Player Matchup

Neith
Neith
 
Neith
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DanielDFusko
Sylvanus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,261 Elo+
Solo
Sol
Sol
DoctorFlux
Sol
Level 89
God Stats
81W - 74L
1,555 SR
Queue Stats
176W - 168L
1,476 Elo+
Party 1
Pele
Pele
Syldara2nd
Pele
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
460W - 462L
1,471 Elo+
Party 1
Zeus
Zeus
dsbgib1
Zeus
Level 102
God Stats
6W - 0L
1,963 SR
Queue Stats
365W - 353L
1,461 Elo+
Party 1
Team Averages
Level 101
1,604 SR
1,434 Elo+

VS

Team Averages
Level 83
1,437 SR
1,496 Elo+
Bacchus
Bacchus
DiDier_La_SquaLe
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
RaymonLaSquale
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
XxMoogle
Chaac
Level 57
God Stats
0W - 3L
1,224 SR
Queue Stats
31W - 28L
1,499 Elo+
Party 3
Hun Batz
Hun Batz
Zepher
Hun Batz
Level 69
God Stats
1W - 4L
1,437 SR
Queue Stats
30W - 28L
1,512 Elo+
Party 3
Ah Puch
Ah Puch
iiPurpleSkittle
Ah Puch
Level 159
God Stats
15W - 10L
1,523 SR
Queue Stats
164W - 150L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 3 / 6
8,682
668
8,815
9,207
3,104
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
DanielDFusko
Sylvanus
12
4 / 0 / 4
8,433
649
3,831
10,194
7,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
4 / 1 / 6
8,411
647
5,769
8,301
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
15 / 1 / 0
9,951
765
8,785
9,682
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zeus
dsbgib1
Zeus
13
1 / 5 / 5
7,902
608
4,181
7,889
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 1
5,541
426
4,860
9,855
4,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 6 / 2
4,970
382
4,731
7,865
1,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chaac
XxMoogle
Chaac
11
3 / 3 / 0
6,209
478
5,039
12,093
6,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
Zepher
Hun Batz
11
1 / 4 / 0
6,031
464
2,115
7,828
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 5 / 0
7,088
545
5,616
7,839
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
24
Kills
10
10
Deaths
24
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
3
6
1
W
Sylvanus
DanielDFusko
Sylvanus
4
0
4
6
L
1
6
1
0.25
W
4
1
6
7
L
0
6
2
0.17
W
15
1
0
15
L
Chaac
XxMoogle
Chaac
3
3
0
1
L
Hun Batz
Zepher
Hun Batz
1
4
0
0.25
W
Zeus
dsbgib1
Zeus
1
5
5
0.7
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,381
Damage
22,361
45,273
Taken
45,480
18,031
Mitigated
17,729
18,944
Healing
8,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,815
3,097
0
2,130
9,207
3,104
2,200
0
9,207
0
58,540
W
Sylvanus
DanielDFusko
Sylvanus
3,831
858
3,353
4,906
10,194
7,210
915
2,025
8,169
22,311
3,614
L
4,860
919
0
1,209
9,855
4,726
0
5,496
4,351
16,897
0
W
5,769
3,278
0
3,739
8,301
2,371
3,953
2,716
5,585
48,199
12,380
L
4,731
1,673
0
890
7,865
1,683
39
3,911
3,858
0
18,333
W
8,785
2,607
0
2,548
9,682
3,459
1,021
2,595
7,087
0
68,783
L
Chaac
XxMoogle
Chaac
5,039
1,212
0
4,466
12,093
6,754
0
0
12,093
0
33,605
L
Hun Batz
Zepher
Hun Batz
2,115
812
0
759
7,828
2,721
0
740
7,048
0
44,063
W
Zeus
dsbgib1
Zeus
4,181
365
0
2,268
7,889
1,887
839
3,651
4,238
40,950
0
L
5,616
132
90
1,319
7,839
1,845
16
2,352
5,085
37,774
757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,379
Gold Earned
29,839
426
Minions Killed
260
0
Camps Cleared
0
1,279,582
Distance Traveled
1,038,161
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,682
668
103
8
0
209,629
2
W
Sylvanus
8,433
649
42
3
0
229,837
2
L
Bacchus
5,541
426
23
2
0
225,437
0
W
Sol
8,411
647
104
8
0
262,949
1
L
Neith
4,970
382
23
2
0
188,580
0
W
Pele
9,951
765
101
8
0
330,300
3
L
Chaac
6,209
478
54
4
0
217,574
0
L
Hun Batz
6,031
464
88
7
0
208,347
0
W
Zeus
7,902
608
76
6
0
246,867
3
L
Ah Puch
7,088
545
72
6
0
198,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role