Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver III
FlightCommand13
Nu Wa
Silver III
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 12L
1,407 MMR
Solo
Neith
Neith
Gold IV
Tequila Warhead
Neith
Gold IV
Level 127
God Stats
18W - 24L
1,596 SR
Queue Stats
114W - 128L
1,403 MMR
Solo
Shiva
Shiva
Bronze III
Uncle_Trylittle
Shiva
Bronze III
Level 61
God Stats
1W - 0L
1,728 SR
Queue Stats
2W - 1L
1,400 MMR
Solo
Kali
Kali
Gold III
theoooooooooooo
Kali
Gold III
Level 127
God Stats
6W - 3L
1,860 SR
Queue Stats
227W - 235L
1,403 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,637 SR
1,423 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 170
1,514 SR
1,402 MMR
Sun Wukong
Sun Wukong
Gold I
DaddyPhantom
Sun Wukong
Gold I
Level 262
God Stats
8W - 6L
1,594 SR
Queue Stats
122W - 118L
1,414 MMR
Solo
Maui
Maui
Silver III
Darklordeadlycam
Maui
Silver III
Level 137
God Stats
0W - 1L
1,715 SR
Queue Stats
10W - 12L
1,398 MMR
Party 1
Zeus
Zeus
Gold III
GodTierBussy
Zeus
Gold III
Level 170
God Stats
0W - 2L
1,509 SR
Queue Stats
339W - 324L
1,416 MMR
Solo
Camazotz
Camazotz
Silver II
JoeBidenIsSenile
Camazotz
Silver II
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,406 MMR
Solo
Artemis
Artemis
Silver II
JoeLou_IV
Artemis
Silver II
Level 127
God Stats
0W - 1L
1,250 SR
Queue Stats
13W - 10L
1,377 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 2 / 4
5,562
556
4,017
10,337
8,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 5
6,801
680
6,245
4,293
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 1
6,152
615
3,959
6,307
1,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
1 / 1 / 4
6,285
629
6,788
8,228
6,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
7 / 1 / 1
7,149
715
5,520
7,463
2,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
UllrAchillesJanusMedusa

VS

Bans
Chang'eCabrakanAwilixChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaddyPhantom
Sun Wukong
11
1 / 3 / 0
6,246
625
5,255
11,140
7,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

9
2 / 1 / 3
5,517
552
2,172
8,547
4,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 3 / 0
5,836
584
2,215
4,982
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 4 / 1
5,203
520
3,118
10,412
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
JoeLou_IV
Artemis
11
3 / 1 / 2
6,023
602
5,275
6,517
1,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
12
Kills
7
7
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
4
1
L
Sun Wukong
DaddyPhantom
Sun Wukong
1
3
0
0.33
L
2
1
3
3.5
W
2
1
5
4.5
L
0
3
0
0
L
1
4
1
0.38
L
Artemis
JoeLou_IV
Artemis
3
1
2
4
W
2
2
1
1.25
W
1
1
4
3
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,529
Damage
18,035
36,628
Taken
41,598
20,264
Mitigated
18,332
13,622
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,017
727
0
3,697
10,337
8,166
0
1,804
8,457
20,634
0
L
Sun Wukong
DaddyPhantom
Sun Wukong
5,255
973
0
4,067
11,140
7,568
0
598
9,779
7,669
42,786
L
2,172
759
0
2,300
8,547
4,578
0
2,516
5,764
17,068
0
W
6,245
1,159
0
535
4,293
903
807
1,005
3,070
43,049
1,590
L
2,215
44
0
459
4,982
1,459
0
1,883
2,892
43,633
0
L
3,118
1,217
0
4,755
10,412
2,792
0
2,080
7,981
0
36,647
L
Artemis
JoeLou_IV
Artemis
5,275
1,369
0
1,684
6,517
1,935
0
2,342
4,043
0
43,239
W
3,959
589
0
2,421
6,307
1,929
32
496
5,811
0
40,880
W
6,788
1,222
0
2,353
8,228
6,476
0
1,225
7,003
522
39,462
W
5,520
2,443
0
4,616
7,463
2,790
27
1,425
5,992
0
42,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,949
Gold Earned
28,825
319
Minions Killed
351
0
Camps Cleared
0
1,085,490
Distance Traveled
978,639
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,562
556
20
2
0
224,979
4
L
Sun Wukong
6,246
625
92
9
0
196,517
0
L
Maui
5,517
552
22
2
0
198,638
0
W
Nu Wa
6,801
680
95
10
0
199,866
0
L
Zeus
5,836
584
96
10
0
185,214
0
L
Camazotz
5,203
520
70
7
0
208,101
1
L
Artemis
6,023
602
71
7
0
190,169
0
W
Neith
6,152
615
70
7
0
215,983
2
W
Shiva
6,285
629
63
6
0
210,241
4
W
Kali
7,149
715
71
7
0
234,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role