Player Matchup

Olorun
Olorun
Christopherr JP
Olorun
Level 99
God Stats
14W - 9L
1,517 SR
Queue Stats
61W - 61L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
Juguito_07
Cthulhu
Level 108
God Stats
27W - 15L
1,614 SR
Queue Stats
459W - 445L
1,435 Elo+
Solo
Horus
Horus
SymbioticBeast
Horus
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 29L
1,450 Elo+
Solo
Danzaburou
Danzaburou
UKX VIBEZZZ
Danzaburou
Level 67
God Stats
12W - 20L
1,434 SR
Queue Stats
50W - 71L
1,360 Elo+
Party 2
Fenrir
Fenrir
a Spasmoid
Fenrir
Level 101
God Stats
9W - 17L
1,426 SR
Queue Stats
69W - 76L
1,408 Elo+
Party 2
Team Averages
Level 99
1,498 SR
1,419 Elo+

VS

Team Averages
Level 90
1,566 SR
1,421 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AkatskuiPain
Janus
Level 78
God Stats
0W - 2L
1,530 SR
Queue Stats
4W - 14L
1,265 Elo+
Solo
Charybdis
Charybdis
Bos3100
Charybdis
Level 106
God Stats
3W - 1L
1,815 SR
Queue Stats
139W - 132L
1,432 Elo+
Solo
Arachne
Arachne
LordLugs
Arachne
Level 105
God Stats
12W - 14L
1,485 SR
Queue Stats
566W - 552L
1,473 Elo+
Solo
Cu Chulainn
Cu Chulainn
dragonclaw14799
Cu Chulainn
Level 116
God Stats
5W - 5L
1,500 SR
Queue Stats
91W - 81L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
9,200
511
4,793
9,133
3,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Juguito_07
Cthulhu
17
4 / 1 / 4
10,315
573
12,448
13,562
13,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 2 / 3
8,947
497
4,161
17,082
14,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
UKX VIBEZZZ
Danzaburou
15
1 / 1 / 2
9,018
501
10,002
12,487
4,852
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
a Spasmoid
Fenrir
18
9 / 0 / 2
10,658
592
12,125
12,577
6,592
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
0 / 1 / 3
7,705
428
5,066
10,603
8,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
1 / 2 / 0
5,712
317
1,192
1,986
385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Bos3100
Charybdis
13
2 / 3 / 1
7,952
442
10,317
11,302
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
LordLugs
Arachne
15
2 / 4 / 2
8,607
478
6,346
15,208
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cu Chulainn
dragonclaw14799
Cu Chulainn
15
2 / 6 / 1
9,080
504
12,217
22,157
15,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
16
Kills
7
8
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
3
1.5
L
1
2
0
0.5
L
Charybdis
Bos3100
Charybdis
2
3
1
0.83
W
0
4
4
0.5
W
Cthulhu
Juguito_07
Cthulhu
4
1
4
6
L
Arachne
LordLugs
Arachne
2
4
2
0.75
W
2
2
3
1.75
W
Danzaburou
UKX VIBEZZZ
Danzaburou
1
1
2
2
W
Fenrir
a Spasmoid
Fenrir
9
0
2
10
L
Cu Chulainn
dragonclaw14799
Cu Chulainn
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,529
Damage
35,138
64,841
Taken
61,256
42,977
Mitigated
32,876
23,306
Healing
20,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,066
1,876
0
4,125
10,603
8,856
50
305
10,298
27,614
0
L
1,192
0
0
519
1,986
385
0
415
1,571
10,927
0
L
Charybdis
Bos3100
Charybdis
10,317
4,136
0
4,594
11,302
3,097
405
566
10,736
0
61,718
W
4,793
2,696
96
2,400
9,133
3,795
3,967
914
8,075
61,762
1,367
W
Cthulhu
Juguito_07
Cthulhu
12,448
1,023
357
2,828
13,562
13,476
0
166
13,396
80,415
3,362
L
Arachne
LordLugs
Arachne
6,346
3,865
0
6,671
15,208
5,151
715
3,969
11,239
0
64,347
W
4,161
1,840
2,512
7,633
17,082
14,262
0
2,022
15,060
0
23,044
W
Danzaburou
UKX VIBEZZZ
Danzaburou
10,002
3,746
0
5,344
12,487
4,852
680
1,740
10,747
0
88,437
W
Fenrir
a Spasmoid
Fenrir
12,125
2,319
0
2,136
12,577
6,592
0
1,685
10,772
0
93,804
L
Cu Chulainn
dragonclaw14799
Cu Chulainn
12,217
1,797
0
4,211
22,157
15,387
0
11,474
10,683
0
67,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,138
Gold Earned
39,056
600
Minions Killed
374
0
Camps Cleared
0
1,839,084
Distance Traveled
1,461,810
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,705
428
29
2
0
362,656
0
L
Janus
5,712
317
14
1
0
96,173
0
L
Charybdis
7,952
442
107
6
0
302,227
6
W
Olorun
9,200
511
127
7
0
319,672
1
W
Cthulhu
10,315
573
141
8
0
370,315
0
L
Arachne
8,607
478
108
6
0
382,044
4
W
Horus
8,947
497
26
1
0
403,520
2
W
Danzaburou
9,018
501
162
9
0
332,177
0
W
Fenrir
10,658
592
144
8
0
413,400
0
L
Cu Chulainn
9,080
504
116
6
0
318,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role