Player Matchup

Hercules
Hercules
Gold IV
Kramir7
Hercules
Gold IV
Level 87
God Stats
4W - 7L
1,374 SR
Queue Stats
178W - 237L
1,455 MMR
Party 1
Ra
Ra
Platinum V
PuReXxSKilLZxX
Ra
Platinum V
Level 146
God Stats
1W - 3L
1,444 SR
Queue Stats
128W - 156L
1,470 MMR
Party 1
Mercury
Mercury
Gold II
Rinatos
Mercury
Gold II
Level 137
God Stats
178W - 224L
1,557 SR
Queue Stats
214W - 273L
1,529 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,459 SR
1,485 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 171
1,502 SR
1,481 MMR
Cernunnos
Cernunnos
Platinum III
WMApache5
Cernunnos
Platinum III
Level 154
God Stats
27W - 20L
1,542 SR
Queue Stats
224W - 255L
1,557 MMR
Party 2
Mulan
Mulan
Gold IV
YankeeNY20
Mulan
Gold IV
Level 175
God Stats
10W - 12L
1,469 SR
Queue Stats
293W - 329L
1,298 MMR
Party 2
Vulcan
Vulcan
Gold II
dadaniels87
Vulcan
Gold II
Level 185
God Stats
19W - 31L
1,496 SR
Queue Stats
495W - 553L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kramir7
Hercules
14
4 / 6 / 5
8,889
741
6,858
14,383
8,365
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 5 / 6
9,472
789
11,088
9,723
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Rinatos
Mercury
12
3 / 1 / 4
8,705
725
4,624
8,176
4,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
Ne ZhaCthulhuGebThothAchilles

VS

Bans
AtlasCerberusGaneshaOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
WMApache5
Cernunnos
15
5 / 2 / 5
10,157
846
10,397
7,833
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mulan
15
4 / 4 / 7
10,040
837
8,297
13,826
11,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Vulcan
15
3 / 4 / 7
9,884
824
8,994
7,619
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
10
Kills
12
12
Deaths
10
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
Kramir7
Hercules
4
6
5
1.08
L
3
5
6
1.2
L
Mercury
Rinatos
Mercury
3
1
4
5
W
Cernunnos
WMApache5
Cernunnos
5
2
5
3.75
W
Mulan
4
4
7
1.88
W
Vulcan
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,570
Damage
27,688
32,282
Taken
29,278
16,610
Mitigated
17,266
6,528
Healing
6,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Kramir7
Hercules
6,858
1,955
0
2,397
14,383
8,365
0
4,137
9,973
0
14,054
L
11,088
775
1,019
1,994
9,723
3,806
0
2,692
6,869
52,109
955
L
Mercury
Rinatos
Mercury
4,624
1,910
0
1,118
8,176
4,439
0
2,470
5,542
0
22,502
W
Cernunnos
WMApache5
Cernunnos
10,397
5,513
0
1,654
7,833
2,560
2,038
2,497
5,254
0
41,768
W
Mulan
8,297
1,002
0
2,951
13,826
11,849
240
5,777
7,838
1,219
36,834
W
Vulcan
8,994
178
0
1,553
7,619
2,857
652
2,276
5,333
45,970
456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,066
Gold Earned
30,081
144
Minions Killed
179
0
Camps Cleared
0
741,894
Distance Traveled
699,770
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,889
741
18
2
0
232,383
7
L
Ra
9,472
789
96
8
0
253,527
0
L
Mercury
8,705
725
30
3
0
255,984
3
W
Cernunnos
10,157
846
52
4
0
228,216
1
W
Mulan
10,040
837
48
4
0
244,078
0
W
Vulcan
9,884
824
79
7
0
227,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role