Player Matchup

Medusa
Medusa
 
Medusa
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
JackW_0
Thanatos
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 86L
1,450 Elo+
Solo
Sylvanus
Sylvanus
LVISZ91
Sylvanus
Level 163
God Stats
14W - 4L
1,838 SR
Queue Stats
154W - 154L
1,465 Elo+
Solo
Mulan
Mulan
MrN0rth
Mulan
Level 129
God Stats
9W - 9L
1,506 SR
Queue Stats
271W - 271L
1,459 Elo+
Party 2
Ra
Ra
Rollerskatie
Ra
Level 107
God Stats
1W - 3L
1,370 SR
Queue Stats
264W - 234L
1,463 Elo+
Party 2
Team Averages
Level 116
1,543 SR
1,467 Elo+

VS

Team Averages
Level 102
1,373 SR
1,440 Elo+
Pele
Pele
MyBry-_-1997
Pele
Level 106
God Stats
12W - 11L
1,481 SR
Queue Stats
131W - 160L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
PPINTO7
Danzaburou
Level 115
God Stats
34W - 31L
1,398 SR
Queue Stats
467W - 433L
1,429 Elo+
Solo
Janus
Janus
Ronde20
Janus
Level 120
God Stats
51W - 48L
1,583 SR
Queue Stats
220W - 196L
1,475 Elo+
Solo
Ymir
Ymir
Tanatos7110
Ymir
Level 64
God Stats
2W - 5L
1,346 SR
Queue Stats
151W - 194L
1,422 Elo+
Party 1
Horus
Horus
Wilbertius
Horus
Level 105
God Stats
2W - 7L
1,057 SR
Queue Stats
98W - 103L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 0 / 2
7,732
552
11,643
7,503
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
JackW_0
Thanatos
16
8 / 0 / 1
9,029
645
10,650
7,702
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
LVISZ91
Sylvanus
12
0 / 1 / 7
7,480
534
6,221
11,830
8,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
MrN0rth
Mulan
13
2 / 3 / 2
8,277
591
8,087
9,545
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 1 / 2
8,611
615
3,096
4,306
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
7,375
527
2,899
13,450
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
PPINTO7
Danzaburou
11
0 / 3 / 0
6,466
462
8,596
10,469
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Ronde20
Janus
11
1 / 4 / 1
6,612
472
2,382
5,923
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
5,603
400
3,848
12,726
6,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
12
2 / 3 / 0
7,095
507
5,701
15,531
11,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
17
Kills
5
5
Deaths
17
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
2
7
W
Thanatos
JackW_0
Thanatos
8
0
1
8.5
W
Sylvanus
LVISZ91
Sylvanus
0
1
7
3.5
W
Mulan
MrN0rth
Mulan
2
3
2
1
L
2
3
1
0.83
L
Danzaburou
PPINTO7
Danzaburou
0
3
0
0
W
1
1
2
2
L
Janus
Ronde20
Janus
1
4
1
0.38
L
0
4
0
0
L
Horus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,697
Damage
23,426
40,886
Taken
58,099
19,557
Mitigated
26,181
27,154
Healing
19,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,643
5,225
0
2,796
7,503
2,627
813
1,577
5,882
0
43,490
W
Thanatos
JackW_0
Thanatos
10,650
2,727
0
8,768
7,702
3,219
23
198
7,504
0
72,253
W
Sylvanus
LVISZ91
Sylvanus
6,221
1,903
3,174
6,377
11,830
8,958
105
2,604
9,164
21,452
1,504
W
Mulan
MrN0rth
Mulan
8,087
624
0
3,769
9,545
3,301
0
0
9,545
0
57,180
L
2,899
864
0
6,098
13,450
4,215
0
716
12,734
0
61,698
L
Danzaburou
PPINTO7
Danzaburou
8,596
3,319
0
3,426
10,469
3,040
0
2,499
7,970
0
41,149
W
3,096
114
85
2,185
4,306
1,452
223
1,403
2,721
64,225
1,179
L
Janus
Ronde20
Janus
2,382
404
0
1,148
5,923
1,641
0
1,419
4,504
40,110
0
L
3,848
981
0
3,246
12,726
6,118
0
3,167
9,559
13,962
555
L
Horus
5,701
2,972
24
5,080
15,531
11,167
0
1,042
14,489
0
45,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,129
Gold Earned
33,151
447
Minions Killed
361
0
Camps Cleared
0
1,331,659
Distance Traveled
1,307,458
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,732
552
64
5
0
264,984
4
W
Thanatos
9,029
645
104
7
0
309,655
3
W
Sylvanus
7,480
534
39
3
0
215,431
2
W
Mulan
8,277
591
113
8
0
252,551
2
L
Pele
7,375
527
101
7
0
302,302
0
L
Danzaburou
6,466
462
88
6
0
270,537
5
W
Ra
8,611
615
127
9
0
289,038
0
L
Janus
6,612
472
85
6
0
250,947
0
L
Ymir
5,603
400
15
1
0
218,575
2
L
Horus
7,095
507
72
5
0
265,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role