Player Matchup

King Arthur
King Arthur
Apothecarian
King Arthur
Level 27
God Stats
1W - 2L
1,422 SR
Queue Stats
16W - 20L
1,422 Elo+
Party 2
Sobek
Sobek
Campos57
Sobek
Level 65
God Stats
4W - 8L
1,318 SR
Queue Stats
63W - 65L
1,487 Elo+
Party 2
Cupid
Cupid
shephscookin
Cupid
Level 16
God Stats
3W - 2L
1,787 SR
Queue Stats
4W - 5L
1,522 Elo+
Party 2
Team Averages
Level 36
1,509 SR
1,477 Elo+

VS

Team Averages
Level 87
1,492 SR
1,417 Elo+
Fenrir
Fenrir
INFINITYVANITY
Fenrir
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 38L
1,443 Elo+
Party 1
Chiron
Chiron
OGWanShin0bi
Chiron
Level 100
God Stats
3W - 2L
1,547 SR
Queue Stats
218W - 210L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
WeirdColt920
Baron Samedi
Level 44
God Stats
5W - 3L
1,430 SR
Queue Stats
51W - 42L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Apothecarian
King Arthur
13
1 / 1 / 2
7,834
653
4,968
11,207
8,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sobek
Campos57
Sobek
12
0 / 3 / 3
7,106
592
5,519
15,179
13,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 7 / 1
7,831
653
5,484
9,208
3,265
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
8,569
714
9,269
9,375
5,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chiron
15
8 / 1 / 3
9,943
829
9,615
5,883
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
WeirdColt920
Baron Samedi
14
2 / 0 / 9
9,069
756
10,214
5,825
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
11
11
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Apothecarian
King Arthur
1
1
2
2
L
Sobek
Campos57
Sobek
0
3
3
0.5
W
1
2
9
2.75
W
Chiron
8
1
3
9.5
W
Baron Samedi
WeirdColt920
Baron Samedi
2
0
9
6.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,971
Damage
29,098
35,594
Taken
21,083
24,627
Mitigated
10,434
5,568
Healing
7,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Apothecarian
King Arthur
4,968
411
0
966
11,207
8,215
0
2,516
8,545
0
30,552
L
Sobek
Campos57
Sobek
5,519
671
0
2,780
15,179
13,147
0
5,356
9,612
12,548
469
W
9,269
2,491
0
2,271
9,375
5,588
0
1,929
7,185
0
21,570
W
Chiron
9,615
3,491
920
2,254
5,883
2,012
1,511
1,445
4,264
0
39,268
W
Baron Samedi
WeirdColt920
Baron Samedi
10,214
1,386
609
1,778
5,825
2,834
478
1,199
4,548
35,976
0
L
5,484
1,410
508
1,314
9,208
3,265
0
2,459
6,422
0
26,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,771
Gold Earned
27,581
111
Minions Killed
161
0
Camps Cleared
0
656,539
Distance Traveled
670,715
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,834
653
60
5
0
236,954
0
L
Sobek
7,106
592
12
1
0
233,935
6
W
Fenrir
8,569
714
33
3
0
228,508
0
W
Chiron
9,943
829
75
6
0
217,437
0
W
Baron Samedi
9,069
756
53
4
0
224,770
5
L
Cupid
7,831
653
39
3
0
185,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role