Player Matchup

Ymir
Ymir
JungleJon37
Ymir
Level 105
God Stats
4W - 2L
1,630 SR
Queue Stats
85W - 74L
1,557 Elo+
Party 1
Surtr
Surtr
Leonitus02
Surtr
Level 43
God Stats
2W - 2L
1,344 SR
Queue Stats
71W - 70L
1,525 Elo+
Party 1
Ra
Ra
Mandrake45
Ra
Level 29
God Stats
2W - 1L
1,740 SR
Queue Stats
61W - 66L
1,552 Elo+
Party 1
Mulan
Mulan
Pac1f1c1land3r
Mulan
Level 128
God Stats
26W - 14L
1,720 SR
Queue Stats
285W - 250L
1,494 Elo+
Solo
Nut
Nut
jfx230
Nut
Level 108
God Stats
235W - 129L
1,664 SR
Queue Stats
503W - 425L
1,534 Elo+
Solo
Team Averages
Level 83
1,620 SR
1,532 Elo+

VS

Team Averages
Level 85
1,635 SR
1,492 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Andromeda_1424
King Arthur
Level 110
God Stats
10W - 3L
1,735 SR
Queue Stats
115W - 119L
1,473 Elo+
Solo
Horus
Horus
SER3423
Horus
Level 58
God Stats
4W - 4L
1,687 SR
Queue Stats
40W - 56L
1,523 Elo+
Solo
Medusa
Medusa
SadButAlsoFat
Medusa
Level 53
God Stats
40W - 26L
1,704 SR
Queue Stats
178W - 152L
1,560 Elo+
Solo
Ra
Ra
TamalesGamer12
Ra
Level 117
God Stats
21W - 32L
1,549 SR
Queue Stats
102W - 170L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 7
6,194
619
3,862
6,941
3,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Surtr
11
4 / 1 / 2
6,278
628
6,404
7,236
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
2 / 1 / 3
6,526
653
1,961
1,993
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
8 / 2 / 0
7,780
778
9,919
12,654
5,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nut
jfx230
Nut
11
5 / 3 / 5
6,723
672
9,209
8,322
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 5 / 1
4,822
482
5,813
8,388
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Andromeda_1424
King Arthur
10
1 / 5 / 1
5,774
577
6,127
11,598
10,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
SER3423
Horus
8
1 / 4 / 3
4,984
498
2,416
7,507
4,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 4 / 3
5,849
585
5,445
8,409
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
4 / 3 / 0
6,157
616
2,712
5,927
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
21
Kills
8
8
Deaths
21
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
5
1
0.1
L
King Arthur
Andromeda_1424
King Arthur
1
5
1
0.3
W
2
1
7
5.5
W
Surtr
4
1
2
5
W
2
1
3
3.5
W
8
2
0
4
L
Horus
SER3423
Horus
1
4
3
0.63
L
2
4
3
0.88
L
4
3
0
1.33
W
Nut
jfx230
Nut
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,355
Damage
22,513
37,146
Taken
41,829
15,065
Mitigated
21,080
16,459
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
5,813
2,727
0
2,485
8,388
1,986
0
920
7,427
0
32,746
L
King Arthur
Andromeda_1424
King Arthur
6,127
709
0
1,000
11,598
10,325
0
154
11,444
1,231
37,761
W
3,862
1,261
1,394
2,962
6,941
3,332
0
572
6,224
12,665
737
W
Surtr
6,404
2,933
0
3,097
7,236
2,859
6
463
6,717
1,659
35,571
W
1,961
132
86
277
1,993
587
0
78
1,863
40,265
1,448
W
9,919
1,110
0
5,219
12,654
5,594
0
925
11,666
0
56,347
L
Horus
SER3423
Horus
2,416
947
160
935
7,507
4,223
0
1,656
5,851
0
11,635
L
5,445
2,198
0
2,525
8,409
2,526
0
1,607
6,802
0
36,945
L
2,712
96
230
1,267
5,927
2,020
0
2,017
3,857
33,488
805
W
Nut
jfx230
Nut
9,209
6,024
0
3,424
8,322
2,693
0
705
7,489
0
51,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,501
Gold Earned
27,586
356
Minions Killed
302
0
Camps Cleared
0
1,073,480
Distance Traveled
1,033,630
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,822
482
58
6
0
189,247
0
L
King Arthur
5,774
577
79
8
0
195,010
1
W
Ymir
6,194
619
24
2
0
224,721
7
W
Surtr
6,278
628
73
7
0
232,131
0
W
Ra
6,526
653
86
9
0
231,044
0
W
Mulan
7,780
778
96
10
0
199,092
2
L
Horus
4,984
498
21
2
0
189,177
3
L
Medusa
5,849
585
68
7
0
235,621
0
L
Ra
6,157
616
76
8
0
224,575
2
W
Nut
6,723
672
77
8
0
186,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role