Player Matchup

Zeus
Zeus
Exodionus753
Zeus
Level 87
God Stats
261W - 201L
1,524 SR
Queue Stats
276W - 236L
1,463 Elo+
Solo
King Arthur
King Arthur
JeTaiEuGinette
King Arthur
Level 158
God Stats
8W - 5L
1,616 SR
Queue Stats
490W - 446L
1,506 Elo+
Solo
Sobek
Sobek
MustaSalama
Sobek
Level 143
God Stats
45W - 30L
1,642 SR
Queue Stats
358W - 336L
1,487 Elo+
Solo
Scylla
Scylla
Th4tGuyTroy
Scylla
Level 145
God Stats
13W - 12L
1,543 SR
Queue Stats
129W - 113L
1,493 Elo+
Party 2
Cliodhna
Cliodhna
xYOYOx28x
Cliodhna
Level 118
God Stats
1W - 2L
1,217 SR
Queue Stats
84W - 79L
1,526 Elo+
Party 2
Team Averages
Level 130
1,509 SR
1,495 Elo+

VS

Team Averages
Level 114
1,538 SR
1,530 Elo+
Ra
Ra
MrWhite012
Ra
Level 68
God Stats
20W - 12L
1,712 SR
Queue Stats
366W - 302L
1,586 Elo+
Party 1
Medusa
Medusa
SiphonicGrub170
Medusa
Level 147
God Stats
18W - 14L
1,597 SR
Queue Stats
92W - 102L
1,478 Elo+
Solo
Thor
Thor
madcuzbad17
Thor
Level 82
God Stats
0W - 1L
1,295 SR
Queue Stats
323W - 290L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
mersenario21
Cthulhu
Level 128
God Stats
3W - 6L
1,566 SR
Queue Stats
261W - 303L
1,548 Elo+
Solo
Hercules
Hercules
thecvmboss
Hercules
Level 144
God Stats
31W - 25L
1,520 SR
Queue Stats
979W - 932L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 1
7,510
469
8,186
10,372
2,630
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
JeTaiEuGinette
King Arthur
16
6 / 0 / 1
10,390
649
10,682
11,604
10,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 5
7,215
451
8,120
16,003
14,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
15
4 / 1 / 3
9,153
572
5,969
7,718
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
xYOYOx28x
Cliodhna
15
3 / 1 / 5
8,514
532
6,936
11,244
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,035
502
7,432
9,883
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 2 / 1
8,732
546
7,766
11,194
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 2 / 0
7,718
482
6,942
11,754
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
mersenario21
Cthulhu
11
2 / 3 / 5
7,795
487
9,588
15,666
13,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
thecvmboss
Hercules
5
0 / 2 / 0
5,269
329
2,081
4,994
2,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
13
13
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
8
1
0.06
W
King Arthur
JeTaiEuGinette
King Arthur
6
0
1
6.5
L
2
5
0
0.4
W
1
3
5
1.17
L
6
2
1
3.25
W
Scylla
4
1
3
5.5
L
3
2
0
1.5
L
Cthulhu
mersenario21
Cthulhu
2
3
5
1.5
L
Hercules
thecvmboss
Hercules
0
2
0
0
W
Cliodhna
xYOYOx28x
Cliodhna
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,893
Damage
33,809
56,941
Taken
53,491
34,876
Mitigated
27,918
15,653
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,186
1,062
0
1,758
10,372
2,630
741
2,626
7,698
51,384
2,286
W
King Arthur
JeTaiEuGinette
King Arthur
10,682
1,636
0
1,125
11,604
10,993
191
1,188
10,149
1,677
75,653
L
7,432
551
322
1,222
9,883
3,528
344
4,784
4,835
62,393
1,142
W
8,120
623
0
3,295
16,003
14,913
0
6,478
9,297
28,073
0
L
7,766
3,150
0
1,513
11,194
4,189
504
6,024
5,170
0
61,370
W
Scylla
5,969
704
0
2,000
7,718
2,408
117
2,580
4,926
57,509
0
L
6,942
1,224
0
789
11,754
4,681
0
3,985
7,639
0
58,198
L
Cthulhu
mersenario21
Cthulhu
9,588
1,676
1,484
3,982
15,666
13,518
87
7,587
7,967
27,322
0
L
Hercules
thecvmboss
Hercules
2,081
889
0
2,262
4,994
2,002
0
90
4,904
0
12,108
W
Cliodhna
xYOYOx28x
Cliodhna
6,936
196
0
7,475
11,244
3,932
178
2,881
8,019
0
62,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,782
Gold Earned
37,549
470
Minions Killed
406
0
Camps Cleared
0
1,652,539
Distance Traveled
1,430,872
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,510
469
87
5
0
255,573
5
W
King Arthur
10,390
649
128
8
0
335,362
0
L
Ra
8,035
502
139
9
0
306,776
0
W
Sobek
7,215
451
25
2
0
343,736
4
L
Medusa
8,732
546
109
7
0
321,102
4
W
Scylla
9,153
572
140
9
0
343,378
0
L
Thor
7,718
482
90
6
0
342,807
0
L
Cthulhu
7,795
487
39
2
0
366,862
3
L
Hercules
5,269
329
29
2
0
93,325
0
W
Cliodhna
8,514
532
90
6
0
374,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role