Player Matchup

Awilix
Awilix
Silver III
BatFlashDC
Awilix
Silver III
Level 129
God Stats
4W - 9L
1,481 SR
Queue Stats
19W - 33L
1,093 MMR
Solo
Nu Wa
Nu Wa
Silver I
BeezyBros_CA
Nu Wa
Silver I
Level 161
God Stats
82W - 94L
1,489 SR
Queue Stats
332W - 365L
1,041 MMR
Solo
Nox
Nox
Gold III
LittleSchweet
Nox
Gold III
Level 109
God Stats
6W - 2L
1,749 SR
Queue Stats
126W - 124L
1,387 MMR
Solo
Rama
Rama
Silver I
NightRaven
Rama
Silver I
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,342 MMR
Party 1
Athena
Athena
Gold V
feuCeleste
Athena
Gold V
Level 119
God Stats
6W - 7L
1,343 SR
Queue Stats
56W - 53L
1,415 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,512 SR
1,256 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,600 SR
1,257 MMR
Hercules
Hercules
Silver II
DARK SOUL 1756
Hercules
Silver II
Level 121
God Stats
1W - 7L
1,370 SR
Queue Stats
25W - 35L
1,351 MMR
Solo
Apollo
Apollo
Silver I
EquineBATMAN
Apollo
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,299 MMR
Solo
Sobek
Sobek
Silver III
Magic_Mike816
Sobek
Silver III
Level 123
God Stats
4W - 2L
1,893 SR
Queue Stats
82W - 89L
1,084 MMR
Solo
Zeus
Zeus
Silver II
OG_ITz_EzOo
Zeus
Silver II
Level 123
God Stats
36W - 37L
1,577 SR
Queue Stats
112W - 128L
981 MMR
Solo
Lancelot
Lancelot
Gold II
diversity186
Lancelot
Gold II
Level 139
God Stats
19W - 14L
1,660 SR
Queue Stats
352W - 356L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BatFlashDC
Awilix
13
5 / 3 / 3
7,767
597
6,240
9,011
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 1 / 4
7,867
605
9,146
7,410
3,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
8 / 1 / 2
9,625
740
5,485
5,201
2,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 3 / 0
7,158
551
5,762
8,112
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Athena
feuCeleste
Athena
11
0 / 2 / 11
7,068
544
6,214
8,345
7,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
HachimanKaliAgniSurtr

VS

Bans
MedusaCu ChulainnArtioThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 2 / 3
7,652
589
5,837
9,439
4,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
11
1 / 5 / 4
6,760
520
6,122
9,995
3,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 7
6,814
524
4,889
10,772
9,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 1
6,665
513
2,250
5,573
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
diversity186
Lancelot
13
5 / 4 / 2
7,320
563
6,857
12,205
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
16
Kills
10
10
Deaths
16
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Awilix
BatFlashDC
Awilix
5
3
3
2.17
W
1
1
4
3
L
Hercules
3
2
3
2.25
L
Apollo
1
5
4
0.6
W
8
1
2
9
L
1
2
7
2.25
W
2
3
0
0.67
L
0
3
1
0.17
L
Lancelot
diversity186
Lancelot
5
4
2
1.5
W
Athena
feuCeleste
Athena
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,847
Damage
25,955
38,079
Taken
47,984
19,027
Mitigated
22,804
11,146
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
BatFlashDC
Awilix
6,240
2,927
0
4,034
9,011
3,088
0
1,357
7,483
0
47,291
W
9,146
4,175
0
1,334
7,410
3,243
0
239
6,848
53,548
717
L
Hercules
5,837
1,581
0
3,037
9,439
4,476
0
6,512
2,927
0
51,973
L
Apollo
6,122
3,088
0
2,068
9,995
3,123
637
3,185
6,810
0
48,961
W
5,485
646
0
1,805
5,201
2,014
0
2,190
2,865
74,388
2,213
L
4,889
411
0
2,598
10,772
9,100
0
4,258
6,514
23,239
0
W
5,762
4,238
0
2,778
8,112
2,894
902
937
7,175
0
52,406
L
2,250
240
0
1,190
5,573
1,468
0
2,751
2,822
42,215
1,005
L
Lancelot
diversity186
Lancelot
6,857
1,629
0
4,590
12,205
4,637
0
3,644
8,561
0
51,613
W
Athena
feuCeleste
Athena
6,214
2,733
0
1,195
8,345
7,788
0
2,070
6,140
17,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,485
Gold Earned
35,211
451
Minions Killed
405
0
Camps Cleared
0
1,416,836
Distance Traveled
1,358,023
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,767
597
79
6
0
342,283
4
W
Nu Wa
7,867
605
97
7
0
211,940
0
L
Hercules
7,652
589
85
7
0
252,566
0
L
Apollo
6,760
520
103
8
0
256,870
0
W
Nox
9,625
740
149
11
0
291,565
1
L
Sobek
6,814
524
36
3
0
309,412
1
W
Rama
7,158
551
105
8
0
253,363
0
L
Zeus
6,665
513
104
8
0
217,670
0
L
Lancelot
7,320
563
77
6
0
321,505
2
W
Athena
7,068
544
21
2
0
317,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role