Player Matchup

Cerberus
Cerberus
Gold IV
Kukamonger G
Cerberus
Gold IV
Level 41
God Stats
6W - 3L
1,500 SR
Queue Stats
66W - 69L
1,583 MMR
Solo
Charybdis
Charybdis
Gold II
Nicetax57975665
Charybdis
Gold II
Level 106
God Stats
3W - 2L
1,758 SR
Queue Stats
108W - 107L
1,586 MMR
Solo
Hercules
Hercules
Gold II
TonyJones
Hercules
Gold II
Level 125
God Stats
6W - 12L
1,561 SR
Queue Stats
45W - 43L
1,600 MMR
Solo
Agni
Agni
Gold I
grafixxgod
Agni
Gold I
Level 146
God Stats
30W - 21L
1,718 SR
Queue Stats
119W - 112L
1,614 MMR
Solo
Lancelot
Lancelot
Gold I
vicen_deziayt
Lancelot
Gold I
Level 142
God Stats
10W - 7L
1,500 SR
Queue Stats
270W - 266L
1,606 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,607 SR
1,598 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 161
1,565 SR
1,580 MMR
Neith
Neith
Gold II
 
Neith
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold II
AnonymoGamer
Poseidon
Gold II
Level 139
God Stats
20W - 14L
1,604 SR
Queue Stats
213W - 210L
1,611 MMR
Solo
Chaac
Chaac
Platinum III
DanteTorobolino
Chaac
Platinum III
Level 139
God Stats
43W - 35L
1,544 SR
Queue Stats
555W - 561L
1,608 MMR
Solo
Loki
Loki
Gold I
KS DN0VAW0LF
Loki
Gold I
Level 246
God Stats
14W - 13L
1,616 SR
Queue Stats
777W - 760L
1,577 MMR
Solo
Sobek
Sobek
Gold III
Motherfragerzz
Sobek
Gold III
Level 126
God Stats
1W - 1L
1,558 SR
Queue Stats
12W - 14L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kukamonger G
Cerberus
9
0 / 0 / 3
5,301
530
2,167
5,637
3,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Nicetax57975665
Charybdis
11
5 / 3 / 0
6,314
631
7,397
7,095
2,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
TonyJones
Hercules
12
4 / 1 / 2
7,377
738
6,727
9,778
5,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 3
6,406
641
2,832
1,644
445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
vicen_deziayt
Lancelot
11
4 / 0 / 2
6,134
613
2,146
6,493
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
FenrirMulanFafnirSurtr

VS

Bans
ThothTsukuyomiChang'eBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 4 / 1
5,753
575
3,969
6,595
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
AnonymoGamer
Poseidon
11
1 / 2 / 0
5,594
559
2,449
4,087
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 1
5,233
523
5,374
9,803
7,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 4 / 0
5,235
524
2,144
6,219
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 1
4,905
491
758
5,862
2,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
15
Kills
4
4
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
1
0.38
L
Poseidon
AnonymoGamer
Poseidon
1
2
0
0.5
L
0
4
1
0.13
L
2
4
0
0.5
W
Cerberus
Kukamonger G
Cerberus
0
0
3
1.5
L
0
1
1
0.5
W
Charybdis
Nicetax57975665
Charybdis
5
3
0
1.67
W
Hercules
TonyJones
Hercules
4
1
2
5
W
2
0
3
3.5
W
Lancelot
vicen_deziayt
Lancelot
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,269
Damage
14,694
30,647
Taken
32,566
14,316
Mitigated
14,603
13,023
Healing
8,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,969
1,564
0
1,602
6,595
1,714
0
983
5,612
0
38,529
L
Poseidon
AnonymoGamer
Poseidon
2,449
622
0
605
4,087
929
0
1,425
2,662
33,997
0
L
5,374
1,082
0
1,502
9,803
7,536
0
1,079
8,724
0
34,263
L
2,144
681
0
2,451
6,219
1,541
0
823
5,396
0
25,242
W
Cerberus
Kukamonger G
Cerberus
2,167
293
0
1,992
5,637
3,605
0
440
5,197
19,727
2,902
L
758
202
0
2,184
5,862
2,883
0
673
5,189
8,181
0
W
Charybdis
Nicetax57975665
Charybdis
7,397
3,481
0
3,101
7,095
2,018
541
1,236
5,783
0
47,592
W
Hercules
TonyJones
Hercules
6,727
3,738
0
3,165
9,778
5,588
36
60
9,718
0
48,620
W
2,832
111
0
500
1,644
445
0
716
808
43,859
0
W
Lancelot
vicen_deziayt
Lancelot
2,146
171
0
4,265
6,493
2,660
0
607
5,740
0
46,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,532
Gold Earned
26,720
408
Minions Killed
278
0
Camps Cleared
0
1,013,608
Distance Traveled
967,525
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,753
575
71
7
0
181,392
0
L
Poseidon
5,594
559
84
8
0
200,575
0
L
Chaac
5,233
523
64
6
0
199,687
1
L
Loki
5,235
524
47
5
0
200,389
0
W
Cerberus
5,301
530
52
5
0
198,861
0
L
Sobek
4,905
491
12
1
0
185,482
2
W
Charybdis
6,314
631
80
8
0
169,558
0
W
Hercules
7,377
738
104
10
0
172,637
3
W
Agni
6,406
641
85
9
0
216,796
4
W
Lancelot
6,134
613
87
9
0
255,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role