Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Fluxicles
Odin
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 90L
1,469 Elo+
Solo
Vulcan
Vulcan
HE0S
Vulcan
Level 152
God Stats
16W - 9L
1,544 SR
Queue Stats
368W - 371L
1,489 Elo+
Party 1
Artemis
Artemis
L0KI C
Artemis
Level 127
God Stats
5W - 3L
1,494 SR
Queue Stats
269W - 287L
1,478 Elo+
Party 1
Neith
Neith
ugsland
Neith
Level 197
God Stats
16W - 14L
1,430 SR
Queue Stats
729W - 782L
1,516 Elo+
Solo
Team Averages
Level 139
1,494 SR
1,490 Elo+

VS

Team Averages
Level 90
1,402 SR
1,508 Elo+
Ymir
Ymir
 
Ymir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Rozzita
Thoth
Level 53
God Stats
1W - 4L
1,338 SR
Queue Stats
221W - 223L
1,484 Elo+
Solo
Kumbhakarna
Kumbhakarna
addwiggen
Kumbhakarna
Level 75
God Stats
0W - 1L
1,172 SR
Queue Stats
51W - 52L
1,537 Elo+
Solo
Fafnir
Fafnir
enot122
Fafnir
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 84L
1,575 Elo+
Solo
Merlin
Merlin
shwislomlaf
Merlin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
2 / 1 / 12
8,059
895
8,926
9,553
7,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Odin
13
4 / 3 / 9
8,141
905
4,624
9,851
11,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
HE0S
Vulcan
14
3 / 0 / 10
8,388
932
10,173
2,503
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
L0KI C
Artemis
13
1 / 1 / 8
7,681
853
7,273
5,452
1,671
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
ugsland
Neith
14
6 / 1 / 8
8,492
944
8,880
6,434
2,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 3 / 2
6,938
771
3,256
8,688
10,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
Rozzita
Thoth
13
2 / 3 / 2
7,186
798
6,471
4,973
2,033
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
addwiggen
Kumbhakarna
10
0 / 3 / 2
6,381
709
1,315
8,190
6,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fafnir
enot122
Fafnir
11
0 / 5 / 3
6,929
770
6,138
13,835
18,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Merlin
13
2 / 2 / 2
6,938
771
7,678
6,139
2,874
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
16
Kills
5
6
Deaths
16
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
12
8
L
Ymir
 
Ymir
1
3
2
0.67
W
Odin
4
3
9
2.83
W
Vulcan
HE0S
Vulcan
3
0
10
8
W
Artemis
L0KI C
Artemis
1
1
8
5
L
Thoth
Rozzita
Thoth
2
3
2
1
L
Kumbhakarna
addwiggen
Kumbhakarna
0
3
2
0.33
L
Fafnir
enot122
Fafnir
0
5
3
0.3
L
Merlin
2
2
2
1.5
W
Neith
ugsland
Neith
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,876
Damage
24,858
33,793
Taken
41,825
23,680
Mitigated
40,320
12,690
Healing
8,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,926
1,805
725
1,334
9,553
7,795
56
7,180
2,373
0
15,252
L
Ymir
 
Ymir
3,256
173
123
546
8,688
10,274
0
2,891
5,716
5,337
0
W
Odin
4,624
1,167
2,582
3,175
9,851
11,210
20
6,120
3,731
0
6,710
W
Vulcan
HE0S
Vulcan
10,173
238
205
419
2,503
819
651
2,260
243
24,608
0
W
Artemis
L0KI C
Artemis
7,273
1,672
689
1,318
5,452
1,671
1,069
4,943
509
0
19,190
L
Thoth
Rozzita
Thoth
6,471
94
217
546
4,973
2,033
0
819
4,031
18,103
0
L
Kumbhakarna
addwiggen
Kumbhakarna
1,315
283
1,528
1,002
8,190
6,668
0
2,343
5,805
3,288
0
L
Fafnir
enot122
Fafnir
6,138
1,959
1,397
2,097
13,835
18,471
0
2,903
10,657
10,625
0
L
Merlin
7,678
876
489
448
6,139
2,874
0
1,217
4,846
24,641
0
W
Neith
ugsland
Neith
8,880
1,590
348
1,895
6,434
2,185
946
4,355
2,079
0
18,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,761
Gold Earned
34,372
108
Minions Killed
97
0
Camps Cleared
0
868,956
Distance Traveled
677,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,059
895
18
2
0
196,884
0
L
Ymir
6,938
771
15
2
0
144,716
0
W
Odin
8,141
905
3
0
0
153,818
0
W
Vulcan
8,388
932
29
3
0
195,591
0
W
Artemis
7,681
853
26
3
0
180,948
0
L
Thoth
7,186
798
29
3
0
122,626
0
L
Kumbhakarna
6,381
709
4
0
0
129,364
0
L
Fafnir
6,929
770
10
1
0
135,933
0
L
Merlin
6,938
771
39
4
0
145,281
0
W
Neith
8,492
944
32
4
0
141,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role