Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Achingkokoro
Chang'e
Level 158
God Stats
2W - 3L
1,753 SR
Queue Stats
119W - 110L
1,545 Elo+
Party 1
Charybdis
Charybdis
FattMattMW
Charybdis
Level 27
God Stats
2W - 3L
1,725 SR
Queue Stats
70W - 53L
1,639 Elo+
Party 1
Da Ji
Da Ji
Tracial
Da Ji
Level 149
God Stats
25W - 16L
1,750 SR
Queue Stats
347W - 344L
1,579 Elo+
Party 1
Sun Wukong
Sun Wukong
evilgenesis
Sun Wukong
Level 132
God Stats
3W - 2L
1,515 SR
Queue Stats
90W - 69L
1,616 Elo+
Party 1
Team Averages
Level 123
1,649 SR
1,576 Elo+

VS

Team Averages
Level 80
1,528 SR
1,637 Elo+
Atlas
Atlas
BaconRanchNapkin
Atlas
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 91L
1,536 Elo+
Solo
Janus
Janus
BloodrT
Janus
Level 140
God Stats
5W - 3L
1,642 SR
Queue Stats
44W - 24L
1,693 Elo+
Party 2
Nemesis
Nemesis
MurrArchiviste
Nemesis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 31L
1,636 Elo+
Party 2
Apollo
Apollo
Ocitiaraycis
Apollo
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,732 Elo+
Party 2
Jormungandr
Jormungandr
SuNxHeLiOs
Jormungandr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 36L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
3 / 0 / 3
6,466
647
2,897
5,757
3,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Achingkokoro
Chang'e
11
0 / 2 / 2
5,938
594
4,716
5,439
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
FattMattMW
Charybdis
11
2 / 1 / 2
6,727
673
8,021
6,190
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Tracial
Da Ji
12
6 / 0 / 1
6,533
653
4,817
7,516
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
evilgenesis
Sun Wukong
11
0 / 0 / 3
6,431
643
6,252
7,512
3,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,189
519
2,688
6,957
3,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Janus
BloodrT
Janus
11
2 / 1 / 0
5,735
574
3,342
5,417
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
4,677
468
2,330
6,726
1,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
9
0 / 4 / 1
5,039
504
3,016
9,351
2,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
SuNxHeLiOs
Jormungandr
10
0 / 2 / 0
5,215
522
4,461
10,671
7,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
3
3
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
0
3
4.5
W
Chang'e
Achingkokoro
Chang'e
0
2
2
0.5
L
1
2
0
0.5
L
Janus
BloodrT
Janus
2
1
0
2
W
Charybdis
FattMattMW
Charybdis
2
1
2
3
L
0
2
0
0
L
Apollo
0
4
1
0.13
L
Jormungandr
SuNxHeLiOs
Jormungandr
0
2
0
0
W
Da Ji
Tracial
Da Ji
6
0
1
6.5
W
Sun Wukong
evilgenesis
Sun Wukong
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,703
Damage
15,837
32,414
Taken
39,122
13,377
Mitigated
16,563
15,705
Healing
10,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
2,897
200
605
2,186
5,757
3,963
0
1,002
4,717
0
14,244
W
Chang'e
Achingkokoro
Chang'e
4,716
227
378
2,165
5,439
1,593
0
2,469
2,850
43,436
233
L
2,688
892
0
1,601
6,957
3,744
0
2,417
4,540
16,271
0
L
Janus
BloodrT
Janus
3,342
221
0
615
5,417
1,507
0
1,147
4,270
41,004
0
W
Charybdis
FattMattMW
Charybdis
8,021
4,478
0
3,147
6,190
2,052
1,719
838
5,312
0
55,224
L
2,330
446
0
2,534
6,726
1,555
0
307
6,419
0
24,392
L
Apollo
3,016
1,834
0
2,328
9,351
2,554
0
0
9,351
0
33,400
L
Jormungandr
SuNxHeLiOs
Jormungandr
4,461
1,196
0
2,932
10,671
7,203
0
775
9,896
34,656
255
W
Da Ji
Tracial
Da Ji
4,817
697
0
4,153
7,516
2,384
0
1,623
5,695
0
42,125
W
Sun Wukong
evilgenesis
Sun Wukong
6,252
1,269
0
3,071
7,512
3,385
0
3,908
3,604
0
46,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,095
Gold Earned
25,855
373
Minions Killed
286
0
Camps Cleared
0
1,114,110
Distance Traveled
1,069,616
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,466
647
18
2
0
240,243
0
W
Chang'e
5,938
594
81
8
0
221,906
1
L
Atlas
5,189
519
22
2
0
214,458
3
L
Janus
5,735
574
94
9
0
231,809
2
W
Charybdis
6,727
673
111
11
0
179,391
0
L
Nemesis
4,677
468
44
4
0
239,828
0
L
Apollo
5,039
504
59
6
0
195,228
0
L
Jormungandr
5,215
522
67
7
0
188,293
0
W
Da Ji
6,533
653
82
8
0
242,747
0
W
Sun Wukong
6,431
643
81
8
0
229,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role