Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
SWN_TheCrow
Arachne
Level 35
God Stats
72W - 74L
1,454 SR
Queue Stats
74W - 89L
1,340 Elo+
Party 1
Osiris
Osiris
SWnRazor
Osiris
Level 29
God Stats
4W - 2L
1,724 SR
Queue Stats
10W - 5L
1,487 Elo+
Party 1
Team Averages
Level 57
1,559 SR
1,442 Elo+

VS

Team Averages
Level 35
1,424 SR
1,376 Elo+
Athena
Athena
Gay Sea Otter
Athena
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 28L
1,281 Elo+
Party 2
Persephone
Persephone
Shpimpmunk
Persephone
Level 36
God Stats
0W - 1L
1,273 SR
Queue Stats
40W - 64L
1,347 Elo+
Party 2
Fenrir
Fenrir
fernanjoe2003
Fenrir
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
7 / 0 / 5
8,868
985
11,151
8,191
2,680
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
SWN_TheCrow
Arachne
11
4 / 1 / 4
7,594
844
4,329
6,393
3,650
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Osiris
SWnRazor
Osiris
12
2 / 3 / 8
7,586
843
3,106
8,349
5,048
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 1
6,780
753
3,062
12,624
11,345
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
Shpimpmunk
Persephone
10
0 / 3 / 1
6,128
681
3,934
6,246
1,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 3
6,007
667
3,001
5,984
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
13
Kills
4
4
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
5
9.5
L
3
6
1
0.58
W
Arachne
SWN_TheCrow
Arachne
4
1
4
6
W
Osiris
SWnRazor
Osiris
2
3
8
2
L
Persephone
Shpimpmunk
Persephone
0
3
1
0.17
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,586
Damage
9,997
22,933
Taken
24,854
11,378
Mitigated
15,561
5,521
Healing
1,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,151
3,201
0
4,502
8,191
2,680
1,264
2,595
5,596
39,749
1,137
L
3,062
1,416
0
250
12,624
11,345
72
5,160
7,347
14,004
0
W
Arachne
SWN_TheCrow
Arachne
4,329
3,255
0
874
6,393
3,650
156
2,475
3,918
0
13,126
W
Osiris
SWnRazor
Osiris
3,106
1,126
0
145
8,349
5,048
1,451
2,010
6,339
0
17,193
L
Persephone
Shpimpmunk
Persephone
3,934
671
0
510
6,246
1,914
350
3,624
2,543
15,109
0
L
3,001
897
0
385
5,984
2,302
0
2,080
3,904
0
8,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,048
Gold Earned
18,915
119
Minions Killed
61
0
Camps Cleared
0
527,517
Distance Traveled
424,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,868
985
72
8
0
173,999
0
L
Athena
6,780
753
23
3
0
153,786
0
W
Arachne
7,594
844
18
2
0
182,395
0
W
Osiris
7,586
843
29
3
0
171,123
0
L
Persephone
6,128
681
30
3
0
155,886
0
L
Fenrir
6,007
667
8
1
0
114,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role