Player Matchup

Chaac
Chaac
Platinum IV
Chanz17
Chaac
Platinum IV
Level 157
God Stats
3W - 2L
1,533 SR
Queue Stats
28W - 22L
1,863 MMR
Solo
Anhur
Anhur
Platinum I
RangelW1ll555
Anhur
Platinum I
Level 125
God Stats
10W - 3L
1,899 SR
Queue Stats
30W - 20L
1,933 MMR
Party 2
Bacchus
Bacchus
Platinum V
clxud33
Bacchus
Platinum V
Level 62
God Stats
1W - 4L
1,571 SR
Queue Stats
43W - 42L
1,640 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 115
1,668 SR
1,812 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,631 SR
1,842 MMR
Maui
Maui
Platinum IV
MIGUEL1347
Maui
Platinum IV
Level 129
God Stats
10W - 15L
1,553 SR
Queue Stats
263W - 253L
1,896 MMR
Party 1
Horus
Horus
Platinum IV
NTS Rhythm
Horus
Platinum IV
Level 149
God Stats
3W - 4L
1,685 SR
Queue Stats
191W - 176L
1,868 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum V
Strixxx2020
Morgan Le Fay
Platinum V
Level 128
God Stats
6W - 5L
1,655 SR
Queue Stats
21W - 19L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chanz17
Chaac
13
1 / 3 / 8
8,581
780
6,001
10,989
9,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
9 / 1 / 3
10,017
911
12,161
7,064
2,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
clxud33
Bacchus
13
2 / 3 / 9
8,606
782
4,721
8,914
7,250
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ne ZhaAchillesHerculesMulanAres

VS

Bans
VulcanAthenaPersephoneAgniMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
8,962
815
4,435
8,511
8,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
13
3 / 3 / 4
8,333
758
5,503
10,647
7,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Strixxx2020
Morgan Le Fay
13
2 / 6 / 4
8,715
792
5,812
8,467
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
12
Kills
7
7
Deaths
12
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
Chanz17
Chaac
1
3
8
1.67
L
2
3
5
1.5
L
Horus
3
3
4
1.67
W
9
1
3
10.5
L
Morgan Le Fay
Strixxx2020
Morgan Le Fay
2
6
4
0.67
W
Bacchus
clxud33
Bacchus
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,883
Damage
15,750
26,967
Taken
27,625
18,852
Mitigated
18,446
5,538
Healing
5,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Chanz17
Chaac
6,001
430
0
2,297
10,989
9,168
150
4,004
6,430
0
29,542
L
4,435
614
0
1,073
8,511
8,043
0
1,733
6,608
13,702
0
L
Horus
5,503
2,277
299
2,612
10,647
7,719
0
1,083
9,175
0
21,245
W
12,161
7,234
0
2,801
7,064
2,434
2,534
2,039
4,796
0
58,711
L
Morgan Le Fay
Strixxx2020
Morgan Le Fay
5,812
306
0
1,022
8,467
2,684
0
1,952
6,370
41,621
0
W
Bacchus
clxud33
Bacchus
4,721
161
0
440
8,914
7,250
260
3,860
4,685
14,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,204
Gold Earned
26,010
146
Minions Killed
131
0
Camps Cleared
0
662,378
Distance Traveled
593,205
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,581
780
46
4
0
216,967
0
L
Maui
8,962
815
22
2
0
194,413
4
L
Horus
8,333
758
31
3
0
208,831
0
W
Anhur
10,017
911
86
8
0
212,494
0
L
Morgan Le Fay
8,715
792
78
7
0
189,961
0
W
Bacchus
8,606
782
14
1
0
232,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role