Player Matchup

Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Masters
Gaambino
Medusa
Masters
Level 159
God Stats
22W - 6L
1,989 SR
Queue Stats
209W - 54L
3,139 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
Rocafela
Sun Wukong
Masters
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
2,381 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 134
1,663 SR
2,340 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,646 SR
2,124 MMR
Horus
Horus
Platinum V
AudiR8-_-
Horus
Platinum V
Level 103
God Stats
10W - 11L
1,602 SR
Queue Stats
210W - 283L
1,619 MMR
Solo
Atlas
Atlas
Masters
InnateRift
Atlas
Masters
Level 142
God Stats
29W - 23L
1,436 SR
Queue Stats
523W - 404L
1,997 MMR
Solo
Baron Samedi
Baron Samedi
Masters
MrDuck1
Baron Samedi
Masters
Level 160
God Stats
6W - 4L
1,899 SR
Queue Stats
109W - 76L
2,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 0 / 7
7,989
726
7,727
10,401
11,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Gaambino
Medusa
14
5 / 1 / 5
8,611
783
10,483
8,350
2,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
Rocafela
Sun Wukong
13
3 / 1 / 7
8,334
758
6,298
6,699
5,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KuzenboNe ZhaCthulhuAchillesSobek

VS

Bans
MulanXbalanqueThothHou YiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AudiR8-_-
Horus
9
0 / 4 / 1
6,101
555
2,729
9,029
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Atlas
10
0 / 4 / 2
6,673
607
5,152
11,580
9,564
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
MrDuck1
Baron Samedi
11
1 / 2 / 0
6,808
619
8,522
7,190
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
10
Kills
1
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
7
5.5
L
Horus
AudiR8-_-
Horus
0
4
1
0.13
W
Medusa
Gaambino
Medusa
5
1
5
7.5
L
Atlas
0
4
2
0.25
L
Baron Samedi
MrDuck1
Baron Samedi
1
2
0
0.5
W
Sun Wukong
Rocafela
Sun Wukong
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,508
Damage
16,403
25,450
Taken
27,799
19,486
Mitigated
20,290
4,706
Healing
8,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,727
483
0
1,726
10,401
11,020
194
4,855
5,454
19,039
835
L
Horus
AudiR8-_-
Horus
2,729
1,246
498
2,330
9,029
6,679
0
1,777
6,655
0
5,709
W
Medusa
Gaambino
Medusa
10,483
3,878
0
1,880
8,350
2,816
2,440
4,855
3,396
0
43,729
L
Atlas
5,152
1,472
0
1,964
11,580
9,564
0
3,324
7,639
16,138
1,274
L
Baron Samedi
MrDuck1
Baron Samedi
8,522
655
1,292
2,524
7,190
4,047
0
1,777
5,057
27,607
0
W
Sun Wukong
Rocafela
Sun Wukong
6,298
504
0
1,100
6,699
5,650
91
3,766
2,793
311
21,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,934
Gold Earned
19,582
133
Minions Killed
72
0
Camps Cleared
0
638,311
Distance Traveled
500,258
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,989
726
20
2
0
204,581
0
L
Horus
6,101
555
10
1
0
152,802
2
W
Medusa
8,611
783
83
8
0
195,395
0
L
Atlas
6,673
607
13
1
0
177,312
0
L
Baron Samedi
6,808
619
49
4
0
170,144
0
W
Sun Wukong
8,334
758
30
3
0
238,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role