Player Matchup

Lancelot
Lancelot
Platinum V
 
Lancelot
Platinum V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum III
 
Bacchus
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum III
Jaloob
Thoth
Platinum III
Level 162
God Stats
5W - 7L
1,572 SR
Queue Stats
140W - 136L
1,909 MMR
Solo
Ishtar
Ishtar
Platinum I
cillin124578
Ishtar
Platinum I
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 152L
1,953 MMR
Solo
Hercules
Hercules
Platinum I
magiaaaa
Hercules
Platinum I
Level 144
God Stats
2W - 8L
1,572 SR
Queue Stats
174W - 169L
1,907 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,529 SR
1,754 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,529 SR
1,747 MMR
Cupid
Cupid
Platinum II
 
Cupid
Platinum II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum I
 
Bastet
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond V
FleshGordan
Mulan
Diamond V
Level 81
God Stats
10W - 6L
1,439 SR
Queue Stats
154W - 139L
1,951 MMR
Solo
Agni
Agni
Platinum I
L3aybi1
Agni
Platinum I
Level 128
God Stats
16W - 19L
1,582 SR
Queue Stats
524W - 516L
1,915 MMR
Solo
Ares
Ares
Platinum III
christianbtw
Ares
Platinum III
Level 158
God Stats
6W - 1L
1,624 SR
Queue Stats
68W - 43L
1,868 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 1 / 0
5,205
473
1,779
8,076
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
 
Bacchus
8
0 / 2 / 0
5,117
465
3,550
7,197
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
Jaloob
Thoth
10
0 / 3 / 0
5,523
502
1,829
5,749
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
11
0 / 2 / 0
5,626
511
3,863
5,600
1,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
magiaaaa
Hercules
9
0 / 4 / 0
5,045
459
4,156
11,724
5,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
UllrAwilixNu Wa

VS

Bans
MedusaLokiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
3 / 0 / 0
6,783
617
3,698
5,750
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
 
Bastet
11
2 / 0 / 1
5,851
532
4,110
7,055
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
4 / 0 / 0
7,559
687
9,342
8,892
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
L3aybi1
Agni
11
1 / 0 / 4
6,519
593
4,362
2,270
631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 0 / 2
6,439
585
4,774
7,136
4,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
12
12
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
L
Bacchus
 
Bacchus
0
2
0
0
W
Cupid
 
Cupid
3
0
0
3
W
Bastet
 
Bastet
2
0
1
2.5
W
4
0
0
4
L
Thoth
Jaloob
Thoth
0
3
0
0
W
Agni
L3aybi1
Agni
1
0
4
3
W
2
0
2
3
L
Ishtar
0
2
0
0
L
Hercules
magiaaaa
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,177
Damage
26,286
38,346
Taken
31,103
18,301
Mitigated
13,414
13,611
Healing
17,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,779
503
0
4,606
8,076
2,753
0
2,108
5,968
0
37,970
L
Bacchus
 
Bacchus
3,550
512
0
1,389
7,197
6,425
0
3,190
4,007
12,861
197
W
Cupid
 
Cupid
3,698
2,031
0
3,811
5,750
1,986
114
713
5,037
0
54,344
W
Bastet
 
Bastet
4,110
1,283
0
5,155
7,055
1,986
0
1,375
5,680
0
49,232
W
9,342
1,566
0
5,346
8,892
4,061
0
0
8,444
85
56,724
L
Thoth
Jaloob
Thoth
1,829
105
0
580
5,749
1,753
0
3,244
2,505
36,097
0
W
Agni
L3aybi1
Agni
4,362
269
0
1,050
2,270
631
0
574
1,696
37,803
1,052
W
4,774
336
0
2,372
7,136
4,750
0
2,630
4,506
24,807
1,165
L
Ishtar
3,863
2,016
0
2,373
5,600
1,639
0
324
5,276
0
48,547
L
Hercules
magiaaaa
Hercules
4,156
1,729
0
4,663
11,724
5,731
0
85
11,639
0
28,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,516
Gold Earned
33,151
315
Minions Killed
401
0
Camps Cleared
0
1,136,396
Distance Traveled
1,147,256
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,205
473
77
7
0
242,751
0
L
Bacchus
5,117
465
19
2
0
240,315
2
W
Cupid
6,783
617
115
10
0
205,876
2
W
Bastet
5,851
532
78
7
0
270,923
0
W
Mulan
7,559
687
87
8
0
220,444
0
L
Thoth
5,523
502
80
7
0
210,094
1
W
Agni
6,519
593
95
9
0
219,051
2
W
Ares
6,439
585
26
2
0
230,962
0
L
Ishtar
5,626
511
91
8
0
201,300
2
L
Hercules
5,045
459
48
4
0
241,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role