Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Gold III
 
Janus
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Gold II
 
Thor
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
Skrevs
Bacchus
Gold IV
Level 148
God Stats
1W - 0L
1,739 SR
Queue Stats
21W - 16L
1,688 MMR
Party 1
Tyr
Tyr
Platinum V
tubbycodes
Tyr
Platinum V
Level 119
God Stats
8W - 6L
1,586 SR
Queue Stats
94W - 93L
1,664 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 162
1,565 SR
1,570 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,564 SR
1,711 MMR
Heimdallr
Heimdallr
Platinum IV
AdhamW
Heimdallr
Platinum IV
Level 128
God Stats
3W - 5L
1,618 SR
Queue Stats
42W - 42L
1,760 MMR
Solo
Mercury
Mercury
Gold II
Blema
Mercury
Gold II
Level 156
God Stats
4W - 4L
1,680 SR
Queue Stats
113W - 111L
1,675 MMR
Solo
Sobek
Sobek
Gold I
Kio717
Sobek
Gold I
Level 158
God Stats
14W - 23L
1,365 SR
Queue Stats
815W - 814L
1,697 MMR
Solo
Nu Wa
Nu Wa
Gold I
MrKapy
Nu Wa
Gold I
Level 210
God Stats
3W - 4L
1,682 SR
Queue Stats
291W - 279L
1,727 MMR
Solo
Achilles
Achilles
Platinum III
SwejX
Achilles
Platinum III
Level 58
God Stats
4W - 4L
1,475 SR
Queue Stats
90W - 85L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 0 / 7
7,907
659
5,407
6,281
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
 
Janus
13
2 / 0 / 6
7,658
638
5,425
5,959
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
 
Thor
12
6 / 0 / 4
7,177
598
3,497
7,607
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Skrevs
Bacchus
10
3 / 1 / 7
6,872
573
7,439
9,494
8,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 5 / 2
6,403
534
6,579
13,046
4,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AwilixMedusaPoseidonAres

VS

Bans
BellonaCu ChulainnSusanoMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AdhamW
Heimdallr
11
0 / 5 / 0
6,031
503
4,025
8,700
1,861
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Blema
Mercury
11
0 / 5 / 1
5,448
454
949
8,992
2,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Kio717
Sobek
10
0 / 1 / 1
5,903
492
3,452
9,917
6,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
MrKapy
Nu Wa
11
1 / 3 / 0
5,906
492
8,475
4,984
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SwejX
Achilles
11
4 / 2 / 1
6,652
554
9,818
13,035
10,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
16
Kills
5
6
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
7
7.5
W
Janus
 
Janus
2
0
6
5
W
Thor
 
Thor
6
0
4
8
L
Heimdallr
AdhamW
Heimdallr
0
5
0
0
L
Mercury
Blema
Mercury
0
5
1
0.1
L
Sobek
Kio717
Sobek
0
1
1
0.5
L
Nu Wa
MrKapy
Nu Wa
1
3
0
0.33
W
Bacchus
Skrevs
Bacchus
3
1
7
6.5
L
Achilles
SwejX
Achilles
4
2
1
2.25
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,347
Damage
26,719
42,387
Taken
45,628
19,099
Mitigated
23,534
14,227
Healing
13,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,407
3,383
0
2,371
6,281
2,004
423
1,160
4,982
0
59,689
W
Janus
 
Janus
5,425
930
0
1,532
5,959
1,984
384
2,215
3,471
63,573
0
W
Thor
 
Thor
3,497
361
0
4,243
7,607
2,420
32
1,902
5,428
0
39,688
L
Heimdallr
AdhamW
Heimdallr
4,025
2,624
0
2,372
8,700
1,861
0
2,088
6,532
0
46,315
L
Mercury
Blema
Mercury
949
495
0
662
8,992
2,988
0
1,982
6,970
0
37,829
L
Sobek
Kio717
Sobek
3,452
101
0
4,732
9,917
6,903
0
3,318
6,485
20,530
0
L
Nu Wa
MrKapy
Nu Wa
8,475
1,274
0
614
4,984
1,243
33
2,191
2,713
47,511
1,833
W
Bacchus
Skrevs
Bacchus
7,439
955
0
2,303
9,494
8,338
23
3,055
6,050
20,231
3,072
L
Achilles
SwejX
Achilles
9,818
1,700
0
4,831
13,035
10,539
0
2,577
10,432
0
35,085
W
6,579
551
0
3,778
13,046
4,353
0
2,577
9,601
0
38,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,017
Gold Earned
29,940
407
Minions Killed
338
0
Camps Cleared
0
1,320,472
Distance Traveled
1,210,739
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,907
659
110
9
0
238,093
2
W
Janus
7,658
638
133
11
0
284,955
2
W
Thor
7,177
598
71
6
0
283,621
2
L
Heimdallr
6,031
503
93
8
0
224,177
5
L
Mercury
5,448
454
73
6
0
260,737
0
L
Sobek
5,903
492
24
2
0
256,769
0
L
Nu Wa
5,906
492
90
8
0
238,191
2
W
Bacchus
6,872
573
22
2
0
277,390
2
L
Achilles
6,652
554
58
5
0
230,865
2
W
Tyr
6,403
534
71
6
0
236,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role