Player Matchup

Artio
Artio
Silver I
 
Artio
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
Bårbie
Medusa
Gold V
Level 150
God Stats
180W - 169L
1,589 SR
Queue Stats
458W - 472L
1,251 MMR
Party 2
Agni
Agni
Gold I
PrincęssTina
Agni
Gold I
Level 86
God Stats
13W - 9L
1,744 SR
Queue Stats
255W - 257L
1,697 MMR
Party 2
Apollo
Apollo
Silver II
Tenebrifero
Apollo
Silver II
Level 68
God Stats
8W - 6L
1,577 SR
Queue Stats
39W - 49L
1,442 MMR
Solo
Fenrir
Fenrir
Bronze III
crxssbxy
Fenrir
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,582 SR
1,478 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 165
1,658 SR
1,469 MMR
Mercury
Mercury
Platinum IV
 
Mercury
Platinum IV
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
DebiruMAN
Sun Wukong
Platinum V
Level 193
God Stats
5W - 8L
1,547 SR
Queue Stats
242W - 237L
1,457 MMR
Party 1
Geb
Geb
Gold III
DefiantDark
Geb
Gold III
Level 157
God Stats
7W - 2L
1,888 SR
Queue Stats
140W - 150L
1,469 MMR
Solo
Scylla
Scylla
Gold II
GwnXaav
Scylla
Gold II
Level 159
God Stats
19W - 14L
1,582 SR
Queue Stats
283W - 287L
1,509 MMR
Solo
Anhur
Anhur
Gold IV
iimV
Anhur
Gold IV
Level 148
God Stats
13W - 9L
1,775 SR
Queue Stats
43W - 49L
1,410 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
0 / 3 / 1
3,688
615
2,440
6,929
2,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Bårbie
Medusa
7
1 / 1 / 0
3,858
643
4,342
3,069
671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
4,052
675
1,941
3,070
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
7
1 / 2 / 0
4,049
675
1,846
5,875
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
crxssbxy
Fenrir
1
0 / 0 / 0
1,204
201
0
0
0
Bans
BacchusCliodhnaMulanChang'e

VS

Bans
SusanoThanatosAresCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 0 / 2
4,133
689
2,173
3,909
1,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
DebiruMAN
Sun Wukong
8
2 / 1 / 0
4,546
758
3,851
5,104
2,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 3
3,927
655
1,248
4,106
1,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
GwnXaav
Scylla
8
2 / 0 / 0
4,665
778
1,177
2,021
356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
iimV
Anhur
6
3 / 1 / 0
4,159
693
3,210
4,836
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
8
8
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
1
0.17
W
Mercury
 
Mercury
1
0
2
2
L
Medusa
Bårbie
Medusa
1
1
0
1
W
Sun Wukong
DebiruMAN
Sun Wukong
2
1
0
2
W
0
0
3
1.5
W
Scylla
GwnXaav
Scylla
2
0
0
2
L
0
2
0
0
L
Apollo
1
2
0
0.5
L
Fenrir
crxssbxy
Fenrir
0
0
0
0
W
Anhur
iimV
Anhur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,569
Damage
11,659
18,943
Taken
19,976
5,034
Mitigated
6,869
5,884
Healing
8,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,440
270
25
2,061
6,929
2,337
0
640
6,289
6,335
0
W
Mercury
 
Mercury
2,173
1,501
0
500
3,909
1,224
0
609
3,300
0
28,518
L
Medusa
Bårbie
Medusa
4,342
1,597
0
740
3,069
671
0
507
2,562
0
23,261
W
Sun Wukong
DebiruMAN
Sun Wukong
3,851
498
0
2,077
5,104
2,424
6
0
5,104
0
22,859
W
1,248
148
808
2,136
4,106
1,610
0
897
3,209
7,728
0
W
Scylla
GwnXaav
Scylla
1,177
0
0
469
2,021
356
0
1,578
443
24,323
577
L
1,941
63
0
250
3,070
722
0
1,173
1,817
25,552
0
L
Apollo
1,846
1,255
0
2,808
5,875
1,304
0
0
5,397
0
17,232
L
Fenrir
crxssbxy
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
iimV
Anhur
3,210
1,769
0
2,116
4,836
1,255
0
1,297
3,539
0
19,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,851
Gold Earned
21,430
143
Minions Killed
198
0
Camps Cleared
0
517,992
Distance Traveled
675,657
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
3,688
615
9
2
0
143,986
2
W
Mercury
4,133
689
54
9
0
165,093
0
L
Medusa
3,858
643
38
6
0
134,627
0
W
Sun Wukong
4,546
758
40
7
0
124,759
0
W
Geb
3,927
655
12
2
0
141,651
4
W
Scylla
4,665
778
61
10
0
125,054
0
L
Agni
4,052
675
56
9
0
136,074
0
L
Apollo
4,049
675
40
7
0
103,305
0
L
Fenrir
1,204
201
0
0
0
0
0
W
Anhur
4,159
693
31
5
0
119,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role