258
6,744
0
43,721
L
Arachne
zay-gaymer
Arachne
6,636
5,382
0
3,222
14,015
4,662
0
5,825
7,516
0
44,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,513
Gold Earned
50,234
489
Minions Killed
535
0
Camps Cleared
0
1,724,088
Distance Traveled
1,880,659
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,034
502
119
7
0
375,775
0
W
Tsukuyomi
10,707
595
125
7
0
425,651
0
L
Poseidon
10,180
566
129
7
0
360,254
0
W
Cthulhu
10,042
558
56
3
0
366,267
0
W
Sol
11,042
613
179
10
0
370,742
0
W
Merlin
9,518
529
103
6
0
357,130
1
L
Jormungandr
9,935
552
58
3
0
327,677
0
L
Ix Chel
9,589
533
113
6
0
340,597
0
W
Serqet
8,925
496
72
4
0
360,869
0
L
Arachne
7,775
432
70
4
0
319,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role