Player Matchup

Achilles
Achilles
 
Achilles
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Jeve92
Fenrir
Level 14
God Stats
1W - 2L
1,742 SR
Queue Stats
2W - 2L
1,773 Elo+
Party 1
Janus
Janus
YoungP1mp
Janus
Level 150
God Stats
7W - 9L
1,571 SR
Queue Stats
137W - 131L
1,552 Elo+
Party 1
Team Averages
Level 94
1,604 SR
1,608 Elo+

VS

Team Averages
Level 145
1,585 SR
1,673 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SonicTampax
Danzaburou
Level 149
God Stats
12W - 7L
1,724 SR
Queue Stats
197W - 111L
1,749 Elo+
Party 2
Hel
Hel
skiip76
Hel
Level 129
God Stats
2W - 3L
1,531 SR
Queue Stats
149W - 73L
1,770 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 4 / 2
6,640
604
6,632
11,738
11,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Jeve92
Fenrir
11
2 / 5 / 0
6,983
635
3,656
8,838
4,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
YoungP1mp
Janus
12
0 / 2 / 2
6,860
624
5,995
5,631
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 0 / 9
8,942
813
9,015
10,823
11,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
SonicTampax
Danzaburou
15
7 / 0 / 4
9,353
850
7,710
5,194
1,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
13
2 / 2 / 7
8,247
750
6,210
7,568
2,514
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
11
11
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
2
0.25
W
Chaac
 
Chaac
2
0
9
6.5
L
Fenrir
Jeve92
Fenrir
2
5
0
0.4
W
Danzaburou
SonicTampax
Danzaburou
7
0
4
9
L
Janus
YoungP1mp
Janus
0
2
2
0.5
W
Hel
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,283
Damage
22,935
26,207
Taken
23,585
18,008
Mitigated
16,206
2,317
Healing
14,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,632
864
0
1,318
11,738
11,651
0
2,121
9,162
0
17,655
W
Chaac
 
Chaac
9,015
1,100
0
3,505
10,823
11,716
305
2,149
8,007
0
36,032
L
Fenrir
Jeve92
Fenrir
3,656
865
0
499
8,838
4,616
0
2,965
5,667
0
8,282
W
Danzaburou
SonicTampax
Danzaburou
7,710
1,404
0
2,252
5,194
1,976
1,418
1,639
3,336
0
39,290
L
Janus
YoungP1mp
Janus
5,995
281
0
500
5,631
1,741
0
1,152
4,286
34,411
0
W
Hel
6,210
268
5,103
3,991
7,568
2,514
337
2,085
5,205
34,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,483
Gold Earned
26,542
105
Minions Killed
170
0
Camps Cleared
0
588,821
Distance Traveled
598,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,640
604
27
2
0
205,206
0
W
Chaac
8,942
813
56
5
0
186,887
0
L
Fenrir
6,983
635
15
1
0
190,081
0
W
Danzaburou
9,353
850
58
5
0
211,593
0
L
Janus
6,860
624
63
6
0
193,534
0
W
Hel
8,247
750
56
5
0
200,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role