Player Matchup

Neith
Neith
Bini_boy_7
Neith
Level 47
God Stats
21W - 33L
1,315 SR
Queue Stats
69W - 86L
1,368 Elo+
Solo
Ymir
Ymir
By Mefu
Ymir
Level 30
God Stats
2W - 2L
1,307 SR
Queue Stats
33W - 47L
1,243 Elo+
Party 1
Bellona
Bellona
Jean Marquis
Bellona
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 57L
1,194 Elo+
Party 1
Baron Samedi
Baron Samedi
MrFresco4753
Baron Samedi
Level 47
God Stats
25W - 25L
1,448 SR
Queue Stats
77W - 90L
1,363 Elo+
Solo
Pele
Pele
capasourusYT
Pele
Level 35
God Stats
21W - 23L
1,741 SR
Queue Stats
119W - 133L
1,327 Elo+
Party 1
Team Averages
Level 36
1,462 SR
1,299 Elo+

VS

Team Averages
Level 54
1,506 SR
1,428 Elo+
Kukulkan
Kukulkan
MildrenBruhh
Kukulkan
Level 41
God Stats
1W - 1L
1,768 SR
Queue Stats
31W - 39L
1,400 Elo+
Solo
Kuzenbo
Kuzenbo
MobxnotoriousOne
Kuzenbo
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,466 Elo+
Solo
Anhur
Anhur
TuPicador3285
Anhur
Level 35
God Stats
19W - 24L
1,657 SR
Queue Stats
35W - 62L
1,422 Elo+
Solo
Fenrir
Fenrir
pablopuentermz
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 156L
1,423 Elo+
Party 2
Artio
Artio
x-GarciaHimovic
Artio
Level 118
God Stats
3W - 5L
1,108 SR
Queue Stats
175W - 186L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 0 / 8
8,030
502
6,495
5,929
1,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
By Mefu
Ymir
12
0 / 2 / 11
8,023
501
6,372
11,810
8,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bellona
Jean Marquis
Bellona
12
0 / 3 / 4
7,557
472
6,403
14,745
8,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Baron Samedi
MrFresco4753
Baron Samedi
16
8 / 1 / 1
10,196
637
8,101
7,836
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

17
8 / 2 / 3
9,531
596
12,814
14,726
5,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MildrenBruhh
Kukulkan
13
2 / 5 / 0
7,980
499
7,308
9,099
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 1
6,893
431
3,434
10,659
11,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 3 / 1
7,820
489
7,692
11,676
3,766
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 5 / 0
7,580
474
6,149
14,571
6,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 1 / 1
9,269
579
9,427
13,905
11,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
18
Kills
8
8
Deaths
18
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
2
0
8
6
W
Ymir
By Mefu
Ymir
0
2
11
2.75
W
Bellona
Jean Marquis
Bellona
0
3
4
0.67
L
Kukulkan
MildrenBruhh
Kukulkan
2
5
0
0.4
L
0
4
1
0.13
W
Baron Samedi
MrFresco4753
Baron Samedi
8
1
1
8.5
L
1
3
1
0.5
W
8
2
3
4.75
L
3
5
0
0.6
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,185
Damage
34,010
55,046
Taken
59,910
27,305
Mitigated
34,703
18,027
Healing
14,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,495
2,581
0
2,117
5,929
1,790
1,333
1,588
4,319
0
46,054
W
Ymir
By Mefu
Ymir
6,372
1,150
0
2,971
11,810
8,189
135
1,449
10,361
30,768
2,217
W
Bellona
Jean Marquis
Bellona
6,403
1,921
0
2,364
14,745
8,181
0
7,975
5,886
0
36,993
L
Kukulkan
MildrenBruhh
Kukulkan
7,308
278
0
610
9,099
2,464
0
5,049
4,008
46,186
0
L
3,434
1,444
0
2,088
10,659
11,078
0
1,571
9,053
12,726
825
W
Baron Samedi
MrFresco4753
Baron Samedi
8,101
412
853
2,646
7,836
3,327
692
3,772
3,592
64,683
2,205
L
7,692
4,832
0
3,519
11,676
3,766
648
3,215
8,419
0
63,562
W
12,814
3,623
0
7,076
14,726
5,818
0
3,141
11,418
0
93,759
L
6,149
2,590
0
2,629
14,571
6,268
0
2,854
11,677
0
63,931
L
9,427
1,019
0
5,452
13,905
11,127
0
1,531
11,652
61,810
688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,337
Gold Earned
39,542
438
Minions Killed
433
0
Camps Cleared
0
1,690,327
Distance Traveled
1,489,191
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,030
502
71
4
0
315,564
0
W
Ymir
8,023
501
41
3
0
335,676
4
W
Bellona
7,557
472
71
4
0
325,172
0
L
Kukulkan
7,980
499
82
5
0
283,970
5
L
Kuzenbo
6,893
431
17
1
0
275,397
0
W
Baron Samedi
10,196
637
118
7
0
290,733
0
L
Anhur
7,820
489
120
8
0
277,980
2
W
Pele
9,531
596
137
9
0
423,182
2
L
Fenrir
7,580
474
103
6
0
327,951
0
L
Artio
9,269
579
111
7
0
323,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role