Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Blaze8910
Cliodhna
Level 149
God Stats
1W - 1L
1,438 SR
Queue Stats
95W - 93L
1,541 Elo+
Solo
Ullr
Ullr
FRξY
Ullr
Level 153
God Stats
30W - 17L
1,694 SR
Queue Stats
169W - 141L
1,549 Elo+
Solo
Nu Wa
Nu Wa
Vx Regicide xV
Nu Wa
Level 190
God Stats
92W - 88L
1,566 SR
Queue Stats
396W - 376L
1,496 Elo+
Solo
Team Averages
Level 159
1,540 SR
1,517 Elo+

VS

Team Averages
Level 156
1,522 SR
1,543 Elo+
Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Breadsnotdeadttv
Morgan Le Fay
Level 158
God Stats
11W - 6L
1,647 SR
Queue Stats
241W - 212L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
MuggyBat
Sun Wukong
Level 159
God Stats
1W - 1L
1,535 SR
Queue Stats
43W - 34L
1,581 Elo+
Solo
Apollo
Apollo
StaynGang
Apollo
Level 159
God Stats
10W - 16L
1,429 SR
Queue Stats
207W - 184L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 0 / 3
6,597
660
6,339
4,500
2,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ra
 
Ra
11
2 / 1 / 2
6,113
611
2,416
4,860
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Blaze8910
Cliodhna
11
4 / 1 / 2
5,931
593
4,550
7,944
2,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ullr
FRξY
Ullr
11
1 / 0 / 2
6,275
628
3,167
2,966
996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
5,974
597
4,035
6,300
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 1 / 2
5,568
557
2,442
7,422
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
 
Ymir
9
0 / 2 / 1
5,062
506
831
7,652
4,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Breadsnotdeadttv
Morgan Le Fay
9
1 / 5 / 0
5,484
548
3,590
6,938
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MuggyBat
Sun Wukong
11
3 / 1 / 1
6,463
646
4,989
6,604
4,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
StaynGang
Apollo
9
0 / 2 / 0
4,935
494
2,210
5,714
1,775
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
5
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
3
4.5
W
Ra
 
Ra
2
1
2
3
L
Thor
 
Thor
1
1
2
2
L
Ymir
 
Ymir
0
2
1
0.25
W
Cliodhna
Blaze8910
Cliodhna
4
1
2
5
L
Morgan Le Fay
Breadsnotdeadttv
Morgan Le Fay
1
5
0
0.2
W
Ullr
FRξY
Ullr
1
0
2
2
L
Sun Wukong
MuggyBat
Sun Wukong
3
1
1
3.5
L
Apollo
StaynGang
Apollo
0
2
0
0
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,507
Damage
14,062
26,570
Taken
34,330
9,013
Mitigated
14,940
12,547
Healing
10,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,339
965
105
1,722
4,500
2,804
0
1,247
3,131
28,900
0
W
Ra
 
Ra
2,416
175
754
2,402
4,860
1,598
0
1,351
3,299
42,646
862
L
Thor
 
Thor
2,442
767
0
3,673
7,422
2,203
0
1,438
5,930
0
36,779
L
Ymir
 
Ymir
831
51
0
1,797
7,652
4,682
0
3,626
3,972
14,140
0
W
Cliodhna
Blaze8910
Cliodhna
4,550
661
0
3,678
7,944
2,399
0
1,474
6,278
0
36,298
L
Morgan Le Fay
Breadsnotdeadttv
Morgan Le Fay
3,590
486
0
1,121
6,938
2,128
0
3,107
3,579
28,072
0
W
Ullr
FRξY
Ullr
3,167
1,482
0
1,226
2,966
996
1,027
250
2,716
0
44,208
L
Sun Wukong
MuggyBat
Sun Wukong
4,989
1,086
0
1,997
6,604
4,152
0
2,858
3,706
0
46,012
L
Apollo
StaynGang
Apollo
2,210
1,644
0
1,911
5,714
1,775
0
1,308
4,406
0
36,451
W
4,035
1,207
0
2,660
6,300
1,216
0
0
5,841
35,973
49

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,890
Gold Earned
27,512
341
Minions Killed
320
0
Camps Cleared
0
1,013,568
Distance Traveled
999,329
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,597
660
43
4
0
209,195
0
W
Ra
6,113
611
84
8
0
219,859
2
L
Thor
5,568
557
71
7
0
220,901
0
L
Ymir
5,062
506
14
1
0
200,332
1
W
Cliodhna
5,931
593
49
5
0
218,852
2
L
Morgan Le Fay
5,484
548
70
7
0
181,025
1
W
Ullr
6,275
628
93
9
0
194,934
2
L
Sun Wukong
6,463
646
86
9
0
210,647
3
L
Apollo
4,935
494
79
8
0
186,424
2
W
Nu Wa
5,974
597
72
7
0
170,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role