Player Matchup

Anhur
Anhur
KingIzee
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,548 Elo+
Party 1
Khepri
Khepri
NeoMystogan
Khepri
Level 318
God Stats
0W - 2L
1,311 SR
Queue Stats
89W - 91L
1,543 Elo+
Party 1
Nox
Nox
Oswaald
Nox
Level 251
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 47L
1,642 Elo+
Party 1
Bastet
Bastet
PoisonSpike
Bastet
Level 160
God Stats
2W - 2L
1,614 SR
Queue Stats
63W - 41L
1,662 Elo+
Party 1
Bacchus
Bacchus
Rojas1993
Bacchus
Level 241
God Stats
2W - 2L
1,750 SR
Queue Stats
82W - 91L
1,524 Elo+
Party 1
Team Averages
Level 197
1,535 SR
1,584 Elo+

VS

Team Averages
Level 110
1,638 SR
1,615 Elo+
Anhur
Anhur
Gdomm
Anhur
Level 108
God Stats
13W - 13L
1,520 SR
Queue Stats
103W - 82L
1,570 Elo+
Solo
Yemoja
Yemoja
JohnETopside
Yemoja
Level 136
God Stats
8W - 9L
1,522 SR
Queue Stats
76W - 46L
1,617 Elo+
Solo
Hercules
Hercules
PunchedEmperor
Hercules
Level 139
God Stats
92W - 72L
1,652 SR
Queue Stats
226W - 185L
1,662 Elo+
Party 2
Mulan
Mulan
SamadAlHayadi
Mulan
Level 40
God Stats
42W - 24L
1,678 SR
Queue Stats
192W - 157L
1,663 Elo+
Party 2
Ix Chel
Ix Chel
TarzansTuffFeet
Ix Chel
Level 126
God Stats
18W - 8L
1,816 SR
Queue Stats
567W - 475L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KingIzee
Anhur
9
1 / 7 / 3
5,255
526
3,917
9,349
1,285
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
9
4 / 1 / 4
6,186
619
3,115
6,584
5,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nox
10
0 / 3 / 5
5,438
544
6,149
6,661
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
12
5 / 1 / 4
6,617
662
5,801
7,859
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Rojas1993
Bacchus
10
2 / 5 / 0
5,621
562
3,916
8,985
9,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gdomm
Anhur
13
5 / 3 / 1
7,434
743
6,220
7,824
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
10
1 / 2 / 3
6,173
617
5,798
5,907
2,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Hercules
11
5 / 3 / 2
6,562
656
5,429
9,055
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 2 / 1
7,215
722
7,000
8,850
4,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 2 / 3
6,357
636
4,194
6,333
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
12
Kills
17
17
Deaths
12
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
Gdomm
Anhur
5
3
1
1.83
W
Yemoja
1
2
3
1.25
L
Anhur
KingIzee
Anhur
1
7
3
0.36
L
Khepri
4
1
4
6
L
Nox
0
3
5
0.83
L
Bastet
5
1
4
7
W
Hercules
5
3
2
2
L
Bacchus
Rojas1993
Bacchus
2
5
0
0.4
W
4
2
1
2.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,898
Damage
28,641
39,438
Taken
37,969
20,792
Mitigated
14,429
9,380
Healing
16,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Gdomm
Anhur
6,220
4,158
0
3,382
7,824
1,724
470
261
7,563
0
56,169
W
Yemoja
5,798
500
685
1,550
5,907
2,533
0
2,239
3,478
27,132
0
L
Anhur
KingIzee
Anhur
3,917
2,100
0
1,853
9,349
1,285
0
844
8,505
0
19,660
L
Khepri
3,115
517
0
1,632
6,584
5,388
0
3,530
3,054
14,740
545
L
Nox
6,149
406
0
1,084
6,661
2,590
0
3,900
2,761
35,449
0
L
Bastet
5,801
2,028
0
3,363
7,859
2,285
0
1,554
6,231
0
34,464
W
Hercules
5,429
1,793
0
3,483
9,055
3,400
0
1,868
6,919
0
40,559
L
Bacchus
Rojas1993
Bacchus
3,916
727
0
1,448
8,985
9,244
0
148
8,360
24,725
653
W
7,000
1,466
0
4,410
8,850
4,805
0
2,827
5,546
0
49,067
W
4,194
909
803
1,715
6,333
1,967
0
4,232
1,810
37,587
763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,117
Gold Earned
33,741
253
Minions Killed
368
0
Camps Cleared
0
1,107,683
Distance Traveled
1,045,232
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,434
743
109
11
0
185,522
2
W
Yemoja
6,173
617
25
3
0
231,330
5
L
Anhur
5,255
526
37
4
0
199,687
0
L
Khepri
6,186
619
18
2
0
238,791
2
L
Nox
5,438
544
84
8
0
221,549
1
L
Bastet
6,617
662
64
6
0
272,348
2
W
Hercules
6,562
656
78
8
0
243,199
0
L
Bacchus
5,621
562
50
5
0
175,308
0
W
Mulan
7,215
722
78
8
0
179,781
0
W
Ix Chel
6,357
636
78
8
0
205,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role