Player Matchup

Discordia
Discordia
Aliway
Discordia
Level 239
God Stats
7W - 4L
1,764 SR
Queue Stats
121W - 142L
1,628 Elo+
Party 3
Yemoja
Yemoja
Atuxiu
Yemoja
Level 155
God Stats
13W - 12L
1,629 SR
Queue Stats
84W - 90L
1,479 Elo+
Party 3
Nemesis
Nemesis
MomKisser420
Nemesis
Level 220
God Stats
3W - 1L
1,503 SR
Queue Stats
69W - 24L
1,656 Elo+
Party 3
Neith
Neith
OswaldJr
Neith
Level 232
God Stats
4W - 2L
1,566 SR
Queue Stats
91W - 84L
1,619 Elo+
Party 3
Nike
Nike
Patroclez
Nike
Level 159
God Stats
5W - 5L
1,652 SR
Queue Stats
484W - 426L
1,590 Elo+
Party 3
Team Averages
Level 201
1,623 SR
1,594 Elo+

VS

Team Averages
Level 135
1,635 SR
1,654 Elo+
Heimdallr
Heimdallr
GMAN-23-
Heimdallr
Level 184
God Stats
8W - 4L
1,785 SR
Queue Stats
636W - 609L
1,550 Elo+
Party 1
Merlin
Merlin
Galadice
Merlin
Level 109
God Stats
8W - 2L
1,750 SR
Queue Stats
62W - 34L
1,721 Elo+
Party 2
Sun Wukong
Sun Wukong
jaximmus
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 35L
1,703 Elo+
Party 2
Ravana
Ravana
saeble
Ravana
Level 125
God Stats
0W - 2L
1,334 SR
Queue Stats
56W - 30L
1,742 Elo+
Party 2
Sylvanus
Sylvanus
xSoulxBabyx13
Sylvanus
Level 149
God Stats
11W - 6L
1,804 SR
Queue Stats
360W - 353L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aliway
Discordia
12
5 / 2 / 2
6,605
661
5,111
4,319
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Atuxiu
Yemoja
9
0 / 0 / 10
5,743
574
3,317
5,285
3,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
MomKisser420
Nemesis
12
5 / 1 / 2
6,507
651
4,436
5,741
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
OswaldJr
Neith
11
5 / 1 / 4
6,779
678
10,160
6,369
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
11
1 / 2 / 2
6,739
674
6,518
8,848
3,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GMAN-23-
Heimdallr
10
2 / 5 / 0
5,507
551
2,540
6,455
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Merlin
Galadice
Merlin
9
0 / 2 / 4
5,215
522
4,178
4,259
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
jaximmus
Sun Wukong
10
1 / 2 / 0
5,194
519
4,545
10,441
6,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
saeble
Ravana
10
3 / 3 / 0
5,806
581
3,078
6,501
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
xSoulxBabyx13
Sylvanus
7
0 / 4 / 0
4,649
465
2,681
10,170
4,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
16
Kills
6
6
Deaths
16
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
Aliway
Discordia
5
2
2
3
W
Yemoja
Atuxiu
Yemoja
0
0
10
5
L
Heimdallr
GMAN-23-
Heimdallr
2
5
0
0.4
L
Merlin
Galadice
Merlin
0
2
4
1
W
Nemesis
MomKisser420
Nemesis
5
1
2
6
W
Neith
OswaldJr
Neith
5
1
4
7
W
Nike
1
2
2
1
L
Sun Wukong
jaximmus
Sun Wukong
1
2
0
0.5
L
Ravana
saeble
Ravana
3
3
0
1
L
Sylvanus
xSoulxBabyx13
Sylvanus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,542
Damage
17,022
30,562
Taken
37,826
11,556
Mitigated
15,338
11,519
Healing
8,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Aliway
Discordia
5,111
47
0
853
4,319
1,160
0
1,478
2,698
42,712
0
W
Yemoja
Atuxiu
Yemoja
3,317
611
842
1,761
5,285
3,060
0
1,900
3,237
12,752
0
L
Heimdallr
GMAN-23-
Heimdallr
2,540
1,038
0
1,084
6,455
1,889
0
869
5,586
0
30,071
L
Merlin
Galadice
Merlin
4,178
457
0
662
4,259
989
0
1,194
3,026
30,976
0
W
Nemesis
MomKisser420
Nemesis
4,436
1,735
0
2,243
5,741
1,764
0
1,425
4,206
0
43,764
W
Neith
OswaldJr
Neith
10,160
5,909
0
2,954
6,369
1,785
1,108
1,373
4,946
0
58,341
W
Nike
6,518
870
0
2,866
8,848
3,787
0
0
8,848
371
47,558
L
Sun Wukong
jaximmus
Sun Wukong
4,545
634
0
2,095
10,441
6,106
0
542
9,311
0
31,699
L
Ravana
saeble
Ravana
3,078
526
0
2,068
6,501
1,881
0
2,457
4,044
51
31,644
L
Sylvanus
xSoulxBabyx13
Sylvanus
2,681
678
481
2,220
10,170
4,473
0
3,388
6,782
9,584
690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,373
Gold Earned
26,371
371
Minions Killed
266
0
Camps Cleared
0
1,074,767
Distance Traveled
992,952
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,605
661
84
8
0
234,010
0
W
Yemoja
5,743
574
19
2
0
219,887
3
L
Heimdallr
5,507
551
62
6
0
175,701
0
L
Merlin
5,215
522
64
6
0
186,034
0
W
Nemesis
6,507
651
76
8
0
243,847
0
W
Neith
6,779
678
97
10
0
183,487
0
W
Nike
6,739
674
95
10
0
193,536
1
L
Sun Wukong
5,194
519
58
6
0
199,540
3
L
Ravana
5,806
581
67
7
0
238,668
1
L
Sylvanus
4,649
465
15
2
0
193,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role