Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Exell
Hades
Level 145
God Stats
49W - 50L
1,589 SR
Queue Stats
359W - 343L
1,548 Elo+
Solo
Hun Batz
Hun Batz
Kozmic-Soda
Hun Batz
Level 146
God Stats
0W - 7L
1,210 SR
Queue Stats
488W - 502L
1,513 Elo+
Solo
Nu Wa
Nu Wa
TheDawnHammer
Nu Wa
Level 145
God Stats
3W - 2L
1,714 SR
Queue Stats
145W - 152L
1,548 Elo+
Solo
Rama
Rama
xLetsenx
Rama
Level 155
God Stats
0W - 2L
1,212 SR
Queue Stats
37W - 39L
1,473 Elo+
Solo
Team Averages
Level 148
1,445 SR
1,516 Elo+

VS

Team Averages
Level 126
1,622 SR
1,540 Elo+
Shiva
Shiva
DeanoBeano
Shiva
Level 106
God Stats
16W - 7L
1,748 SR
Queue Stats
221W - 189L
1,557 Elo+
Solo
Horus
Horus
MonkeyDLuffykun_
Horus
Level 145
God Stats
8W - 4L
1,566 SR
Queue Stats
89W - 69L
1,581 Elo+
Party 1
Heimdallr
Heimdallr
Realblitzyy
Heimdallr
Level 140
God Stats
4W - 5L
1,551 SR
Queue Stats
54W - 67L
1,456 Elo+
Solo
Olorun
Olorun
URTheBomb
Olorun
Level 129
God Stats
9W - 2L
1,590 SR
Queue Stats
38W - 35L
1,518 Elo+
Solo
Cthulhu
Cthulhu
imJustAndromeda
Cthulhu
Level 108
God Stats
4W - 1L
1,654 SR
Queue Stats
21W - 14L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 2 / 1
7,083
545
6,569
9,781
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hades
Exell
Hades
13
2 / 4 / 4
7,803
600
8,065
13,329
6,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Kozmic-Soda
Hun Batz
10
0 / 7 / 2
5,730
441
4,086
11,102
5,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 1 / 1
7,409
570
10,387
5,399
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
11
0 / 4 / 1
6,337
487
2,481
8,034
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
4 / 3 / 4
7,206
554
5,363
11,819
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
3 / 1 / 5
6,650
512
5,218
10,998
5,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Heimdallr
Realblitzyy
Heimdallr
13
0 / 1 / 2
7,116
547
5,134
8,929
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Olorun
URTheBomb
Olorun
15
9 / 2 / 1
9,185
707
11,913
8,797
3,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

12
2 / 2 / 3
6,667
513
5,200
11,043
8,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
9
Kills
18
18
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
1
2.25
W
Shiva
4
3
4
2
L
Hades
Exell
Hades
2
4
4
1
L
Hun Batz
Kozmic-Soda
Hun Batz
0
7
2
0.14
W
3
1
5
5.5
W
Heimdallr
Realblitzyy
Heimdallr
0
1
2
1
L
3
1
1
3.5
W
Olorun
URTheBomb
Olorun
9
2
1
4.75
W
2
2
3
1.75
L
Rama
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,588
Damage
32,828
47,645
Taken
51,586
18,963
Mitigated
24,716
14,113
Healing
19,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,569
1,320
0
2,183
9,781
3,320
0
2,119
7,662
0
36,566
W
Shiva
5,363
908
220
4,796
11,819
4,494
0
3,218
8,387
0
49,364
L
Hades
Exell
Hades
8,065
1,142
428
6,924
13,329
6,218
494
6,431
6,898
50,723
1,329
L
Hun Batz
Kozmic-Soda
Hun Batz
4,086
241
0
862
11,102
5,494
0
2,496
8,606
76
20,282
W
5,218
2,025
1,072
2,625
10,998
5,244
0
3,721
6,934
0
13,113
W
Heimdallr
Realblitzyy
Heimdallr
5,134
2,219
0
3,808
8,929
2,925
291
3,540
4,880
0
66,323
L
10,387
2,849
0
2,141
5,399
1,294
0
842
4,557
45,995
0
W
Olorun
URTheBomb
Olorun
11,913
6,254
180
4,312
8,797
3,128
1,772
1,693
6,978
67,719
4,639
W
5,200
583
143
2,684
11,043
8,925
0
4,891
6,028
34,367
0
L
Rama
2,481
2,055
0
1,575
8,034
2,637
0
5,205
2,829
0
38,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,362
Gold Earned
36,824
338
Minions Killed
386
0
Camps Cleared
0
1,255,019
Distance Traveled
1,251,833
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,083
545
51
4
0
286,435
0
W
Shiva
7,206
554
73
6
0
273,150
2
L
Hades
7,803
600
101
8
0
184,959
2
L
Hun Batz
5,730
441
32
2
0
276,195
0
W
Horus
6,650
512
11
1
0
270,299
1
W
Heimdallr
7,116
547
119
9
0
238,417
0
L
Nu Wa
7,409
570
76
6
0
263,241
2
W
Olorun
9,185
707
125
10
0
231,339
2
W
Cthulhu
6,667
513
58
4
0
238,628
0
L
Rama
6,337
487
78
6
0
244,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role