Player Matchup

Loki
Loki
 
Loki
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Acctiviti
Charybdis
Level 129
God Stats
25W - 13L
1,782 SR
Queue Stats
232W - 212L
1,573 Elo+
Solo
Cerberus
Cerberus
Ch3sed
Cerberus
Level 139
God Stats
56W - 42L
1,678 SR
Queue Stats
78W - 54L
1,603 Elo+
Solo
Pele
Pele
Wizardgamer19
Pele
Level 103
God Stats
18W - 17L
1,617 SR
Queue Stats
192W - 171L
1,493 Elo+
Solo
Zeus
Zeus
hawkeyes132
Zeus
Level 127
God Stats
1W - 1L
1,248 SR
Queue Stats
231W - 217L
1,585 Elo+
Solo
Team Averages
Level 121
1,565 SR
1,551 Elo+

VS

Team Averages
Level 85
1,625 SR
1,536 Elo+
Thor
Thor
Badlilballa
Thor
Level 79
God Stats
2W - 3L
1,917 SR
Queue Stats
160W - 144L
1,604 Elo+
Solo
Medusa
Medusa
GigaMutation
Medusa
Level 90
God Stats
11W - 15L
1,494 SR
Queue Stats
224W - 212L
1,510 Elo+
Party 1
Sobek
Sobek
QuickWK
Sobek
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 224L
1,522 Elo+
Party 1
Ra
Ra
SaintCP
Ra
Level 101
God Stats
2W - 2L
1,555 SR
Queue Stats
78W - 73L
1,506 Elo+
Solo
Rama
Rama
arceni13
Rama
Level 35
God Stats
3W - 2L
1,659 SR
Queue Stats
69W - 69L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 1 / 1
7,742
645
7,614
7,064
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Acctiviti
Charybdis
12
0 / 1 / 2
6,820
568
6,849
7,557
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Ch3sed
Cerberus
12
2 / 1 / 4
6,305
525
6,022
10,382
7,395
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

13
4 / 1 / 5
7,567
631
6,415
8,657
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
6 / 2 / 1
8,333
694
8,111
6,875
1,849
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
6,608
551
4,500
12,236
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
12
1 / 1 / 0
5,991
499
4,864
5,787
1,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
QuickWK
Sobek
9
0 / 3 / 1
5,326
444
4,407
12,520
8,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 4 / 2
6,294
525
4,668
7,848
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
9
0 / 4 / 0
5,225
435
2,524
9,981
6,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
15
Kills
6
6
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
1
3.5
W
Charybdis
Acctiviti
Charybdis
0
1
2
1
L
4
3
1
1.5
W
Cerberus
Ch3sed
Cerberus
2
1
4
4
L
Medusa
1
1
0
1
L
Sobek
QuickWK
Sobek
0
3
1
0.17
L
1
4
2
0.5
W
4
1
5
6.5
L
Rama
0
4
0
0
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,011
Damage
20,963
40,535
Taken
48,372
16,406
Mitigated
23,277
16,462
Healing
11,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,614
1,291
0
1,916
7,064
2,046
0
0
6,587
0
52,420
W
Charybdis
Acctiviti
Charybdis
6,849
4,352
0
4,982
7,557
2,464
823
1,750
5,807
0
62,373
L
4,500
552
0
4,513
12,236
3,620
0
2,595
9,641
0
42,761
W
Cerberus
Ch3sed
Cerberus
6,022
314
0
1,837
10,382
7,395
409
3,896
6,486
27,663
818
L
Medusa
4,864
1,311
0
736
5,787
1,450
0
1,900
3,887
0
55,789
L
Sobek
QuickWK
Sobek
4,407
606
0
3,051
12,520
8,793
0
4,477
8,043
14,510
0
L
4,668
545
264
1,186
7,848
2,691
0
4,801
3,047
49,841
251
W
6,415
1,256
0
4,506
8,657
2,652
0
1,689
6,968
0
54,940
L
Rama
2,524
1,481
0
2,140
9,981
6,723
0
206
9,775
0
27,901
W
8,111
470
0
3,221
6,875
1,849
167
1,513
5,311
58,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,767
Gold Earned
29,444
466
Minions Killed
322
0
Camps Cleared
0
1,229,162
Distance Traveled
1,168,303
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,742
645
80
7
0
244,855
0
W
Charybdis
6,820
568
114
10
0
208,191
0
L
Thor
6,608
551
62
5
0
252,177
0
W
Cerberus
6,305
525
76
6
0
271,102
1
L
Medusa
5,991
499
89
7
0
247,518
0
L
Sobek
5,326
444
26
2
0
237,567
0
L
Ra
6,294
525
95
8
0
238,100
2
W
Pele
7,567
631
87
7
0
272,568
1
L
Rama
5,225
435
50
4
0
192,941
0
W
Zeus
8,333
694
109
9
0
232,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role