Player Matchup

Hou Yi
Hou Yi
Bandito78
Hou Yi
Level 127
God Stats
3W - 0L
1,864 SR
Queue Stats
4W - 2L
1,552 Elo+
Party 1
Thanatos
Thanatos
Fμry
Thanatos
Level 158
God Stats
4W - 2L
1,512 SR
Queue Stats
87W - 44L
1,724 Elo+
Party 1
Vulcan
Vulcan
IZalux
Vulcan
Level 151
God Stats
1W - 0L
1,285 SR
Queue Stats
9W - 5L
1,658 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Pcparts
Cu Chulainn
Level 208
God Stats
2W - 0L
1,852 SR
Queue Stats
80W - 49L
1,704 Elo+
Party 1
Tsukuyomi
Tsukuyomi
lHxntr
Tsukuyomi
Level 165
God Stats
17W - 10L
1,674 SR
Queue Stats
27W - 14L
1,688 Elo+
Party 1
Team Averages
Level 162
1,637 SR
1,665 Elo+

VS

Team Averages
Level 147
1,666 SR
1,604 Elo+
Mercury
Mercury
JarlWulf
Mercury
Level 157
God Stats
18W - 9L
1,819 SR
Queue Stats
330W - 280L
1,619 Elo+
Party 2
Ymir
Ymir
NatoBot
Ymir
Level 109
God Stats
1W - 2L
1,581 SR
Queue Stats
104W - 88L
1,584 Elo+
Solo
Medusa
Medusa
OverlordHades
Medusa
Level 155
God Stats
42W - 28L
1,644 SR
Queue Stats
106W - 78L
1,599 Elo+
Party 3
Vulcan
Vulcan
Rasquelle
Vulcan
Level 158
God Stats
7W - 11L
1,521 SR
Queue Stats
343W - 281L
1,626 Elo+
Party 2
Atlas
Atlas
Taquain
Atlas
Level 154
God Stats
1W - 1L
1,764 SR
Queue Stats
30W - 24L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bandito78
Hou Yi
12
0 / 1 / 2
6,156
616
4,025
6,082
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Fμry
Thanatos
11
4 / 1 / 5
6,155
616
5,351
8,911
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
IZalux
Vulcan
11
4 / 1 / 0
6,439
644
6,322
4,422
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Pcparts
Cu Chulainn
12
6 / 1 / 1
7,613
761
7,309
10,206
4,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
lHxntr
Tsukuyomi
10
1 / 0 / 3
5,673
567
3,002
6,396
3,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JarlWulf
Mercury
10
2 / 4 / 2
5,347
535
2,781
8,416
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
NatoBot
Ymir
8
0 / 5 / 0
4,773
477
3,302
8,825
3,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 1 / 1
5,034
503
4,206
3,657
928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Vulcan
Rasquelle
Vulcan
9
0 / 4 / 3
5,084
508
4,057
5,051
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Taquain
Atlas
9
2 / 1 / 0
5,930
593
2,575
8,129
4,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
15
Kills
4
4
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Bandito78
Hou Yi
0
1
2
1
W
Thanatos
Fμry
Thanatos
4
1
5
6.5
W
Vulcan
IZalux
Vulcan
4
1
0
4
L
Mercury
JarlWulf
Mercury
2
4
2
0.75
L
Ymir
NatoBot
Ymir
0
5
0
0
L
0
1
1
0.5
W
Cu Chulainn
Pcparts
Cu Chulainn
6
1
1
6.5
L
Vulcan
Rasquelle
Vulcan
0
4
3
0.38
L
Atlas
Taquain
Atlas
2
1
0
2
W
Tsukuyomi
lHxntr
Tsukuyomi
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,009
Damage
16,921
36,017
Taken
34,078
13,580
Mitigated
13,334
18,454
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Bandito78
Hou Yi
4,025
1,807
0
3,286
6,082
1,827
0
681
5,401
0
48,348
W
Thanatos
Fμry
Thanatos
5,351
1,740
0
8,456
8,911
2,679
0
2,545
6,270
0
35,556
W
Vulcan
IZalux
Vulcan
6,322
592
0
1,000
4,422
1,178
744
2,315
1,918
45,071
0
L
Mercury
JarlWulf
Mercury
2,781
1,203
0
590
8,416
2,712
0
1,851
6,350
0
27,493
L
Ymir
NatoBot
Ymir
3,302
1,146
0
2,037
8,825
3,439
0
68
8,757
22,904
1,308
L
4,206
1,039
0
957
3,657
928
0
0
3,657
0
38,149
W
Cu Chulainn
Pcparts
Cu Chulainn
7,309
1,579
0
2,394
10,206
4,407
0
3,133
7,008
0
53,056
L
Vulcan
Rasquelle
Vulcan
4,057
210
0
912
5,051
1,446
0
2,105
2,799
33,475
0
L
Atlas
Taquain
Atlas
2,575
806
0
2,453
8,129
4,809
0
1,830
6,193
12,214
0
W
Tsukuyomi
lHxntr
Tsukuyomi
3,002
563
0
3,318
6,396
3,489
33
891
5,492
0
28,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,036
Gold Earned
26,168
374
Minions Killed
256
0
Camps Cleared
0
1,063,634
Distance Traveled
1,045,205
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,156
616
92
9
0
189,076
3
W
Thanatos
6,155
616
66
7
0
242,390
0
W
Vulcan
6,439
644
97
10
0
221,426
2
L
Mercury
5,347
535
60
6
0
239,971
0
L
Ymir
4,773
477
47
5
0
200,014
0
L
Medusa
5,034
503
64
6
0
200,236
2
W
Cu Chulainn
7,613
761
88
9
0
186,765
2
L
Vulcan
5,084
508
70
7
0
197,241
0
L
Atlas
5,930
593
15
2
0
207,743
0
W
Tsukuyomi
5,673
567
31
3
0
223,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role