Player Matchup

Da Ji
Da Ji
Evil2Santa
Da Ji
Level 129
God Stats
2W - 4L
1,303 SR
Queue Stats
325W - 340L
1,505 Elo+
Solo
Pele
Pele
God Nub Raj
Pele
Level 129
God Stats
3W - 4L
1,263 SR
Queue Stats
177W - 182L
1,464 Elo+
Solo
Medusa
Medusa
ItsDolphinn
Medusa
Level 131
God Stats
6W - 0L
1,745 SR
Queue Stats
93W - 72L
1,632 Elo+
Party 2
Merlin
Merlin
lTz Sin
Merlin
Level 94
God Stats
4W - 2L
1,361 SR
Queue Stats
186W - 171L
1,509 Elo+
Party 2
Sol
Sol
rShigs88
Sol
Level 49
God Stats
3W - 3L
1,288 SR
Queue Stats
303W - 325L
1,504 Elo+
Solo
Team Averages
Level 106
1,392 SR
1,523 Elo+

VS

Team Averages
Level 98
1,330 SR
1,445 Elo+
Arachne
Arachne
Battuuu
Arachne
Level 46
God Stats
0W - 1L
1,451 SR
Queue Stats
3W - 11L
1,311 Elo+
Party 1
Susano
Susano
OurBestHope
Susano
Level 107
God Stats
2W - 11L
1,224 SR
Queue Stats
232W - 255L
1,472 Elo+
Solo
Osiris
Osiris
T4nK-070
Osiris
Level 124
God Stats
0W - 1L
1,501 SR
Queue Stats
54W - 51L
1,515 Elo+
Party 1
Cerberus
Cerberus
TURBOCRYSTAL
Cerberus
Level 124
God Stats
0W - 3L
1,458 SR
Queue Stats
41W - 50L
1,459 Elo+
Party 1
Atlas
Atlas
el_wn_con_lag
Atlas
Level 88
God Stats
0W - 2L
1,015 SR
Queue Stats
33W - 40L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
5 / 3 / 11
8,569
857
5,259
9,086
6,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
8 / 5 / 8
9,375
938
10,123
8,739
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
16
5 / 2 / 14
10,065
1,007
15,017
6,215
2,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
lTz Sin
Merlin
15
2 / 2 / 16
8,641
864
6,954
5,739
1,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 11
8,596
860
4,829
4,788
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Battuuu
Arachne
11
2 / 7 / 5
6,692
669
3,794
9,445
4,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Susano
16
6 / 2 / 5
7,899
790
5,149
7,370
3,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Osiris
T4nK-070
Osiris
13
1 / 6 / 9
6,815
682
2,859
9,472
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cerberus
TURBOCRYSTAL
Cerberus
15
4 / 4 / 6
8,372
837
6,914
12,413
11,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 4 / 8
6,609
661
4,398
7,880
3,500
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
46
23
Kills
13
13
Deaths
23
60
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Arachne
Battuuu
Arachne
2
7
5
0.64
W
Da Ji
5
3
11
3.5
W
8
5
8
2.4
W
Medusa
5
2
14
6
L
Susano
6
2
5
4.25
L
Osiris
T4nK-070
Osiris
1
6
9
0.92
L
Cerberus
TURBOCRYSTAL
Cerberus
4
4
6
1.75
L
0
4
8
1
W
Merlin
lTz Sin
Merlin
2
2
16
5
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,182
Damage
23,114
34,567
Taken
46,580
13,991
Mitigated
27,910
8,761
Healing
7,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Battuuu
Arachne
3,794
2,421
0
700
9,445
4,629
0
2,190
7,255
0
4,934
W
Da Ji
5,259
705
0
12
9,086
6,199
205
2,498
6,588
0
10,366
W
10,123
1,225
418
1,359
8,739
2,594
501
3,018
5,721
0
20,559
W
Medusa
15,017
5,276
532
2,005
6,215
2,023
466
1,700
4,515
0
29,644
L
Susano
5,149
704
1,090
1,473
7,370
3,032
0
1,850
5,520
0
11,291
L
Osiris
T4nK-070
Osiris
2,859
1,490
0
221
9,472
5,700
0
2,643
6,829
0
6,505
L
Cerberus
TURBOCRYSTAL
Cerberus
6,914
220
64
2,563
12,413
11,049
0
3,599
8,814
18,448
640
L
4,398
800
710
269
7,880
3,500
0
1,501
6,379
13,064
369
W
Merlin
lTz Sin
Merlin
6,954
418
0
1,077
5,739
1,777
100
2,177
3,562
18,349
0
W
4,829
1,273
844
2,514
4,788
1,398
2,002
1,431
3,357
14,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,246
Gold Earned
36,387
135
Minions Killed
65
0
Camps Cleared
0
944,909
Distance Traveled
844,851
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,692
669
4
0
0
124,346
0
W
Da Ji
8,569
857
11
1
0
179,661
0
W
Pele
9,375
938
37
4
0
165,895
0
W
Medusa
10,065
1,007
39
4
0
233,411
0
L
Susano
7,899
790
7
1
0
204,658
0
L
Osiris
6,815
682
6
1
0
160,821
0
L
Cerberus
8,372
837
31
3
0
189,189
1
L
Atlas
6,609
661
17
2
0
165,837
0
W
Merlin
8,641
864
25
3
0
187,197
0
W
Sol
8,596
860
23
2
0
178,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role