Player Matchup

Izanami
Izanami
Gaggert
Izanami
Level 107
God Stats
0W - 1L
1,890 SR
Queue Stats
15W - 11L
1,580 Elo+
Solo
Janus
Janus
LiberianCartel
Janus
Level 58
God Stats
1W - 1L
1,706 SR
Queue Stats
121W - 78L
1,615 Elo+
Solo
Ravana
Ravana
M11stro
Ravana
Level 124
God Stats
23W - 17L
1,666 SR
Queue Stats
539W - 472L
1,561 Elo+
Party 2
Bacchus
Bacchus
MorcantDagdason
Bacchus
Level 115
God Stats
6W - 7L
1,547 SR
Queue Stats
394W - 348L
1,586 Elo+
Party 2
Serqet
Serqet
devinJS
Serqet
Level 119
God Stats
3W - 8L
1,229 SR
Queue Stats
209W - 197L
1,511 Elo+
Solo
Team Averages
Level 105
1,608 SR
1,571 Elo+

VS

Team Averages
Level 42
1,528 SR
1,621 Elo+
Da Ji
Da Ji
LowTaperJr
Da Ji
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 29L
1,740 Elo+
Party 1
Ullr
Ullr
haruvy
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 84L
1,570 Elo+
Party 1
Chang'e
Chang'e
itsmekevin
Chang'e
Level 51
God Stats
15W - 10L
1,263 SR
Queue Stats
110W - 107L
1,483 Elo+
Solo
Anubis
Anubis
longegg
Anubis
Level 45
God Stats
21W - 14L
1,878 SR
Queue Stats
124W - 97L
1,668 Elo+
Party 1
Apollo
Apollo
zyyw
Apollo
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 180L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gaggert
Izanami
11
1 / 1 / 2
6,294
629
4,256
5,164
1,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 7 / 0
5,926
593
6,078
7,354
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
M11stro
Ravana
10
0 / 4 / 0
5,853
585
6,135
9,123
3,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 4
5,614
561
4,393
7,070
5,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Serqet
devinJS
Serqet
10
1 / 4 / 2
5,463
546
2,538
7,999
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
8 / 0 / 5
7,550
755
7,102
8,552
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
haruvy
Ullr
10
1 / 2 / 0
5,347
535
3,181
7,054
1,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
itsmekevin
Chang'e
10
2 / 1 / 4
6,156
616
3,299
7,351
2,626
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
longegg
Anubis
11
5 / 3 / 5
6,787
679
7,577
5,849
2,359
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
zyyw
Apollo
11
2 / 0 / 2
6,428
643
5,661
8,068
2,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
18
18
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
Gaggert
Izanami
1
1
2
2
L
3
7
0
0.43
W
Da Ji
8
0
5
10.5
L
Ravana
M11stro
Ravana
0
4
0
0
L
1
2
4
1.5
L
Serqet
devinJS
Serqet
1
4
2
0.5
W
Ullr
haruvy
Ullr
1
2
0
0.5
W
Chang'e
itsmekevin
Chang'e
2
1
4
4
W
Anubis
longegg
Anubis
5
3
5
2.5
W
Apollo
zyyw
Apollo
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,400
Damage
26,820
36,710
Taken
36,874
13,366
Mitigated
12,624
8,184
Healing
16,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Gaggert
Izanami
4,256
3,430
0
2,459
5,164
1,313
837
1,723
3,441
0
49,636
L
6,078
510
0
227
7,354
1,028
0
2,885
4,469
25,055
1,011
W
Da Ji
7,102
1,904
0
3,117
8,552
3,068
0
1,765
6,461
0
53,290
L
Ravana
M11stro
Ravana
6,135
1,149
0
3,496
9,123
3,074
0
0
8,576
0
36,989
L
4,393
792
0
1,752
7,070
5,446
0
3,145
3,925
11,127
0
L
Serqet
devinJS
Serqet
2,538
397
0
250
7,999
2,505
0
2,939
5,060
0
32,717
W
Ullr
haruvy
Ullr
3,181
1,491
0
782
7,054
1,850
0
1,447
5,567
0
31,020
W
Chang'e
itsmekevin
Chang'e
3,299
438
1,129
4,351
7,351
2,626
0
3,680
3,250
20,459
0
W
Anubis
longegg
Anubis
7,577
390
0
2,123
5,849
2,359
76
2,674
2,726
42,896
629
W
Apollo
zyyw
Apollo
5,661
2,348
0
4,754
8,068
2,721
0
0
8,068
0
38,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,150
Gold Earned
32,268
289
Minions Killed
326
0
Camps Cleared
0
1,082,601
Distance Traveled
1,063,730
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,294
629
94
9
0
194,615
0
L
Janus
5,926
593
57
6
0
201,625
5
W
Da Ji
7,550
755
92
9
0
249,976
0
L
Ravana
5,853
585
69
7
0
202,058
4
L
Bacchus
5,614
561
16
2
0
230,741
1
L
Serqet
5,463
546
53
5
0
253,562
2
W
Ullr
5,347
535
55
6
0
191,765
0
W
Chang'e
6,156
616
29
3
0
230,823
0
W
Anubis
6,787
679
69
7
0
186,092
0
W
Apollo
6,428
643
81
8
0
205,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role