Player Matchup

King Arthur
King Arthur
Aruanthien
King Arthur
Level 155
God Stats
13W - 17L
1,439 SR
Queue Stats
173W - 188L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Eprudhoe
Cthulhu
Level 123
God Stats
3W - 0L
1,743 SR
Queue Stats
199W - 187L
1,467 Elo+
Solo
Loki
Loki
Tatri
Loki
Level 158
God Stats
2W - 0L
1,724 SR
Queue Stats
59W - 51L
1,574 Elo+
Party 1
Apollo
Apollo
Zack555
Apollo
Level 62
God Stats
4W - 2L
1,652 SR
Queue Stats
85W - 75L
1,559 Elo+
Party 1
Janus
Janus
ekhoe
Janus
Level 149
God Stats
3W - 0L
1,721 SR
Queue Stats
41W - 26L
1,627 Elo+
Party 1
Team Averages
Level 129
1,656 SR
1,543 Elo+

VS

Team Averages
Level 137
1,528 SR
1,520 Elo+
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Keza974
Janus
Level 116
God Stats
1W - 3L
1,473 SR
Queue Stats
104W - 92L
1,540 Elo+
Solo
Nut
Nut
Reliqum
Nut
Level 129
God Stats
1W - 5L
1,545 SR
Queue Stats
133W - 136L
1,565 Elo+
Party 2
Serqet
Serqet
ToXxyHD
Serqet
Level 162
God Stats
5W - 4L
1,621 SR
Queue Stats
130W - 141L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aruanthien
King Arthur
11
3 / 1 / 2
6,462
646
7,468
8,246
5,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cthulhu
Eprudhoe
Cthulhu
10
3 / 2 / 2
5,353
535
5,639
6,860
5,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
Tatri
Loki
13
4 / 0 / 1
6,664
666
2,088
5,981
1,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Zack555
Apollo
10
1 / 4 / 4
5,624
562
3,760
6,932
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ekhoe
Janus
12
4 / 1 / 3
6,125
613
4,900
5,960
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 2 / 2
5,557
556
4,734
9,136
5,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
 
Hercules
9
0 / 5 / 0
4,721
472
3,078
10,206
5,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate

Breastplate

+20
Physical Protection

Janus
Keza974
Janus
10
0 / 1 / 2
5,574
557
3,677
2,583
606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nut
11
2 / 3 / 1
5,678
568
4,153
6,636
2,094
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
ToXxyHD
Serqet
11
5 / 4 / 0
6,155
616
4,539
10,294
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
8
8
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
2
1
L
Hercules
 
Hercules
0
5
0
0
W
King Arthur
Aruanthien
King Arthur
3
1
2
4
W
Cthulhu
Eprudhoe
Cthulhu
3
2
2
2
L
Janus
Keza974
Janus
0
1
2
1
L
Nut
2
3
1
0.83
W
Loki
Tatri
Loki
4
0
1
4.5
L
Serqet
ToXxyHD
Serqet
5
4
0
1.25
W
Apollo
Zack555
Apollo
1
4
4
0.75
W
Janus
ekhoe
Janus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,855
Damage
20,181
33,979
Taken
38,855
16,035
Mitigated
16,785
10,810
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,734
895
0
1,984
9,136
5,467
0
3,894
5,242
18,917
0
L
Hercules
 
Hercules
3,078
1,081
0
3,963
10,206
5,469
0
389
9,817
0
27,819
W
King Arthur
Aruanthien
King Arthur
7,468
945
0
1,675
8,246
5,057
0
842
6,945
0
40,975
W
Cthulhu
Eprudhoe
Cthulhu
5,639
295
197
1,754
6,860
5,450
0
1,666
5,023
26,524
942
L
Janus
Keza974
Janus
3,677
174
0
488
2,583
606
0
776
1,807
37,868
0
L
Nut
4,153
2,281
0
2,234
6,636
2,094
49
2,755
3,881
0
40,189
W
Loki
Tatri
Loki
2,088
251
0
1,556
5,981
1,789
0
2,170
3,596
0
44,096
L
Serqet
ToXxyHD
Serqet
4,539
2,044
0
3,642
10,294
3,149
0
2,421
7,873
0
30,857
W
Apollo
Zack555
Apollo
3,760
2,160
0
1,837
6,932
2,134
0
2,034
4,858
0
29,010
W
Janus
ekhoe
Janus
4,900
1,005
0
3,791
5,960
1,605
0
1,295
4,447
45,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,228
Gold Earned
27,685
341
Minions Killed
284
0
Camps Cleared
0
1,075,977
Distance Traveled
1,055,737
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,557
556
12
1
0
214,877
3
L
Hercules
4,721
472
45
5
0
172,775
0
W
King Arthur
6,462
646
77
8
0
196,220
0
W
Cthulhu
5,353
535
29
3
0
193,175
4
L
Janus
5,574
557
81
8
0
231,672
3
L
Nut
5,678
568
79
8
0
194,000
1
W
Loki
6,664
666
88
9
0
244,351
0
L
Serqet
6,155
616
67
7
0
242,413
2
W
Apollo
5,624
562
70
7
0
204,477
0
W
Janus
6,125
613
77
8
0
237,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role